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Numenera

Numenera


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique...   [click here for more]
Monte Cook Games  $60.00 $19.99

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Into the Outside

Into the Outside


Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can...   [click here for more]
Monte Cook Games  $14.99

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Cypher System Rulebook

Cypher System Rulebook


What will your Cypher System campaign be? A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,...   [click here for more]
Monte Cook Games  $19.99

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
Monte Cook Games  $39.99 $14.99

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The Strange (corebook)

The Strange (corebook)


“Hands down the best RPG rules system and setting I've ever run.” “The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.” “After reading The Strange from cover to cover, I am looking forward to running and playing The Strange...   [click here for more]
Monte Cook Games  $19.99

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [click here for more]
Monte Cook Games  $11.99

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Numenera Character Options

Numenera Character Options


The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
Monte Cook Games  $9.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.99

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your...   [click here for more]
Monte Cook Games  $2.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $4.99

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Vortex

Vortex


A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two...   [click here for more]
Monte Cook Games  $5.99

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Gods of the Fall

Gods of the Fall


The Gods are Dead—Now It’s Your Turn There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute. Then Elanehtar fell to earth like a vengeful star, sparking cataclysm and plunging the world into a dark age. The gods...   [click here for more]
Monte Cook Games  $17.99

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
Monte Cook Games  $49.99 $17.99

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.99

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.99

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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Extreme Cyphers

Extreme Cyphers


How powerful can a cypher be? The namesake of the Cypher System, cyphers are one-use abilities (often in the form of items) that characters gain and use over the course of play. Their effects are esoteric and can vary in power. Fortunately, unlike conventional unchanging character abilities, cyphers can only be used once, so even very powerful cyphers don’t unduly disrupt your game. Which...   [click here for more]
Monte Cook Games  $2.99

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Eschatology Code

Eschatology Code


When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth......   [click here for more]
Monte Cook Games  $3.99

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Alternate Origins

Alternate Origins


In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't...   [click here for more]
Monte Cook Games  $2.99

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Worlds Numberless and Strange

Worlds Numberless and Strange


What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
Monte Cook Games  $16.99

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Strange Revelations: Ten Instant Adventures for The Strange

Strange Revelations: Ten Instant Adventures for The Strange


Horror, Action, and Mystery in the Shoals of Earth! What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master...   [click here for more]
Monte Cook Games  $9.99

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.99

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Encyclopedia of Impossible Things

Encyclopedia of Impossible Things


Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they're out there. They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring of Odin, a vorpal sword, the spellbook of Thoth, or the picture of Dorian Gray? What would...   [click here for more]
Monte Cook Games  $14.99

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Mastodon

Mastodon


Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead? This...   [click here for more]
Monte Cook Games  $2.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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The Strange Bestiary

The Strange Bestiary


150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals. Featuring more than 150 creatures and characters, The Strange Bestiary is lavishly illustrated and wildly imaginative. Find creatures encountered on Earth along with those native to the recursions of Ardeyn, Ruk, Crow Hollow, Atom Nocturne, and others. Plus scores of creatures that fit...   [click here for more]
Monte Cook Games  $14.99

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Impossible Vehicles

Impossible Vehicles


Recursions within the Strange are seeded by fiction, imagination, and myth—stories. And stories sometimes feature vehicles, often vehicles that are practically iconic to their settings. Star fighters. Flying carpets. The Argo. Vehicles large enough to host the PCs through the bulk of their adventures are especially likely to be seeded into the Strange. This fractal brings you a sampling of...   [click here for more]
Monte Cook Games  $2.99

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The Estate Dossiers

The Estate Dossiers


A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission. The package contains the following dossiers and other props, written...   [click here for more]
Monte Cook Games  $1.99

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Into the Deep

Into the Deep


What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins?...   [click here for more]
Monte Cook Games  $14.99

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After the Nightfall

After the Nightfall


The Gods Have Fallen—Now It's Your Turn As fledgling deities, the player characters must undertake divine labors to fulfill their destinies. An ancient text directs them to slay a raver—a creature of profound malignancy. But there are other agendas at play, and what seems like a stepping stone to divinity may prove the characters to be all too mortal. After the Nightfall is...   [click here for more]
Monte Cook Games  $2.99

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The Dark Spiral

The Dark Spiral


A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth! Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows?...   [click here for more]
Monte Cook Games  $9.99

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Swordbreakers

Swordbreakers


An Elite Organization of The Strange Recruited from an already-elite team called the Prime Element on Earth, the Swordbreakers are among the best of the best. They can acclimate to almost any recursion, environment, or situation. But their primary mission is facing threats that arise in the recursion of Ardeyn. Swordbreakers: An Elite Organization of the Strange...   [click here for more]
Monte Cook Games  $2.99

