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Hollow Earth Expedition RPG

Hollow Earth Expedition RPG


First we discovered that the Earth is round. Then we discovered that it’s hollow. Now we must keep its secrets from falling into the wrong hands. Explore one of the world’s greatest and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers, eager...   [click here for more]
Exile Game Studio  $19.99

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Leagues of Adventure - Core Rules

Leagues of Adventure - Core Rules


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly...   [click here for more]
Triple Ace Games  $19.99

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Space 1889 Core Rulebook

Space 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He reached...   [click here for more]
Ulisses Spiele  $25.00

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Secrets of the Surface World

Secrets of the Surface World


Secrets of the Surface World™ The most important discovery in human history   Lies beneath our feet Hidden by the secrets of the surface world This sourcebook expands Hollow Earth Expedition to include the mysterious and perilous surface world, filled with dangerous criminals, mad scientists, and dark sorcerers! Become a daredevil pilot, private detective, or wandering...   [click here for more]
Exile Game Studio  $14.99

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All for One: Régime Diabolique

All for One: Régime Diabolique


The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers....   [click here for more]
Triple Ace Games  $11.99

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Leagues of Gothic Horror

Leagues of Gothic Horror


Light your lamp, check the doors and windows are locked, and prepare to enter a world where the arcane and occult are very real. For all of mankind’s advances in science, the world remains a realm of mystery and supernatural occurrences. The Victorian Era is the age of sinister fictional and historical villains, such as Count Dracula, Mr. Hyde, and Jack the Ripper, and an age when interest...   [click here for more]
Triple Ace Games  $16.99

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Hollow Earth Expedition GM Screen (Booklet)

Hollow Earth Expedition GM Screen (Booklet)


Originally included with the Hollow Earth Expedition GM Screen, this 16-page booklet is jam-packed with additional information. Inside you will find a classic sample adventure, detailed continuous combat rules, and expanded content from the core rulebook, including new Archetypes, Talents, and Flaws. ...   [click here for more]
Exile Game Studio  $2.99

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Hollow Earth Expedition GM Screen (Inserts)

Hollow Earth Expedition GM Screen (Inserts)


The classic Hollow Earth Expedition GM Screen allows Gamemasters to hide their notes, maps, and dice rolls behind a beautiful, 4-panel spread of the original cover artwork. Inside are the most useful charts and tables from the Hollow Earth Expedition core rulebook so that Gamemasters will always have the information they need right at their fingertips. Note: This screen is set up to work with the...   [click here for more]
Exile Game Studio  $1.99

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Space 1889 - Mars (Sourcebook)

Space 1889 - Mars (Sourcebook)


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Ulisses Spiele  $19.99

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Space 1889 - Marvels of Mars

Space 1889 - Marvels of Mars


This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space:1889 roleplaying game. Creatures of Mars Mars—a dying planet, still far from dead! In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient...   [click here for more]
Ulisses Spiele  $9.99

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Dramatis Personae

Dramatis Personae


100+ characters for Leagues of Adventure, Gothic Horror, or Cthulhu! Do you need a classic archetype for a new player? Well, within these pages you will find a range of heroic archetypes for a convention game, a quick NPC to round out an encounter, or ideas to help your imagination, Dramatis Personae covers all the bases. With 100+ archetypes covering a wide range of occupations, all built using...   [click here for more]
Triple Ace Games  $9.99

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Space 1889 - Venus (Sourcebook)

Space 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Ulisses Spiele  $19.99

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Space 1889 - Mercury (Sourcebook)

Space 1889 - Mercury (Sourcebook)


Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong...   [click here for more]
Ulisses Spiele  $16.99

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Space 1889 - Murder on the Ether Express

Space 1889 - Murder on the Ether Express


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - City at the Center of the Earth

Space 1889 - City at the Center of the Earth


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their first...   [click here for more]
Ulisses Spiele  $5.00

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Leagues of Gothic Horror: Guide to Faeries

Leagues of Gothic Horror: Guide to Faeries


The world of faerie is one of wonder, but beyond that thin veneer is another world ~ one of pain and suffering. Fairy tales have been recited to amuse and frighten listeners with their wondrous words. Only a few know that those creatures they speak of are not creatures of the imagination, but exist in a world beyond our reality and comprehension. Finally, the Leagues have produced a guide book to...   [click here for more]
Triple Ace Games  $8.99

