2013 Origins Award Nominee You want to build a world. Twenty authors want to help.It begins when you have that moment when you can close your eyes and see a world no-one has seen before. It might start from a grain of sand, the way light filters through the trees, the feel of satin robes, the smell of cooking soup, or simply a wish for somewhere, somewhen else. It happens... [click here for more]
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required... [click here for more]
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical... [click here for more]
In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ... [click here for more]
A modern bladesmith fashions swords like a master
Let author Don Fogg help you build of one of the big blades, the lengthy lopper - the sword! His step-by-step sword-making process resonates well with enthusiasts who can't get enough of the romance, history, look, feel, usefulness, ethnic heritage and physical impressiveness of swords.
Note this digital edition contains the ePub... [click here for more]