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The World Wide Wrestling Roleplaying Game
by ndp design

Welcome to the award-winning Professional Wrestling RPG of narrative action!

Create iconic wrestlers, play out dramatic feuds, explore entertaining storylines, and clash in epic bouts within the squared circle.

Competing both backstage and in the ring, who will rise to become a wrestling legend?

The World Wide Wrestling Roleplaying Game
 
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Lighthouse Roleplaying System™

Lighthouse Roleplaying System™


A system that’s easy to learn and simple to use. The subtlety and nuance lies in how you choose to interpret the die rolls and use them to tell your story. Here’s a quick overview of how the system works. There When You Need It Most of the time, you can use the context of the story and established abilities of the characters to decide what happens without having to roll any...   [click here for more]
Dancing Lights Press  $3.00

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Story Design: Decline-and-Fall

Story Design: Decline-and-Fall


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rags-to-Riches

Story Design: Rags-to-Riches


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Obsession

Story Design: The Obsession


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Romance

Story Design: The Romance


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Sacrifice

Story Design: The Sacrifice


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Revelation

Story Design: The Revelation


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Journey

Story Design: The Journey


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Search

Story Design: The Search


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Mystery

Story Design: The Mystery


How can you add more thrills and dramatic tension to your mystery adventures? Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Breakout

Story Design: The Breakout


Have you ever wanted higher stakes and deeper meaning in your escape adventures? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative, like an abusive...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Rescue

Story Design: The Rescue


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Chase

Story Design: The Chase


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Taboo

Story Design: The Taboo


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Payback

Story Design: The Payback


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
Dancing Lights Press  $2.00

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Setting Design

Setting Design


How can you design dynamic settings that supports telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $7.00

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Story Design: Coming of Age

Story Design: Coming of Age


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.00

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Story Structure

Story Structure


How can you use time-tested story structures to create better adventures? All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps...   [click here for more]
Dancing Lights Press  $7.00

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Story Design: The Duel

Story Design: The Duel


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.00

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Building Characters

Building Characters


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $7.00

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Story Design: The Seduction

Story Design: The Seduction


How can you add more dark danger and wicked fun to your temptation adventures? Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist...   [click here for more]
Dancing Lights Press  $2.00

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TimeWatch

TimeWatch


A ROLEPLAYING GAME OF TIME TRAVEL ACTION AND INVESTIGATION History isn’t written by the victors. It’s written by the people with the time machines. “Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on...   [click here for more]
Pelgrane Press  $24.95

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Story Design: The Curse

Story Design: The Curse


How can you add more character-driven action and a sense of alienation to your metamorphosis adventures? Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Dark Horse

Story Design: The Dark Horse


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: The Change

Story Design: The Change


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.00

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Roleplaying Emotion

Roleplaying Emotion


How can you express your character’s feelings without embarrassing yourself? Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to...   [click here for more]
Dancing Lights Press  $5.00

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ReadWriteRoll

ReadWriteRoll


How can you tell better stories with a tabletop roleplaying game? ReadWriteRoll is a system for readers, writers, and roleplayers who love telling stories with friends! It combines familiar d20-style mechanics with story game sensibilities to create a simple system designed around the way stories are constructed. The core mechanic is simple - roll a d20, add modifiers,...   [click here for more]
Dancing Lights Press  $10.00

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The World Wide Wrestling Roleplaying Game

The World Wide Wrestling Roleplaying Game


The World Wide Wrestling Roleplaying Game enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s...   [click here for more]
ndp design  $10.00

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Eighth Day Genesis:  A Worldbuilding Codex

Eighth Day Genesis: A Worldbuilding Codex


2013 Origins Award Nominee You want to build a world. Twenty authors want to help. It begins when you have that moment when you can close your eyes and see a world no-one has seen before. It might start from a grain of sand, the way light filters through the trees, the feel of satin robes, the smell of cooking soup, or simply a wish for somewhere, somewhen else. It happens...   [click here for more]
Alliteration Ink  $14.99 $4.95

