City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy... [click here for more]
This is a list of 10,000+ character names, usable in any game system.basic game resource will be series of files that are aids in creating the world you rpg in
currently excess of 11500 names for characters and npc
... [click here for more]
Skill Competitions are a more balanced replacement for Skill Challenges
Why Use Skill Competitions Instead of Skill Challenges?
Skill challenges can lack a certain sense of fairness. Especially if a player is forced to make skill checks that they are not very good at. This can make a skill challenge very one sided or nearly impossible to win. Skill Competitions on the other hand engage even... [click here for more]
In this bastard child of Parsely Games, Microscope, Baron Munchausen, and Nordic Larp, a group of facilitators help an audience build a world in 1-2 hours.
There are three facilitators in the game:
The Emperor, who asks questions about the world covering various Topics
The Explorer, who asks the audience for suggestions to answer the Emperor
The... [click here for more]
"Smuggler's Tunnel" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Gold bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that... [click here for more]