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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Advanced Options: Inquisitors' Judgements

Advanced Options: Inquisitors' Judgements


The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy stories...   [click here for more]
Rogue Genius Games  $3.99

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Christina Stiles Presents: Races Revised - Cackle of the Gnolls

Christina Stiles Presents: Races Revised - Cackle of the Gnolls


Welcome to Races Revised - Cackle of the Gnolls, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race; whether...   [click here for more]
Rogue Genius Games  $3.99

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Genius Options: Masters of Time

Genius Options: Masters of Time


Beings with powers that manipulate time itself, chronothurges, first appeared in The Genius Guide to the Time Thief and The Genius Guide to the Time Warden. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, “motes of time” and “aevum.” They also offered hints of a world where...   [click here for more]
Rogue Genius Games  $4.99

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Houserule Handbooks: Spellpoints

Houserule Handbooks: Spellpoints


Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. Houserule Handbooks...   [click here for more]
Rogue Genius Games  $4.99

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
Rogue Genius Games  $8.99

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One Night Stand: The Forgotten Tomb of Felgar the Goblin King

One Night Stand: The Forgotten Tomb of Felgar the Goblin King


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand! Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived...   [click here for more]
Rogue Genius Games  $3.99

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One Night Stand: The Ice Cave of the Frost Giant Slavers

One Night Stand: The Ice Cave of the Frost Giant Slavers


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamers? If so, then you're ready for a One Night Stand! Like all One Night Stand adventures, the Ice Cave of the Frost Giant Slavers contains everything you'll need for an evening of fun using the...   [click here for more]
Rogue Genius Games  $3.99

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One Night Stand: The Kobold Death Maze

One Night Stand: The Kobold Death Maze


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand! Too long, my brethren! Too long has fear of the soft-skinned races ruled our lives. No matter how deep underground we keep our warrens, no matter how far from their wretched...   [click here for more]
Rogue Genius Games  $3.99

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SGG Presents: Power Word Spells: Lore of the First Language

SGG Presents: Power Word Spells: Lore of the First Language


Welcome to Power Word Spells: Lore of the First Language, the latest product in the new Super Genius Presents line of books! Power word spells are one of the most interesting elements of the “assumed setting” described by the rules of the Pathfinder Roleplaying Game Core Rulebook. Though the power word spells do not have any description of how and why they are different...   [click here for more]
Rogue Genius Games  $3.99

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SGG Presents: Races Revised: The Kobold Kings

SGG Presents: Races Revised: The Kobold Kings


Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to Archer Archetypes

The Genius Guide to Archer Archetypes


The archer is a figure of heroic legend and romance-often coming from the ranks of commoners. In eras when the battlefield was dominated by heavily armored knights, archers represented the idea that skill and determination can level the playing field, both in warfare and conflicts between the social classes. Robin Hood and his merry men are the classic icons of the heroic archer, but they are far...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Divine Archetypes

The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Dream Magic

The Genius Guide to Dream Magic


There's something magical about dreams. In them we can be and do anything our minds can conceive, the laws of nature hold no sway, and despite the fact that they seem as real as the waking world you walk through, there are no consequences for any of the actions you take or injuries you may suffer. Dreams are real, yet unreal-which is also as perfect description of magic as you are ever likely to find....   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Earth Magic

The Genius Guide to Earth Magic


Of the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Metamagic

The Genius Guide to Feats of Metamagic


Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Runic Might II: Runebinding

The Genius Guide to Feats of Runic Might II: Runebinding


Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Spellcasting

The Genius Guide to Feats of Spellcasting


Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting! New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of options that let them adapt their spellcasting ability....   [click here for more]
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The Genius Guide to Hellfire Magic

The Genius Guide to Hellfire Magic


Hellfire – the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the Pathfinder Roleplaying Game. The Genius...   [click here for more]
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The Genius Guide to Horrifically Overpowered Feats

The Genius Guide to Horrifically Overpowered Feats


This product is a bad idea. It contains a wide array of feats that are, as the title suggests, horrifically overpowered. The only way these feats can be considered “balanced” is that they can make any character horrifically overpowered, so allowing them all into a campaign gives all the players (and monsters, and NPCs, and even minions) a chance to be ridiculously super-powered. And as...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Relics of the Godlings

The Genius Guide to Relics of the Godlings


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning (such as King Arthur pulling the sword from the stone), and in other cases the items were gained as part of an early adventure (Hercules killed the Nemean lion as the first of his Twelve Labors, and thereafter wore...   [click here for more]
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The Genius Guide to Relics of the Godlings II

The Genius Guide to Relics of the Godlings II


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to Hermes’ winged...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Death Knight

