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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $14.99

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Elusive Legends: Building Story in Tabletop RPGs

Elusive Legends: Building Story in Tabletop RPGs


Building Story in Tabletop Roleplaying Games Learn to be a good gamemaster by learning how to be a good writer. Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction. See how 22 different writing concepts apply to specific roleplaying games like D&D, Fate Core, Dungeon World, and Hillfolk. ...   [click here for more]
Diceless Hero Games  $2.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award...   [click here for more]
Engine Publishing  $19.95 $9.95

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The RPG Handbook

The RPG Handbook


UPDATE - A full colour version has just been added on 30/4/13 :) The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players...   [click here for more]
Thistle Games  $9.99 $4.99

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Push: New Thinking About Roleplaying

Push: New Thinking About Roleplaying


Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games. It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To...   [click here for more]
Corvid Sun   FREE 

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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A Better Game With Dice and Chips 2010

A Better Game With Dice and Chips 2010


Since the beginning of such additions to the DriveThruRPG/RPGNow Weekly Newsletter as A Better Game and the comic strip Bring Dice and Chips, we've received hundreds of requests for an archive or to make "back issues" available. While that's still in the works, what we've decided to do here is collect each an every one of the click here for more]
OneBookShelf, Inc.  $1.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $1.00 $0.80

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Engine Publishing  $24.95 $11.95

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Game Geek Issue #2

Game Geek Issue #2


The second issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Ameritrash and Eurogames Map of the Month Junkyard Wars Avalon Pathfinder, Fire Mage Coral Thrown, Chapter 1 Geek Profile Multi-Verse S&G Scenario – Dept. 13, Monster Hunters Shuffler Map and Tiles by Claudio Battle Axe, Elven Wood Elf Ranger Lord Arcana, Giant...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issue #4

Game Geek Issue #4


The fourth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Warhammer Map of the Month Junkyard Wars An Open Letter in Defense of Gamers by WJ MacGuffin Coral Thrown, Chapter 3 Geek Profile Multi-Verse, New Battle Tiles Origins of Twilight by Sean Wilt Shuffler Map and Tiles by Claudio Mark’s...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issue #6

Game Geek Issue #6


The sixth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Graveyard Dash, New Map Board and Rules Junkyard Wars, Geek Profile Map of the Month Coral Thrown Avalon Pathfinder, Life Beyond 1st Level, Part 1 Favors as Treasure by Sean Wilt Multi-Verse, Zombie Mash Sonja Saga Shuffler Map and Tiles...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issue #8

Game Geek Issue #8


This month in Game Geek we have… Musing of the Avalon Stogie Behind the Game Junkyard Wars, Map of the Month Coral Thrown Avalon Pathfinder Fiction by Ramsey Multi-Verse Battle Axe Sonja Sage Geek Profile Arcana Maps by Claudio Reviews What’s New Cool Stuff Avalon Promotions Free Stuff ...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the...   [click here for more]
Nevermet Press  $5.00 $2.50

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere...   [click here for more]
Nevermet Press  $5.00 $3.99

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Tsunami Quarterly Review Issue #9

Tsunami Quarterly Review Issue #9


In our beautifully reformatted and reimagined ninth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Outside the Box: Explore a creative approach to matching disparate backgrounds with your new character's current career path. Coloring Between the Lines: The Radiating Gnome extracts the most graceful elements...   [click here for more]
PT Publishing  $2.49

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So You've Decided To Run A Role-Playing Game

So You've Decided To Run A Role-Playing Game


Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters. Whether you’re a wannabe gamer who’s never rolled a twenty-sided...   [click here for more]
Hex Games  $10.00 $2.99

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Elegant Initiative Design

Elegant Initiative Design


Second title in my elegant design series focuses on combat iniatiative system options and turn order structure in general. If you have interest to see how your current initiative system could be spiced up with some additions or even replaced completely with a one more fitting to your play style, you should find this an interesting read. Many of the systems and mechanisms are in use in various...   [click here for more]
ThinkDifferent  $2.00 $1.30

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Engine Publishing  $19.95 $9.95

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Game Geek #37

Game Geek #37


New gaming goodness in this issue along with over $5.00 in free games and discounts. Musing of the Avalon Stogie Behind the Game Coral Throne, Chapter XXIV Heroes Wear Masks Dicing With Life Today’s Promise Excerpt Avalon Pathfinder Sorceress Issue #6 BedRock Interview Artist Spotlight....   [click here for more]
Avalon Game Company  $1.00 $0.75

