A decade ago, a great fireball streaked across the sky, traveling over the Pillars of Hercules, past Rome, and impacted deep into the wild lands beyond Roman control. As it went, the shooting star broke up, dropping fragments all across its path. Where these smaller pieces landed, dead men got up and rose from their graves, got up off the battle fields, and took arms against the living. To make... [click here for more]
Ever wonder what's worse than filling a dungeon with diabolical traps made to maim and kill the PCs? How about a dungeon filled with things that are meant to look like diabolical traps but are no more dangerous than a declawed house cat? In this third installement of our Diabolical Traps series, there are 15 of these non-traps that are detailed for use in any game system! From the confusing... [click here for more]
Give your Wellstone City Adventures more punch!
This concept, designed to run with the Wellstone City setting for the Savage Worlds system, adds extra dimension to your games in Wellstone! It gives the GM a much needed tool to generate random encounters within the setting that can be slipped into any of the existing Chronicles, or any of the adventures that the GM has created. Capturing the essence... [click here for more]