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Aaron Allston's New Martial Arts Styles (HERO 6e)

Aaron Allston's New Martial Arts Styles (HERO 6e)


From the depths of Aaron Allston’s digital archives comes new martial arts styles for use in your HERO System campaigns! Twenty styles are presented, to varying levels of detail. The styles include numbers martial arts to be found in the Strike Force universe (such as Daragak, Goblin-Tossing, Hardball, and Paek-tu), martial arts common to the world of Savior-Ferret (such as Katrate...   [click here for more]
Surbrook Press  $3.95

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Champions Complete

Champions Complete


The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes...   [click here for more]
Hero Games  $20.00

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Champions Now

Champions Now


Forty years ago, Champions: the Super Roleplaying Game was inspired by off-the-leash newsstand comics full of weird and headstrong creators. No one knew where a story was going, and what “heroic” meant changed constantly. That’s why it was the first role-playing game to hand you and a few friends a creative studio, rather than a constructed genre package. This book presents an exploration of...   [click here for more]
Hero Games  $15.00

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Red Cobra

Red Cobra


A notorious Cold War supervillain from the 1980s, who came to seem a little ridiculous after Communism fell, the Red Cobra hasn't been seen since 1992.  She used to lead bank robberies and armored car hijackings all across America, in an effort to soften the country up for the Soviets.  Or that's what she said about herself, anyway.  She was here to weaken America, to shake its faith in its own...   [click here for more]
Hero Games  $4.95

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Aaron Allston's Strike Force

Aaron Allston's Strike Force


A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition. In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice...   [click here for more]
High Rock Press  $20.00

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How To Play HERO System

How To Play HERO System


The HERO System may look intimidating, but in reality it's a tight core system with a lot of options. This guide will help demystify all of the options! ...   [click here for more]
Hero Games  Pay What You Want

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S.I.D.s Report #27 - Atheneum

S.I.D.s Report #27 - Atheneum


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.   It has become a full-time job to try and keep track of them as well as update information about them, that is the purpose of this database....   [click here for more]
Tiger Paw Press  $6.99

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The Island of Dr Destroyer

The Island of Dr Destroyer


The first Champions adventure ever published is now available again, updated to Sixth edition! With new, updated content matching modern times and game play, The Island of Doctor Destroyer is back for you and your gaming group. Experience the excitement and thrills of the world’s first Champions module, a product that launched an entirely new gaming genre, today!...   [click here for more]
Hero Games  $7.50

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Modern Dispatch (#66): Superheroic Adventure Generator

Modern Dispatch (#66): Superheroic Adventure Generator


Another random adventure generator from Adamant Entertainment! This issue of Modern Dispatch features a generator specifically for superheroic d20 campaigns. There are a number of d20-based superhero games on the market, and the Superheroic Adventure Generator is usable with all of them...or any non-d20 superhero game, for that matter! The core concept of a comic-book-style adventure...   [click here for more]
Adamant Entertainment  $1.99

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Champions: The Super Roleplaying Game

Champions: The Super Roleplaying Game


Champions, the world's greatest superhero roleplaying game! Champions 6th Edition for the HERO System is the ultimate guide to creating heroes, having superheroic adventures, and creating superhero campaigns. Soar through the skies, fight villains, and save humanity from all kinds of fiendish menaces! ...   [click here for more]
Hero Games  $20.00

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Champions: The Super Role Playing Game (4th edition)

Champions: The Super Role Playing Game (4th edition)


Champions is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. Champions is all that is needed to bring the four-color heroics of comic books to life. This contains the award winning HERO system rules, The Champions source book, as well as Campaign Book: everything necessary for instant heroic super team! ...   [click here for more]
Hero Games  $20.00

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S.I.D.s Bulletin 17 - Psion

S.I.D.s Bulletin 17 - Psion


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed.   S.I.D. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry...   [click here for more]
Tiger Paw Press  $2.99

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Champions Powers

Champions Powers


There are thousands of possible superpowers that a hero or villain could have - and you'll find them all in Champions Powers! If you need to create a Champions character quickly and easily, or are looking for inspiration for a character, this book provides you with just what you need. Champions Powers includes: -complete descriptions of superpowers in nearly fifty categories, including Acid, Cyberkinesis,...   [click here for more]
Hero Games  $20.00

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Hero System 5th Edition, Revised

