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Risus: The Anything RPG

Risus: The Anything RPG


The 20th Anniversary edition of one of the world's first free RPGs (still free, always and forever). For some, Risus is a handy “emergency” RPG for spur-of-the-moment one-shots and rapid character creation. For others, it’s a reliable campaign system supporting years of play. For others still, it’s a strange little pamphlet with stick figures....   [click here for more]
Cumberland Games & Diversions   FREE 

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Strike! RPG: Tactical Combat and Heedless Adventure

Strike! RPG: Tactical Combat and Heedless Adventure


Strike! is a tabletop RPG with grid-based tactical combat. It's simple to learn and play, but more importantly it gives you all the best things in gaming with nothing slowing you down or getting in the way. Whether you're looking for tactical choices, exciting twists, or making great characters, you'll find it here. Strike! is a setting agnostic game that gives you tactical combat...   [click here for more]
Jim McGarva  $15.00

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Fantaji Universal Role-Playing Game

Fantaji Universal Role-Playing Game


WHAT'S YOUR FANTAJI? The new Fantaji Universal Role-Playing Game features a sharp d10 system that stays simple and concise without ever feeling "lite" or "generic." Despite being easy to learn and portable to any world or campaign setting, the corebook provides tools for a deep and thematic role-playing experience right out of the box. All...   [click here for more]
Anthropos Games  $12.99

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Other Worlds

Other Worlds


Other Worlds is a roleplaying game of heroic action and adventure for any genre. The game is driven by description: descriptions of characters, details of actions, and dramatic visualisations. Numbers and dice rolls are secondary to the action; in fact, you will find that in Other Worlds the rules serve to emphasise the story and increase the drama rather than getting in their way. This...   [click here for more]
Signal 13  $14.99

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Setting Design

Setting Design


How can you design dynamic settings that supports telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $4.00 $2.68

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Story Design: Curse Stories

Story Design: Curse Stories


How can you add more character-driven action and a sense of alienation to your metamorphosis adventures? Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $2.00

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Mini Six: Bare Bones Edition

Mini Six: Bare Bones Edition


Mini Six is a slimmed-down version of the original OpenD6 game system. It is a multi-genre RPG which focuses on handling action-oriented games with a light-to-medium amount of "crunch." It serves as a toolkit for designing your own games, and has been used as the engine of several published games by third-parties through the use of the Open Game License. The basic mechanics and character...   [click here for more]
AntiPaladin Games   FREE 

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PowerFrame Core Rulebook

PowerFrame Core Rulebook


I've hit a financial rough patch, so I'm offering a $5 PRICE DROP on both PDF and print until further notice! PowerFrame is a universal toolbox roleplaying game. It provides a solid, powerful framework of rules that allow you to build and play in your own action-adventure settings. PowerFrame excels at games in which civilisation is tenuous, travel...   [click here for more]
PowerFrame Games  $10.00 $5.00

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PowerFrame Primer

PowerFrame Primer


This FREE introduction to the PowerFrame universal action toolbox RPG includes: Rules Primer: A fully playable 16-page summary of PowerFrame's main rules. Basic Scenario: A 6-page scenario that walks you through the rules. Includes three printable battle maps! Character Sheet: A full version of the PowerFrame...   [click here for more]
PowerFrame Games   FREE 

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Story Structure

Story Structure


How can you use time-tested story structures to create better adventures? All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps...   [click here for more]
Dancing Lights Press  $4.00

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1%er - The Outlaw Motorcycle Game

1%er - The Outlaw Motorcycle Game


Live to Ride, Ride to Live! Warning: this product contains excessive swearing and criminal/violent themes. ***** 1%er - The Outlaw Motorcycle Game is a complete role playing game system for 3-6 players with a ton of six-sided dice. Do you enjoy shows like Sons of Anarchy or movies like Chopper...   [click here for more]
Creepy Doll Studios  $9.99 $4.99

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Building Characters

Building Characters


How can you create memorable characters with great story potential? At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character...   [click here for more]
Dancing Lights Press  $4.00

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Cornerstone RPG - Basic

Cornerstone RPG - Basic


Cornerstone is a light, universal, RPG system toolkit. It is my answer to Freeform Universal, Fate, GURPS, and Savage Worlds. The game is 1d6, works with nearly any genre, and allows for quick setup and play. Easy to play and run 1d6 core mechanic Every roll generates interesting results No metacurrency or narrative points Scalable to fit broad or focused game concepts This is the basic...   [click here for more]
Sigil Stone Publishing   FREE 