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Space 1889 - Mars - Additional Content

Space 1889 - Mars - Additional Content


Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
Ulisses Spiele  $1.99

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Space 1889 - On the Trail of the Gods

Space 1889 - On the Trail of the Gods


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since the inventors Edison and Armstrong set out on their first journey to Mars in 1870, there has been speculation...   [click here for more]
Ulisses Spiele  $5.00

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Leagues of Gothic Horror: Expansion

Leagues of Gothic Horror: Expansion


Evil is a many-faced foe and can strike at any time. Save lives and time by making  sure you’re ready to act! Whether you are a dedicated monster-hunter or drawn toward the occult by happenstance, prepare to delve deeper into the darkness and face the countless horrors that lie in wait! This sourcebook is a major expansion for the critically acclaimed Leagues of Gothic...   [click here for more]
Triple Ace Games  $9.99

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Leagues of Cthulhu

Leagues of Cthulhu


Cthulhu dreams no longer in his house at R’lyeh Beyond the world of mortal ken lies another, a nightmare world of profane alien gods, blasphemous terrors, nightmarish tomes of eldritch lore, bloodlines tainted by elder secrets, and forgotten places whose very existence makes a mockery of established history. Welcome to that world. Peer behind the veil of sanity you call reality...   [click here for more]
Triple Ace Games  $11.99

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All For One Richelieus Guide Compendium One

All For One Richelieus Guide Compendium One


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. Contained in this supplement is information on: •    The Queen’s Musketeers. •    Wondrous Devices:...   [click here for more]
Triple Ace Games  $4.79

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Leagues of Gothic Horror: Guide to Wicked Science

Leagues of Gothic Horror: Guide to Wicked Science


Crackling coils, steaming vats, dismembered corpses, & deformed henchmen. Welcome to wicked science! From the crazed doctor seeking to build a new and improved human from parts of corpses to the insane engineer who wants to transplant human brains into mechanical constructs, there are plenty of scientists whose work transcends not only mundane science but is utterly immoral. This supplement...   [click here for more]
Triple Ace Games  $6.99

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Space 1889 - Thunders of Venus

Space 1889 - Thunders of Venus


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. The exploration of Venus was ill-fated for the British right from the start. All three of their Venus expeditions...   [click here for more]
Ulisses Spiele  $5.00

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Letters From the Leagues Vol 4

Letters From the Leagues Vol 4


For Globetrotters Everywhere! READ THE COLLECTIVE WISDOM GATHERED FROM THE LEAGUES! Collected together for the first time are various articles and discourses from the illustrious members of the Leagues of Adventure, Leagues of Gothic Horror, and Leagues of Cthulhu. Within these pages you will find: * New Leagues of Adventure: A smattering of new Leagues and a list giving you all the Leagues. *...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Cthulhu: Codicil

Leagues of Cthulhu: Codicil


CTHULHU HAS RISEN & TERRIFYING SECRETS SHALL BE REVEALED! Are you ready to step beyond reality and explore the profane lore eldritch Great Old Ones and the wonders of the Dreamlands? The Cthulhu Codicil adds a wealth of new material to Leagus of Cthulhu, the award-winning game of the Lovecraft Mythos set in the late Victorian Age. But be warned, for once seen, the elder lore inside this...   [click here for more]
Triple Ace Games  $13.99

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Leagues of Cthulhu: Guide to Cumbria

Leagues of Cthulhu: Guide to Cumbria


I WANDERED LONELY AS DEAD CTHULHU, WHOSE DREAMS FLOAT ON HIGH O’ER VALES AND HILLS Cumbria, with its majestic fells and glittering lakes, has embraced industrialization and yet refuses to release its grip on the past. It is a land once wandered not only by the poet William Wordsworth, but also by the Elder Things and Fungi from Yuggoth. This supplement for Leagues of...   [click here for more]
Triple Ace Games  $5.99

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Letters From the Leagues Vol 2