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The Warren

The Warren


The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community. There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only...   [click here for more]
Bully Pulpit Games  $12.00

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Nobilis: The Essentials, Volume 1

Nobilis: The Essentials, Volume 1


There is a hidden world of spirit that surrounds us. Within that world dwell the Nobilis. They are creatures half-human and half-god. Each holds dominion over a single concept in the world. You have heard the stories and rumors of the Nobilis. You have heard of the fates of those who encounter them. Herein you will find a guide to dealing with these Powers and their attendant spirits. Herein...   [click here for more]
Eos Press  $49.95 $19.95

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Durance

Durance


PRISON PLANET On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirations...   [click here for more]
Bully Pulpit Games  $10.00

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Night Witches

Night Witches


TONIGHT WE FLY There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen. These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped...   [click here for more]
Bully Pulpit Games  $12.00

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Stories of the Lens

Stories of the Lens


Do you want to play a big, bold space opera story? Have you ever had the story go off the rails, or had players not take it seriously? What if the players only had 15 minutes for each scene? Stories of the Lens is a big, bold science fiction tabletop RPG built to create characters very quickly (it takes about 15 minutes for the entire...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Spark Roleplaying Game

Spark Roleplaying Game


What is Spark? Shakespeare’s Romeo and Juliet is a tale of two youths torn between family loyalty and romantic love. Moby Dick, by Herman Melville, focuses on the cost of vengeance. The Spark RPG helps you tell those kinds of stories. It’s about examining your characters’ motivations, convictions, and perspectives. Spark is a roleplaying, storytelling game....   [click here for more]
Genesis of Legend Publishing  $10.00

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Non-Player Compendium

Non-Player Compendium


Creating NPCs Like Never Before From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to no prep. Inside, the book is arranged into 8 chapters each with their own art and roll-lists. Names (no images here, but two...   [click here for more]
Metal Weave Games  $12.99

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Nobilis: Antithesis, Minibook 1i

Nobilis: Antithesis, Minibook 1i


The world is a lie. This book is the story of those who know the world to be a lie, and live in it anyway. Those who have sacrificed the endlessness and perfection of the void and grounded themselves within the lie of our existence so that they can free us. So that they can wake us up. We call them "Deceivers." Herein you will find a discussion of their powers, their nature, their methodology,...   [click here for more]
Eos Press  $29.99 $13.95

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Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road

Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road


The Adventure Begins With You! For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz! * Easily create your own unique Oz character, or recreate your favorite Oz hero! * A great starter game for Oz fans aged 8-800! * Earn Oz Points and grow in power by making friends instead of fighting enemies! *...   [click here for more]
F. Douglas Wall Publishing  Pay What You Want

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Vow of Honor RPG

Vow of Honor RPG


Uphold your vows to the Tenets of Honor and become a paragon of justice in a broken, cruel world. The world of Sasara, your home, is broken and depraved. Despots rule over isolated city-states, indifferent to the suffering and squalor of the people. In the shadows of the enigmatic Ruins – the last vestiges of a prosperous era long forgotten – the vile terrorize the innocent few without...   [click here for more]
Sigil Stone Publishing  $12.00

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Gunwave

Gunwave


Gunwave is a tabletop role-playing system using giant robots. The rules strike a balance between speed and rich tactical options, in a simplification of elements from D&D and World of Darkness in an attempt to capture the fast-moving fun of an anime mecha series. In Gunwave, you play with a pilot character and a mecha. Each pilot character...   [click here for more]
Brent P. Newhall's Musaeum  $4.99

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Heaven's Shadow

Heaven's Shadow


Selected as one of Tommy Brownell's Top Six of 2013! Heaven's Shadow is the first game published under the Bedroom Wall imprint. Written and designed by John Berry, this is a game of faith and assassination set in the modern world. Players take on the role of Shadows, assassins in the service of God, empowered by Faith to hunt down and eliminate...   [click here for more]
Bedroom Wall Press  Pay What You Want

