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MYNT: Maybe Yes No Twist

MYNT: Maybe Yes No Twist


The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero....   [click here for more]
Third Culture Kids  Pay What You Want

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