Hero System 5th Edition, Revised


The Ultimate Gamer's Toolkit Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules! Unlike any other roleplaying game, the HERO System provides you with unfettered flexibility, allowing you to exercise your own creativity without hindrance. Build any character, power, gadget,...   [click here for more]
Hero Games  $20.00

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Hero System Equipment Guide

Hero System Equipment Guide


The Hero System Equipment Guide contains hundreds of pre-generated weapons, defensive devices, sensors, communication devices, movement devices, and other gadgets for use in your HERO System games. It includes only personal equipment - the sorts of weapons and devices characters might carry themselves on their adventures.  ...   [click here for more]
Hero Games  $17.50

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HERO System Martial Arts

HERO System Martial Arts


Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! A comprehensive guide to martial arts in the HERO System, HSMA is filled with information and rules about every aspect of the martial arts. It's got everything you need to create and play a martial artist character in any campaign, genre, time period, or setting.     ...   [click here for more]
Hero Games  $15.00

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The HERO System Grimoire

The HERO System Grimoire


The HERO System Grimoire presents thousands of pregenerated spells in a wide variety of categories - alchemy, necromancy, divine magic, and more. IF you can't find the spell you want in this book, you can easily use its contents as guidelines for designing your own spells.  This file also contains the book's cover image and a Summary Index, that summarizes most of the spells from The HERO System...   [click here for more]
Hero Games  $20.00

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S.I.D.s Bulletin 16 - Molten

S.I.D.s Bulletin 16 - Molten


S.I.D. is short for Super-powered Individual Database. This is a database that various government agencies are starting to use to keep track of all the various villains and heroes. Over the last few years, the number of super-powered individuals has skyrocketed. S.I.D. Bulletin is a flyer that will highlight solo villains that have come onto the scene. The same care will be taken with their entry...   [click here for more]
Tiger Paw Press  $2.99

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The Dragon's Gate (M&M, HERO, Action!)

The Dragon's Gate (M&M, HERO, Action!)


Delve into the mysterious world of San Angelo's Chinatown neighborhood in this critically acclaimed supplement to San Angelo: City of Heroes 1.5 The Dragon's Gate features a detailed description of the neighborhood, numerous businesses and personalities, both beneficial and dark. Includes numerous NPCs, a map of Chinatown, adventure seeds, and an in-depth timeline of San Angelo's Chinatown!...   [click here for more]
Gold Rush Games  $9.95

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Adventurers Club Volume 27

Adventurers Club Volume 27


The twenty-seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! … PAGE 5 Hogan’s Reach by Steven S. Long … PAGE 6 Getting What You Pay For by Spike Y. Jones … PAGE 13 The Advantage of Disadvantages by Jonathan Osborne … PAGE 17 “Words Will Never...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 1

Adventurers Club Volume 1


The first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Steve Peterson … PAGE 2 Between the Lines by Steve Peterson … PAGE 3 Superhype by Ray Greer … PAGE 4 Crooks and Crusaders by Bruce Harlick … PAGE 6 Covert Action by Steve Peterson … PAGE 8 Champions Plus by Dennis Mallonee ......   [click here for more]
Hero Games  $10.00 $2.00

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Adventurers Club Volume 10

Adventurers Club Volume 10


The tenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 The Traveling Show by Ozzie Nibs … PAGE 5 Champions Minus by Blumberg, Hannigan, Malony … PAGE 6 Hands of the Strangler by Scott Bennie … PAGE 13 The Hero System by George MacDonald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 5

Adventurers Club Volume 5


The fifth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPER HYPE! by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore … PAGE 6 REFEREEING CHAMPIONS DISADVANTAGES by Steve Maurer … PAGE 8 SEND IN THE MARINES! By Greg Porter … PAGE 14 IMPOSSIBLE CRIMES by Steve...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 4

Adventurers Club Volume 4


The fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 CROOKS & CRUSADERS by Christopher Allen … PAGE 9 COVERT ACTION by L. Douglas Garrett … PAGE 10 CAPTAIN CRUSADER AND THE WRIGGLIES FROM...   [click here for more]
Hero Games  $10.00 $3.00

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Champions Universe

Champions Universe


A Universe Of Superheroic Adventure! Champions Universe is the official Hero Games setting for Champions, the HERO System game of superpowered roleplaying. The Champions Universe is a compelling world, filled with unique and intriguing details to make campaigns more exciting and fun. ...   [click here for more]
Hero Games  $20.00