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Tsunami Quarterly Review Issue #1

Tsunami Quarterly Review Issue #1


In the first issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises! Are Gamemasters Playing Too?: A philosophical look at the GM's role in the game. Tsunami City Project: Fourteen fantastic city locations discussed on...   [click here for more]
PT Publishing   FREE 

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Tsunami Quarterly Review Issue #3

Tsunami Quarterly Review Issue #3


In the third issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Previous Lives: Another look at character backstory development with people who have lived another life before becoming adventurers. Five GMing Mistakes: Happy Jacks' Stu Venable discusses a group of common pitfalls that every GM should be aware of. Tsunami...   [click here for more]
PT Publishing  $1.95

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Gamemastering (English)

Gamemastering (English)


Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character. When comparing gamemasters, it becomes obvious that some are better at their task than others--which is why rumors that one...   [click here for more]
Vagrant Workshop  $19.95 $14.95

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Game Geek Issue #3

Game Geek Issue #3


The third issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Titan Map of the Month Junkyard Wars, Strip #3 Coral Thrown, Chapter 2 Geek Profile Avalon Pathfinder Wind Sister Multi-Verse, Rubber Band Man, Heroes Inc. Solo Character More Shuffler Maps and Tiles by Claudio Battle Axe, Mines of Mordith-Mor, Scenario and Battle Tiles...   [click here for more]
Avalon Game Company  $1.00 $14.70

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Game Geek Issue #5

Game Geek Issue #5


The fifth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Web of Tears Map of the Month Junkyard Wars Building a Balanced Character by Ramsey “Tome Wyrm” Lundock Geek Profile Coral Thrown, Interlude I Artist Spotlight, Bradley K. McDevitt Mark’s...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issue #7

Game Geek Issue #7


This month in Game Geek we have… Behind the Game, Me and D&D Mark’s Musings by Mark L. Chance Junkyard Wars Bedrock Games Map of the Month Coral Thrown Geek Profile Artist Spotlight, Miguel Santos Avalon Pathfinder, Life Beyond 1st Level, Part 2 Multi-Verse, Lizardmen Shuffler Map and Tiles by Claudio Battle Axe, Dragon Princes Arcana, Planes and the Multiverse...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issues #16

Game Geek Issues #16


Now free E-zine each and every monmth. Issue 16 offers... Musing of the Avalon Stogie <o:p></o:p> Behind the Game, Robot Jocks <o:p></o:p> Coral Thrown, <o:p></o:p> Mark’s Musings <o:p></o:p> Junkyard Wars, <o:p></o:p> Raging Swan Gaming <o:p></o:p> Avalon Pathfinder, Unseelie Rings.<o:p></o:p>...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issues #18

Game Geek Issues #18


Another great issues, packed full of gaming goodness. <o:p> </o:p> Musing of the Avalon Stogie Behind the Game, SFCF Coral Thrown, Chapter X I Raging Swan Gaming Dept 13 Comic, Issue #3 Free Paper Model.. Junkyard Wars, Strip #18 Avalon Pathfinder, Unseelie Rings Multi-Verse, Cancrian Mercenariy... Geek Profile Battle Axe, More Figures Reviews...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issues #19

Game Geek Issues #19


Another great issues, packed full of gaming goodness. <o:p> </o:p> Musing of the Avalon Stogie Behind the Game, Nova Blast Preview Coral Throne, Chapter XII Raging Swan Gaming Dept 13 Comic, Issue #4 Junkyard Wars, Strip #19 Avalon Pathfinder Multi-Verse Geek Profile Battle Axe Reviews Arcana Cool Stuff What's New Free Stuff ...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Eighth Day Genesis:  A Worldbuilding Codex

Eighth Day Genesis: A Worldbuilding Codex


2013 Origins Award Nominee You want to build a world. Twenty authors want to help. It begins when you have that moment when you can close your eyes and see a world no-one has seen before. It might start from a grain of sand, the way light filters through the trees, the feel of satin robes, the smell of cooking soup, or simply a wish for somewhere, somewhen else. It happens...   [click here for more]
Alliteration Ink  $14.99 $4.95

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Hobby Games: The 100 Best

Hobby Games: The 100 Best


In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that...   [click here for more]
Green Ronin  $9.99