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Dimensions, the RPG

Dimensions, the RPG


Dimensions is a rules-light role-playing game designed to get a session up and running in minutes. Its features: Players don't need to stat out their characters before play. Dice and other randomizers can be introduced slowly. The system is friendly to new role-players. This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders....   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Motobushido RPG: Frugal Digital Edition

Motobushido RPG: Frugal Digital Edition


Motobushido is a tabletop role-playing game about brotherhood, sacrifice, and death - all part of the Motorcycle Samurai lifestyle. In this game, you and a group of your friends play a pack of motorcycle-riding samurai in the years after a great war ravaged the land - a war that your side lost. You are the last of a dying breed of warriors. As motobushi you travel a hostile...   [click here for more]
Alliterated Games  Pay What You Want

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High School Hearts

High School Hearts


High School Hearts is a fun, light tabletop role-playing game of high schoolers dealing with love, rivalry, and the rest of the emotional roller-coaster of adolescence. It's easy to play, makes fun of high school, and uses standard playing cards. This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders, and a PDF of print-and-play tokens (not required,...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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The Eternal Dance

The Eternal Dance


Let's be honest: most RPGs suck at simulating the high stakes, give-and-take, threaten-and-cajole world of court intrigue. The Eternal Dance is explicitly designed for it, so you can play games in the worlds of Game of Thrones, Dune, House of Cards, Mad Men, or similar high-stakes situations where swinging a sword won't do you much good. The Eternal Dance...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Fiasco '10: Fiasco Playset Anthology Vol. 1

Fiasco '10: Fiasco Playset Anthology Vol. 1


The playset is the still-beating-but-stolen-by-organleggers heart of Fiasco, and inside this first Anthology volume you’ll find thirteen sterling examples of the form—twelve that held a place of honor as a Playset of the Month in 2010, and an extra one written by Fiasco designer Jason Morningstar specifically to accompany them here. Like the other digital editions in the Anthology, this...   [click here for more]
Bully Pulpit Games  $10.00

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Fiasco '11: Fiasco Playset Anthology Vol. 2

Fiasco '11: Fiasco Playset Anthology Vol. 2


This the second volume of the Fiasco Playset Anthology! Inside, you’ll find a lucky thirteen playsets—twelve that were good enough to be a Fiasco Playset of the Month in 2011, and a thirteenth custom-written by Fiasco designer Jason Morningstar just for this volume. Like the other digital editions in the Anthology, this volume is a full-color, 144 page book, in both PDF and epub formats....   [click here for more]
Bully Pulpit Games  $10.00

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Fiasco '12: Fiasco Playset Anthology Vol. 3

Fiasco '12: Fiasco Playset Anthology Vol. 3


This third Anthology volume contains thirteen deliciously off-kilter playsets, taking your Fiasco game from Medieval Florence to modern Seattle with many ludicrous and probably deadly stops in between. Twelve of these playsets were written by masters of the form and originally released in 2012, and Fiasco designer Jason Morningstar has thrown in a thirteenth just because. Like the other digital editions...   [click here for more]
Bully Pulpit Games  $10.00

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The Bean Bag Storytelling Game

The Bean Bag Storytelling Game


Do you have casual times between your big games? Times when you want to tell a story as a group, but you don't need or want a full-scale rule book? Times when you just want to tell a story as a group? And let's be honest: a lot of tabletop RPG systems force the story to stop far more often than they facilitate the story. Especially if you trust the other players. Would...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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American Deadvolution

American Deadvolution


With a campy subject matter spiced with serious undertones, American Deadvolution will help to change the way you role-play. The particular time in history provides additional aspects of horror by removing the reliability of technology but adds opportunities for political intrigue, survival themes, and exploration. Don't let the zombie infested colonial era fool you, its only as comedic as you want...   [click here for more]
At Hand Worx  Pay What You Want

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