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Adventurers Club Volume 6

Adventurers Club Volume 6


The sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore… PAGE 6 FLAWED MIRRORS by Scott K. Jamison … PAGE 8 CROOKS & CRUSADERS by Greg Porter … PAGE 12 CHAMPIONS PLUS by George Mac Donald … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Champions: The Super Hero Role Playing Game (3rd Edition)

Champions: The Super Hero Role Playing Game (3rd Edition)


Welcome to the super-powered world of Champions! Here's where the four-color fantasies of comic books become real; here superheroes and supervillains do battle for the destiny of the human race. Champions allows anyone to become a superhero and fight for justice. With these rules and your pencils, paper, and imagination, you can recreate the fanciful world of the comic books and pulp adventure novels....   [click here for more]
Hero Games  $7.50

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Adventuers Club Volume 26

Adventuers Club Volume 26


The twenty-sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by HERO Staff … PAGE 5 Enter The Scarlet Queen by Chris Avellone … PAGE 6 A Matter of Heart by AMy Crittenden … PAGE 19 The First Adventurers Club index by Geoff Berman … PAGE 23 CHAMPIONS...   [click here for more]
Hero Games  $3.00

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Adventurers Club Volume 8

Adventurers Club Volume 8


The eighth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by Steve Peterson … PAGE 4 VIPER UPDATE by Steven Maurer … PAGE 7 SOUND THE ALARM, PART ONE by Greg Porter … PAGE 17 THE ROCKHALL CURSE by Aaron Allston … PAGE 24 CROOKS & CRUSADERS by Nora...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 11

Adventurers Club Volume 11


The eleventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 Ozzie’s Feedback … PAGE 4 The Travelling Show by Rob Bell … PAGE 5 Care and Feeding of Deathtraps by Duane Tremaine … PAGE 6 Treasure Chest by Tim W. Brown … PAGE 13 Exotic Weapons...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 9

Adventurers Club Volume 9


The ninth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 THE TRAVELING SHOW by Ozzie Nibs … PAGE 3 LETTERS … PAGE 5 SOUND THE ALARM, PART 2 by Greg Porter … PAGE 8 HANDLING HUNTEDS AND DNPCS by Scott Bennie … PAGE 15 ON POWERGAMING by Greg Porter … PAGE 18 ...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 12

Adventurers Club Volume 12


The twelfth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1988. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Ozzie’s Feedback … PAGE 2 The Travelling Show by Rob Bell … PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 7 The Superhero and the Legal System by Tom Steubing … PAGE 8 A Flash of Steel by...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 2

Adventurers Club Volume 2


The second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Stephen Peterson .. PAGE 2 Foxbat & Fandom … PAGE 4 Superhype by R.A. Greer … PAGE 6 Between the Lines by Bruce Harlick … PAGE 9 Covert Action by L. Douglas Garrett … PAGE 10 Crooks & Crusaders by Bruce Harlick … PAGE...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 3

Adventurers Club Volume 3


The third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 THE ART OF THE DNPC by Dennis Mallonee … PAGE 8 COVERT ACTION by L. Douglas Garrett … PAGE 12 TEAMWORK by Aaron Allston … PAGE 16 TERROR...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 7

Adventurers Club Volume 7


The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 LETTERS TO LENORE by Lenore… PAGE 4 PRESENCE OF MIND by John L. Hall … PAGE 7 LANDS OF MYSTERY ERRATA … PAGE 11 RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 A LETTER FROM I.C.E … PAGE 30  GADGETS...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 13

Adventurers Club Volume 13


The thirteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 The Travelling Show by Rob Bell … PAGE 4 Letters … PAGE 6 Superhype! by Rob Bell … PAGE 8 Agents of Darkness by Kevin R. Criscione … PAGE 11 Legions of Hell by David Rogers … PAGE 23  Submission...   [click here for more]
Hero Games  $10.00 $2.00

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Strike Force 1988 Original Edition (3rd Edition)

Strike Force 1988 Original Edition (3rd Edition)


This is the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide,...   [click here for more]
High Rock Press  $10.00

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Adventurers Club Volume 18

Adventurers Club Volume 18


The eighteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1992. This issue features- ‘Nuff Said by Bill Robinson … PAGE 2 Superhype! by Bruce Harlick … PAGE 4 Weapons Combat by Aaron Allston … PAGE 6 Champions: The Computer Game by Bruce Harlick … PAGE 8 Palomon: The Cursed King by Aaron Allston … PAGE 14 The House That...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 21

Adventurers Club Volume 21


The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D.  Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6 Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12  “Curse You,...   [click here for more]
Hero Games  $10.00 $3.00

