Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as door-to-door religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse. In your line of work, that’s called Tuesday. You are an agent of the Brotherhood of the Celestial Torch, hand-picked to... [click here for more]
"You guys did a great job providing a huge variety of scenes. Definitely the flavor of Planescape, or even the recursions of The Strange. And I for one would like to have my own time bathtub.The variety is great -- every encounter is different and interesting in its own right. No way for the PCs to get bored in this one!" - Ray Vallese (Planescape, Numenara, The... [click here for more]
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more]
Suzerain is an Origins Award Nominee from the Savage Mojo design house (who brought you Shaintar and Gamescapes, and are Origins Award winners for Deadlands Reloaded). This edition of Suzerain is written for the Savage Worlds rule system (SW:EX rulebook required), expanding the core rules in a number of key ways - a new approach to races is just the beginning. Suzerain takes characters from one world... [click here for more]
So, you want to be a Demigod?
Choose a place, a cave, a town, a far-flung planet. Now choose a time, when dinosaurs roamed the Earth, when aliens invaded our star sector… once again, anything goes. Now choose a genre, from horror to swashbuckling, steampunk to sci-fi, fantasy to fairytales....
Where your place, time and genre intersect, that’s Suzerain. Try it again... [click here for more]