This is a simple sheet with some ideas on what to do in combat when playing Hero System games. It has very simplified information, leaving the bookwork up to the GM, and includes a quick and dirty combat maneuver chart on page 2. The Combat Survival Guide is designed to be printed front and back on a page and handed out to players so they can check it between phases and see what they might find helpful.... [click here for more]
Only human is not good enough. Want to be stronger? Faster? Smarter? You can, provided you are willing to pay the price... your humanity.
Cybernetics allow you to punch harder, shoot straighter, run faster, and even think better. And if that's not enough, you can become a full-conversion cyborg, sacrificing mere meat for cutting-edge machine.
You might opt for a genetic upgrade, a reworking of... [click here for more]
Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and... [click here for more]
This is issue #25 of White Wolf Magazine (3rd Annual Superhero issue). Please note that all advertising in this PDF is out of date.
This issue features: DC Heroes Champions Rolemaster Torg Magic Scrolls Capsule Reviews ... and more. ... [click here for more]