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Dark Camelot

Dark Camelot


This setting is for 1st edition of Adventurers! We will update all settings to second edition, but please give us time. Welcome Adventurers in Dark Camelot, the first Adventurers! setting! King Arthur lays in his deathbead, severely wounded, Excalibur was stolen and Merlin the Mage disappeared. The kingdom is in turmoil; Saxon marauders, Pictish barbarians and robber barons are...   [click here for more]
GRAmel  $2.41 $1.39

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Entropic Gaming System

Entropic Gaming System


The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary...   [click here for more]
Mystical Throne Entertainment  $5.00

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Folklore: A Rules-Light Roleplaying Game

Folklore: A Rules-Light Roleplaying Game


Folklore is a complete rules-light generic roleplaying game designed to be playable after about ten minutes of reading, with enough structure to keep your adventures running smoothly. If you and your friends want to slay dragons and save princesses with little to no prep-time, Folklore just may be the game for you. This game has been trimmed down to the point that the entire rules set fits into a...   [click here for more]
Folklore RPG  $1.00

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Heads or Tales

Heads or Tales


Have you ever wanted to roleplay in a fantastical world, deep in space, or maybe the untamed wild west? Heads or Tales allows you and your friends to roleplay in any setting you’d like; the only limit is your imagination! The rules are simple: tell a story with a group of friends, and leave your fate to the flip of a coin. Heads or Tales is for groups with any level of experience with roleplaying...   [click here for more]
WizBot Games  Pay What You Want

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Insight RPG System Core Rulebook

Insight RPG System Core Rulebook


The Insight RPG System – The Ultimate Generic Role Playing Game System! Use the Insight RPG System in any realistic or semi realistic setting you’d like; it is customized to fit them all! Make one of your favorite books or movies into a living universe. The simple, yet versatile rules ensure that both the players and the GM are...   [click here for more]
NEVR  $19.95 $17.99

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Micropend6 RPG

Micropend6 RPG


Micropend6 is the fastest and easiest way to learn and play the OpenD6 system. It takes the game made famous by West End Games' Star Wars RPG and distills it down into a concise and concentrated document. Even at only 2,500 words, Micropend6 is a complete game and system toolkit for OpenD6. What's different from other OpenD6 games? Complete but compact (only...   [click here for more]
Sigil Stone Publishing   FREE 

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OneDice Universal Revised

OneDice Universal Revised


OneDice Universal Revised Quick and easy role-playing rules for any genre OneDice is an easy, quick and flexible Roleplaying Game (RPG) system. Whether you want to design worlds where you play mighty barbarians exploring a fantasy realm, rebels on the run in outer space, superheroes fighting supervillians, or anything else, the OneDice...   [click here for more]
Cakebread & Walton  $8.00

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Story Design: Chase Stories

Story Design: Chase Stories


Have you ever wanted more danger and excitement in your pursuit adventure stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Duel Stories

Story Design: Duel Stories


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Journey Stories

Story Design: Journey Stories


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rescue Stories

Story Design: Rescue Stories


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Search Stories

Story Design: Search Stories


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $2.00

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The Adventure Creation Handbook

The Adventure Creation Handbook


Want to create adventures your players will love? You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you're searching for an original idea. Or maybe you've just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process,...   [click here for more]
rpgGM.com  $7.00

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2D10 Rpg

2D10 Rpg


The 2D10 Roleplaying Game is a fast, free, action-packed game system that comes in a single, stunning page of rules. All you need to play are these rules, some ten-sided dice, and your imagination. Here is why 2D10 is so cool: The rules can be learned and mastered in minutes. Heroes can be created in even less time. Hooks make it easy for GMs and players to get right into the thick of adventure. Feats...   [click here for more]
Mystic Ages Publishing   FREE 

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Compost Heap

Compost Heap


Composting is the practice of collecting organic refuse — such as fruit and vegetable scraps — into heaps where it can rot and, once decayed, be used for such things as fertilizer, potting soil, and the like. “Compost Heap” is a quick-play card game designed for use by two to four players that simulates this worthwhile activity. It is intended to be fun, mildly humorous, and...   [click here for more]
Skirmisher Publishing  $1.99

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DEADLY MISSIONS:  Sector 15 Sci-Fi Core Rules

DEADLY MISSIONS: Sector 15 Sci-Fi Core Rules


DEADLY MISSIONS: Sector 15 Game is the second in a line of adventure games that features randomly generated floor tiles, encounters and equipment tokens each in a stack, or deck, that you flip and bring into play. This unique and original set of tiles and creatures is a different game each time you play. NOTE: This set...   [click here for more]
Grey Matter Games  $5.99