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Adventures Club Volume 20

Adventures Club Volume 20


The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson  … PAGE 3 Superhype! by Bruce Harlick … PAGE 4 Foxbat & Fandom by Foxbat … PAGE 5 Writing and Running Tournament Games by Dean F. Edgell … PAGE 6 Zip Zap Guns by Alex J. organ … PAGE 11 Cyber Hero Errata...   [click here for more]
Hero Games  $3.00

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Adventurers Club Volume 14

Adventurers Club Volume 14


The fourteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Superhype! by Rob Bell … PAGE 4 Battle Zone by John Habermas … PAGE 7  Autogiros and Airships by Bob Cahill … PAGE 21 Gadgets! by Bob Martino and David Rakoniz … PAGE 25 Treasure Chest by Harr &...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 17

Adventurers Club Volume 17


The seventeenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1991. This issue features- ‘Nuff Said by John Brunkhart … PAGE 3 Superhype! by Monte Cook … PAGE 4 Silly Martial Arts by Aaron Allston … PAGE 6 Ancient Chinese Secrets by Stephen S. Long … PAGE 12 Ninja Hero Errata by Aaron Allston … PAGE 18 Morituri te Salutant!...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 24

Adventurers Club Volume 24


The twenty-fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Super Hype! by Bruce Harlick … PAGE 5 SWARM! by Curtis Craddock … PAGE 6 Battle at Castle Rockwell by Brian J. Hotovec … PAGE 12 Building Your Own Corporation by Mark Arsenault … PAGE 22 Kumite!...   [click here for more]
Hero Games  $10.00 $3.00

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Champions Villains Volume One: Master Villains

Champions Villains Volume One: Master Villains


A superhero needs just the right villains to make his adventures exciting. Whether you want world-threatening master villains, teams of supercriminals, or solo villains to oppose your heroes, you'll find what you're looking for in Champions Villains, a trilogy of books describing over 300 of the most important, powerful, and fun supervillains of the Champions Universe! This book, Volume 1, describes...   [click here for more]
Hero Games  $20.00

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Adventurers Club Volume 22

Adventurers Club Volume 22


The twenty-second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Shaking The Pillars of Heaven by Steven S. Long … PAGE 6 Crooks & Crusaders by Dean Shomshak … PAGE 15 Weaving Characters by Adiran R. Ownby … PAGE 19 The...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 23

Adventurers Club Volume 23


The twenty-third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 The Secret History by David A. Utter … PAGE 6 The Cassandra Matrix by Alex J. Morgan … PAGE 8 More Realistic Spell Casting by Douge Tabb … PAGE 15 Customized Elementals...   [click here for more]
Hero Games  $10.00 $3.00

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Adventures Club Volume 16

Adventures Club Volume 16


The sixteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Superhype! by Rob Bell … PAGE 4 Champions Fourth Edition Errata by Rob Bell … PAGE 6 Toxic Terror by Scott Heine … PAGE 10 HeroNet by David Rogers … PAGE 16 Treasure Chest by Masters, Tate, and Beeman …...   [click here for more]
Hero Games  $3.00

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Adventurers Club Volume 15

Adventurers Club Volume 15


The fifteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 6 The Mentally-Balanced Superteam by David Rogers … PAGE 8 No More Mr. Nice Guy by Stephen Beeman … PAGE 12 Treasure Chest by Kirk Tate … PAGE 25 Empire...   [click here for more]
Hero Games  $10.00 $3.00

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Adventurers Club Volume 19

Adventurers Club Volume 19


The nineteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson … PAGE 2 Superhype! by Monte Cook … PAGE 4 I Can Research It For You, Wholesale by Don McKinney … PAGE 6 The Murder of Lord Ernesto by L. Douglas Garrett … PAGE 12 Another Look at Vehicles by Wayne Shaw … PAGE 32 ...   [click here for more]
Hero Games  $10.00 $3.00

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Champions Villains Volume Three: Solo Villains

Champions Villains Volume Three: Solo Villains


Champions Villains — a trilogy of Champions supplements — describes the bad guys of the Champions Universe in thorough detail. It doesn’t describe every single villain, of course (three books, even big ones, aren’t enough for that), but within these three volumes you’ll find over 300 villains — the most important, intriguing, dangerous, and defining supercriminals in the setting....   [click here for more]
Hero Games  $28.46

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  PFRPG 19: Garden of the Gods™, for Palladium Fantasy RPG® 2nd Edition