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Family Games: The 100 Best

Family Games: The 100 Best


In Family Games: The 100 Best, top game designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have...   [click here for more]
Green Ronin  $9.95

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RPG Handbook ~ Getting Started

RPG Handbook ~ Getting Started


The RPG Handbook ~ Getting Started is a system-free, color guide to playing tabletop roleplaying games (RPGs). It contains key information from the complete RPG Handbook. This concentrates on information for those interested in finding out more about playing RPGs. That includes content for new players and families who would like to try out what roleplaying games have to offer. The topics covered include:...   [click here for more]
Thistle Games  Pay What You Want

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The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer...   [click here for more]
McFarland  $29.95 $0.50

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Stealing Cthulhu

Stealing Cthulhu


Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft. Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s...   [click here for more]
Graham Walmsley  $12.00

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Crunchy FUDGE

Crunchy FUDGE


I wanted to flex my designer muscles with a challenge: how deep combinatory system could be produced from a simple core mechanic of rolling n-number of FUDGE dice? It turned out surprisingly deep. ...   [click here for more]
ThinkDifferent   FREE 

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Yaruki Zero: Collected Thoughts on Role-Playing Games

Yaruki Zero: Collected Thoughts on Role-Playing Games


"Yaruki Zero" is Japanese for "Zero Motivation." It’s also the name of Ewen Cluney’s blog about games. Ewen (which is pronounced like "Aaron" for reasons his parents have never fully explained) is the translator of Maid: The Role-Playing Game, and the designer of Channel A, Magical Burst, and entirely too many weird things that mix anime and tabletop role-playing...   [click here for more]
Yaruki Zero Games  $6.00

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Game Geek Issue #1

Game Geek Issue #1


The premier issue of Game Geek, inside you will find all sorts of fun stuff, including… * Behind the Game, Micro Games and my own Mini-Games * Map of the Month * Junkyard Wars, Strip #1 * Coral Thrown, Prolog * Multi-Verse, S&G Game Report * Battle Axe, Goblin Fetish Maker * Arcana, Cave of Screams * Review of Malifaux by Wyrd Miniatures * Cool Stuff, Decoder Ring Theater...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Game Geek Issues #15

Game Geek Issues #15


THis issue is free, so get a copy right away. Musing of the Avalon Stogie . <o:p></o:p> Behind the Game, S&G <o:p></o:p> Mark’s Musings <o:p></o:p> Junkyard Wars, Strip #15 <o:p></o:p> Coral Thrown, Chapter IX.<o:p></o:p> Artist Spotlight <o:p></o:p> Mark’s Musings<o:p></o:p> Geek...   [click here for more]
Avalon Game Company  $1.00 $0.75

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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
Askfageln  $34.95

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How to Create a Great Dungeon

How to Create a Great Dungeon


In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the ground? The tradition of the dungeon in storytelling echoes back to the myths of ancient Greece, and the...   [click here for more]
Avalon Game Company  $5.99 $3.37

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Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films

Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films


Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide...   [click here for more]
McFarland  $29.95 $15.99

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The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics

The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics


This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history...   [click here for more]
McFarland  $29.95 $17.99

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Classic Home Video Games, 1985–1988: A Complete Reference Guide

Classic Home Video Games, 1985–1988: A Complete Reference Guide


A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system...   [click here for more]
McFarland  $55.00 $29.99

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Role-Playing Game and Collectible Card Game Artists: A Biographical Dictionary

Role-Playing Game and Collectible Card Game Artists: A Biographical Dictionary


This biographical dictionary is the first of its kind to document artists' contributions to one of the most popular and far-reaching of contemporary teenage social pastimes of the last quarter of the 20th century; that of role-playing games and collectible card games. The book presents full information on 150 artists, both painters and cartographers, whose influence and illustrative contributions...   [click here for more]
McFarland  $75.00 $49.99

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Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990


A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes...   [click here for more]
McFarland  $39.95 $19.99

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Conociendo a Cthulhu

Conociendo a Cthulhu


El advenimiento de Cthulhu está cerca. . . y te mueres por conocerle Profundizando en los famosos Mitos de Cthulhu de H. P. Lovecraft y en las incontables amenazas místicas que acechan a los habitantes de la Tierra, esta completa guía describe los seres transdimensionales, las criaturas subterráneas y las bestias fantásticas que se esconden en los rincones...   [click here for more]
Nosolorol Ediciones  $5.88

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