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Dragon Slayers RPG

Dragon Slayers RPG


A game of epic adventure and dragon slaying! The heroes are traveling adventurers who boldly explore dark dungeons, hunt ferocious monsters, and loot ancient treasures. The darkest dungeons and most ancient treasures belong to dragons – the most ferocious monsters. Dragon Slayers RPG is a smart, lean, action-packed role-playing system over three years in the making. Playtested rigorously,...   [click here for more]
Beast Box Publishing  $2.99

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Extra Rules 2D10

Extra Rules 2D10


For the new 2D10 RPG, Extra Rules are simply that - a slew of potential mechanics and fun ideas to enhance your 2D10 game. In this one page, free pdf, find out how to spice up combat with some simple but helpful options. Or include magic points or will for stories filled with spellcasters and horrors beyond time and space. Use momentum to reward heroes who succeed wildly in their battle...   [click here for more]
Mystic Ages Publishing   FREE 

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Fastlane: Everything, All The Time

Fastlane: Everything, All The Time


The first roleplaying game based on the rules of roulette, the 39-page Fastlane PDF gives players complete control over how much they want to risk, using either the rules for Six-Sided Roulette (included) or using an actual roulette wheel. The more you stack the odds, the better your reward. Every spin brings your character one step closer to the big payoff... but that zero is always waiting to strike....   [click here for more]
Twisted Confessions  $7.00

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Fate & Fortune

Fate & Fortune


Fate & Fortune is a rules-light system with a heavy emphasis on story-telling. It is a game system that works best in genres that have frequent risks or challenges to overcome, such as Horror, Action-Adventure, Mystery, and the Wildly Supernatural. Players take on the roles of accidental or intentional adventurers who are frequently poorly equipped to deal with their circumstances and...   [click here for more]
RedPathGames  Pay What You Want

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Five by Five

Five by Five


Five by Five (fīv-bī-fīv) adj. 1. In radio communication on a scale of 1 to 5 measuring signal strength and clarity, "Five by Five" indicates the best possible strength and clarity of signal. 2. Condition or state of being the best you can be; perfect. (slang) Five by Five (fīv-bī-fīv) noun. 1. An original game system and RPG Toolkit by Jeff Moore. Five...   [click here for more]
Dreams and Dragons   FREE 

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Forget Me Not, GMZero RPG 3

Forget Me Not, GMZero RPG 3


Forget-Me-Not (FMN) is a progressive roleplaying game experience that plays in about three hours, though longer games are an option. It can be played with or without a gamemaster, but requires at least three players. Set in the fictional town of Northern Falls, FMN allows players to take on the roles of various key figures in town — the Sheriff, the Town Drunk, the Heiress, the Reporter, etc....   [click here for more]
post world games  $9.99

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Muses & Oracles

Muses & Oracles


Muses & Oracles est une aide de jeu générique se présentant sous la forme de 240 cartes au format tarot, permettant d'aider les meneurs de jeu à improviser des éléments lors d'une partie de jeu de rôle, ou bien de les aider à trouver l'inspiration lors de l'écriture de scénarios. Les cartes peuvent être...   [click here for more]
Pierre Gavard-Colenny  $7.78

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OneDice Universal

OneDice Universal


OneDice Universal Quick and easy role-playing rules for any genre The original edition. The new revised edition is also available, with added options. OneDice is a quick and flexible Role-Playing Game (RPG) system. Whether you want to design worlds where you play mighty barbarians exploring a fantasy land, rebels...   [click here for more]
Cakebread & Walton  $5.00

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Silvervine Games Core Rulebook and Cyrus Worldbook

Silvervine Games Core Rulebook and Cyrus Worldbook


Who Do You Want To Play Today? In a lot of gaming systems that question gets answered for you, but not here. Silvervine is all about you and the character you want to play. Designed to let you build your character and define the way EVERYTHING about them works, the system encourages collaborative play and supports the Game Master and players with a simple to run, easy to improvise, and fun system....   [click here for more]
Terrapin Foundries  Pay What You Want

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Stakes For Tabletop Roleplaying

Stakes For Tabletop Roleplaying


Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following: For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available....   [click here for more]
Levi Kornelsen  Pay What You Want

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $2.00

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The Description System

The Description System


The Description system is the system powering the Neverwhere fan RPG and recent release ImagiNation. The Description System uses descriptive paragraphs to define powers, challenges, monsters, characters and everything else in the game world and minimises the mathematics involved to a single dice roll and some simple addition. A powerful system and a good introduction to roleplaying, TDS would work...   [click here for more]
Postmortem Studios   FREE 

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The Irresponsible Hero

The Irresponsible Hero


The Irresponsible Hero is an experimental roleplaying story game where players are secret agents in a poorly-written action film doing things that dont make any sense and would certainly lead to their death. ...   [click here for more]
post world games  Pay What You Want

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