Letters From the Leagues Vol 2


Hot from the Leagues! Collected together for the first time are various articles and discourses from the illustrious members of the Leagues of Adventure, Leagues of Gothic Horror, and Leagues of Cthulhu. Within these pages you will find: * In Search of Noah’s Ark: Calling all raiders! This information is a must if you are seeking the power of the Ark. * Vampire Households: Build a veritable nest...   [click here for more]
Triple Ace Games  $6.99

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Letters From the Leagues Vol 3

Letters From the Leagues Vol 3


Hot from the Leagues! Collected together for the first time are various articles and discourses from the illustrious members of the Leagues of Adventure, Leagues of Gothic Horror, and Leagues of Cthulhu. Within these pages you will find: * Who Was Imhotep: An interesting delve into the chequered history of legendary figure, Imhotep. * More Mummies: We all love our mummies, but do you love these...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Guide to Vampires

Leagues of Gothic Horror: Guide to Vampires


The blood is the life... and it shall be mine!” The Count is having guests for dinner... and you are invited to join him. Count Dracula may be the most well known vampire, but he is far from the only bloodsucker to set his appetite on mankind. Learn now of the dark brood that haunts the darkness of night! This sourcebook is a detailed guide to vampires and other bloodsuckers...   [click here for more]
Triple Ace Games  $8.99

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Space 1889 - Nocturne in the City of Lights

Space 1889 - Nocturne in the City of Lights


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Paris, the ‘city of lights’, home to artists and art lovers from all over the world—and beyond. In this...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - London Bridge Has Fallen Down

Space 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud and fading...   [click here for more]
Ulisses Spiele  $5.00

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Space 1889 - The Ether Calculator

Space 1889 - The Ether Calculator


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether travel....   [click here for more]
Ulisses Spiele  $6.00

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All For One Adventure #01: Force Majeure

All For One Adventure #01: Force Majeure


Stand Your Ground, the King Must be Defended! Force Majeure is an adventure for is an adventure for All For One, and is meant to be played as an introductory mini-campaign for novice musketeers and their lackeys. It may also be played using the sample musketeers found in the All For One rulebook. Our heroic musketeers find themselves involved in a seemingly minor dispute between two noblemen; a situation...   [click here for more]
Triple Ace Games  $2.99

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Leagues of Gothic Horror: Guide to Black Magic

Leagues of Gothic Horror: Guide to Black Magic


Step out of the light and into the shadows, into a realm where the powers of darkness hold sway! Practitioners of the dark arts have plagued mankind for millennia. Hiding in the shadows, they have remained a mysterious and potent force for evil. We can now reveal their dastardly methods and schemes, thus giving Gamemasters the tools to create unique occult villains and players the tools to...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Walking Dead

Leagues of Gothic Horror: Guide to Walking Dead


Commanded by magic or weird science, the worm-ridden dead do not rest easily in the grave. From skeletons and zombies to ghouls and Frankensteins’ monsters, the walking dead take many ghastly forms. Commanded by foul sorcerers or deranged weird scientists, or driven by base instincts, their numbers might be legion were it not for the bravery of the Leagues of Adventure. Contents include...   [click here for more]
Triple Ace Games  $8.99

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All For One Richelieus Guide Compendium Two

All For One Richelieus Guide Compendium Two


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Two contains seven previously released guides. In this compendium you will...   [click here for more]
Triple Ace Games  $4.79

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All For One Richelieus Guide Compendium Three

All For One Richelieus Guide Compendium Three


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. All For One Richelieus Guide Compendium Three contains seven previously released guides. In this compendium you...   [click here for more]
Triple Ace Games  $4.79

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Leagues of Gothic Horror: Guide to Hags

Leagues of Gothic Horror: Guide to Hags


Hellish dark powers and unnatural visions make these twisted sisters the dread masters of the arcane arts. Fair is foul and foul is fair as the unholy truth about these profane and malevolent sisters is finally revealed in the Leagues’ final monster guide. No more are hags to be regarded as creatures of nightmares, consigned to myth and legend and used to terrorize frightened children. The truth...   [click here for more]
Triple Ace Games  $6.99

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Space 1889 - The Fate of Angahiaa

Space 1889 - The Fate of Angahiaa


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mars and its city states are the most important concerns...   [click here for more]
Ulisses Spiele  $8.50