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Cults, Factions, and Syndicates

Cults, Factions, and Syndicates


Cult of the Sleeper. Arete. Order of Redemption. House of Virtue. What are they up to in your world? No organization is wholly good or wholly evil; each has a goal that it believes to be worth pursuing. Sometimes it’s the intensity of that belief that creates trouble. Cults, Factions, and Syndicates details four organizations easily incorporated into almost any Cypher System...   [click here for more]
Monte Cook Games  $2.99

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The Strange Player's Guide

The Strange Player's Guide


Explore the Chaosphere of the Strange with this inexpensive players’ alternative to the corebook Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the The Strange corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to...   [click here for more]
Monte Cook Games  $7.99

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When Worlds Collide: Converting Numenera and The Strange

When Worlds Collide: Converting Numenera and The Strange


Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting? The system—the “game engine,” if you will— behind both The Strange and Numenera...   [click here for more]
Monte Cook Games  $3.99

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Into the Night

Into the Night


Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied....   [click here for more]
Monte Cook Games  $14.99

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The Machine God's Temple

The Machine God's Temple


The Machine God's Temple is an adventure for Cypher System, designed with a science-fantasy setting in mind. Players will explore the temple of an ancient and powerful machine mind. They must bypass the defenses of the temple-including but not limited to automatons, a maze of teleporters, and the retrieval of the parts of a lost key. Having done this, they will stand before the machine god to make...   [click here for more]
Monte Cook Games  $3.00

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No Thank You, Evil!

No Thank You, Evil!


A tabletop game of make-believe, adventure, and storytelling for creative kids and their families! Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They’re the only ones who can enter Storia and save the chocolate—how will they do it? It’s...   [click here for more]
Monte Cook Games  $19.99

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Beyond The Edge: Buried Burdens

Beyond The Edge: Buried Burdens


TAKE YOUR CAMPAING BEYOND THE EDGE OF THE KNOWN WORLD Beyond The Edge (BTE) is a useful Numenera compatible digital resource for your roleplaying campaign. Every installment brings you in-depth characters, mortal perils and breathtaking locations. Each issue offers new game options, creatures and thrilling adventures – everything you need to take your campaign beyond...   [click here for more]
Hydra Team  $2.99

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CypherHeroes I

CypherHeroes I


Subtle cyphers and new mechanics for superheros! Requires the Cypher System Rulebook from Monte Cook Games. The Cypher System rulebook includes excellent advice for running superhero games, and to expand on it, the CypherHeroes line of supplements from Larcenous Designs, LLC offers new options! CypherHeroes I includes new ideas for subtle cyphers: Variants based on your...   [click here for more]
Monte Cook Games  $1.99

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The Strange GM Screen

The Strange GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond. On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your...   [click here for more]
Monte Cook Games  $1.99

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Philosophy in the Cypher System

Philosophy in the Cypher System


In role-playing games, you get sexy ninjas, gun-toting dinosaurs, nuclear-powered '57 Chevys, and time travelers who bounce back and forth through the centuries in search of wine, women, and song. In philosophy, you get long, complicated arguments about the definition of the word "being." So there's a disconnect between the two bodies of thought is what we're saying. And yet philosophy...   [click here for more]
Monte Cook Games  $2.99

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Ninth World Assassins

Ninth World Assassins


Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin. Rather, this book provides much much more than that, including: The methods and industry of an assassin Clients and their relationship to assassins New character options...   [click here for more]
Metal Weave Games  $6.99

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Cloak & Dagger: Spies and Espionage in The Strange

Cloak & Dagger: Spies and Espionage in The Strange


The World Is Not Enough! Earth, and the shoals around it, holds thousands of factions, all with different interests. From the major powers with field teams across the Chaosphere, to the lone recursion miner in his own recursion, everyone is trying to gain the upper hand. Those who proceed with violent and direct methods quickly expose themselves to attacks from others; to survive...   [click here for more]
Metal Weave Games  $5.99

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The Strange Cypher Deck

The Strange Cypher Deck


Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects. This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending...   [click here for more]
Monte Cook Games  $7.99

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall...   [click here for more]
Monte Cook Games  $2.99

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The Strange XP Deck

The Strange XP Deck


The Strange is all about exploration and discovery in the odd recursions surrounding Earth. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful...   [click here for more]
Monte Cook Games  $2.99

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Cryptids and Creatures I

Cryptids and Creatures I


We have more than just monsters for your Cypher game. Armed with suggestions on how to use them in a variety of genres, Cyptids and Creatures I are tied to the Phasic Realm, some are natives that can phase between their reality and ours. Others are invaders using the Phasic as a beachhead before setting their sights on us. We aim for Genre Friendly, instead of Genre Neutral, offering suggestions on...   [click here for more]
Monte Cook Games  $1.49

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