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Leagues of Gothic Horror: Guide to Lairs

Leagues of Gothic Horror: Guide to Lairs


A world of ghosts and ghouls awaits the unwary investigator who is scared of the dark! Dark and brooding woods, where trails appear and disappear at will and the undergrowth grows suddenly thicker once a traveller has left the path. Abandoned castles, where those who sleep within suffer terrible nightmares of grasping hands emerging from darkness. Ancient battlefields, where those who tarry too...   [click here for more]
Triple Ace Games  $6.99

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Leagues of Gothic Horror: Guide to Mummies

Leagues of Gothic Horror: Guide to Mummies


Death awaits on swift wings for those who disturb the dead, for death is just the beginning of a new life! Relentless and remorseless, living mummies are a staple of the Gothic Horror and pulp genres. This detailed sourcebook unwraps the mysteries of the iconic fiends, allowing the Gamemaster to use them as villains in his adventures. Inside you will find: A look at mummies throughout the...   [click here for more]
Triple Ace Games  $8.99

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Leagues of Gothic Horror: Guide to Shapeshifters

Leagues of Gothic Horror: Guide to Shapeshifters


Even a man who is pure of heart may become a wolf when the wolfbane blooms and the autumn moon is bright! Mankind has come far since his ascendancy from apes, but behind the facade of reasoning and civilization he projects he is still an animal. Deep inside every man lurks a ferocious beast, a terrible creature that can develop a life of its own. This book details those beasts. The contents...   [click here for more]
Triple Ace Games  $8.99

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Space 1889 - The Strange Land

Space 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime lives...   [click here for more]
Ulisses Spiele  $5.00

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Leagues of Adventure - Plateau of the Ape Men

Leagues of Adventure - Plateau of the Ape Men


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! This is an age where the world is slowly shrinking. Colonial powers are extending their grip on Africa and Asia, brave men and women are venturing ever further into the great wildernesses in search of lost civilizations, new species of plants and animals, and to map the unexplored tracts....   [click here for more]
Triple Ace Games  $4.99

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AFO Adventure Compendium One – Le Mousquetaire Dishonore

AFO Adventure Compendium One – Le Mousquetaire Dishonore


Revenge is a dish best served cold! Le Mousquetaire Déshonoré is a four part adventure campaign for the musketeer roleplaying game —All For One Régime Diabolique. At its core, Le Mousquetaire Déshonoré is a tale of revenge involving a former King’s Musketeer. Thrown out of the company for being caught in the act of a heinous crime, Delmar Boulanger blames four musketeers...   [click here for more]
Triple Ace Games  $5.99

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Space 1889 Gamemaster's Screen and NPC Booklet

Space 1889 Gamemaster's Screen and NPC Booklet


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides you...   [click here for more]
Ulisses Spiele  $10.00

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Leagues of Gothic Horror: Ministry of Unusual Affairs

Leagues of Gothic Horror: Ministry of Unusual Affairs


Do you have what it takes to safeguard the Empire from evil magicians, perverse cults, and supernatural creatures? Working behind the scenes to protect the British Empire from these insidious threats is the Ministry of Unusual Affairs. Inside this handbook you’ll discover the centuries-long history of the Ministry, tour the many departments responsible for fighting evil, explore how to...   [click here for more]
Triple Ace Games  $8.99

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Space 1889 - City at the Center of the Earth (Savage Worlds Edition)

Space 1889 - City at the Center of the Earth (Savage Worlds Edition)


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Since inventors Edison and Armstrong set out on their first...   [click here for more]
Ulisses Spiele  $5.00

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All for One GM Screen

All for One GM Screen


All the All For One vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen.   ...   [click here for more]
Triple Ace Games  $0.59

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Leagues of Gothic Horror: Guide to Mordavia

Leagues of Gothic Horror: Guide to Mordavia


Welcome to Mordavia, a land blighted by vampires and werewolves, insane cultists, and mad scientists. Nestled in the mountains of Eastern Europe, Mordavia is a land where the supernatural is very real. From foreboding forests to crumbling castles, remote hamlets to the gas-lit capital itself, every nook and cranny holds a dark secret, as do the people who dwell in this accursed land. The...   [click here for more]
Triple Ace Games  $8.99

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