The Genius Guide to the Death Knight


The death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the “mistake” of life replaced by the glorious, unchanging “blessing” of undeath. Though unquestionably evil, these death knights are...   [click here for more]
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The Genius Guide to the Death Mage

The Genius Guide to the Death Mage


The death mage is a new core class, designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with different types of powers and a unique spell list. A death mage is designed to allow characters to draw deeply...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Dragonrider

The Genius Guide to the Dragonrider


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the Dragonrider,...   [click here for more]
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The Genius Guide to the Godling Ascendant

The Genius Guide to the Godling Ascendant


Beings with powers drawn from the might of the heavens themselves, godlings first appeared in The Genius Guide to the Godling. That product gave us two hero classes, the clever godling and mighty godling, based on the classic Greek heroes and heroines who could claim Olympians as parents or grand-parents. It also offered a godling prestige class, for characters whose divine heritage doesn’t...   [click here for more]
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The Genius Guide to the Hellion

The Genius Guide to the Hellion


The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful...   [click here for more]
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The Genius Guide to the Magister

The Genius Guide to the Magister


The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of magic. Magisters...   [click here for more]
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The Genius Guide to the Shadow Assassin

The Genius Guide to the Shadow Assassin


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the...   [click here for more]
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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
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Everyman Options: Paranormal Classes

Everyman Options: Paranormal Classes


Delve into a world of strange and wondrous power with Everyman Options: Paranormal Classes, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, as a perfect companion to Everyman Gaming’s own Paranormal Adventures, Everyman Options: Paranormal Classes adds a plethora of unique and strange archetypes, class features, and feats for a variety of Pathfinder...   [click here for more]
Rogue Genius Games  $9.95

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Iconic Legends: Adonis

Iconic Legends: Adonis


Smile Ezekiel Novak is a hedonist, mastermind of vice crime, and amoral nemesis to the Jersey Devil. Though physically not a significant threat, his mind control powers almost always get him what he wants. Iconic Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time. ICONS and associated marks and logos are trademarks of Steve Kenson...   [click here for more]
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Iconic Legends: Agent Chase

Iconic Legends: Agent Chase


For Queen and Country! Agent Christine Chase worked for the SIS during WWII. Her efforts to assist the super powered heroes of the day helped win the war for the Allies, and placed her in the category of capable and dangerous women not to be underestimated! Though her relationship with Pendragon was cut short, she remained in the SIS until she retired to the United States. Iconic Legends. Because...   [click here for more]
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Iconic Legends: Ares

Iconic Legends: Ares


Prince of Olympus, God of War! Ares’ power has been held in check since the fall of the Roman Empire. Since he was banished to Earth, he wanders the world in search of conflict to ignite. Ares is the counter point to Jupiter’s message of peace and strength through togetherness. Ares tells his followers to crush the weak under their superior strength. He is every bit a bully. Iconic...   [click here for more]
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Iconic Legends: Celestial

Iconic Legends: Celestial


Up and Away! Celestial is an alien of mixed heritage with vast powers that could turn him into a nearly unstoppable tyrant. But he was raised in a simple farm life by parents who loved him, and imbued in him a strong sense of right and wrong. Iconic Legends. Because sometimes you a need a character everyone knows, even if they're meeting them for the first time. ICONS and associated marks and...   [click here for more]
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Iconic Legends: Count Khabal

Iconic Legends: Count Khabal


While searching for a dark force to help rescue his family from the Thule Society, Reuven Khabal was approached by the Merlin of Earth. Warning him against using dark magic, the Merlin took Reuven on as an apprentice. Unfortunately, Reuven’s ambition to inflict pain and suffering upon his enemies festered within his heart and soul. Even after the fall of the Axis powers and the ending of the...   [click here for more]
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Iconic Legends: Count Orlok

Iconic Legends: Count Orlok


The Power behind the Vampire Throne Count Orlok has sought dominion of the world through vampire slaves since the second century AD. In the 1400s, he turned hundreds by promising immune to the Black Death. When imprisoned by the power of the Church, he still managed to gain influence through an agent named Vlad. When Van Helsing foiled those plans, Orlok was forced to forge a new apprentice in the...   [click here for more]
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Iconic Legends: Coyote

Iconic Legends: Coyote


The Daughter of a Man without a Past! Coyote was created by M-Division to be one in an army of “war wolves.” However, once the War Wolves transformed into full Metas, gaining the power to regenerate and produce deadly, razor-sharp bone talons, the entire operation turned against M-Division. Coyote’s unit rebelled against their masters and enacted an escape. Iconic Legends. Because...   [click here for more]
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Iconic Legends: Decibel

Iconic Legends: Decibel


Get Ready for High Frequency Crime! The Decibel suit was created by the Rameses Corporation to battle the Recluse. This suit of armor could create vibration waves that shattered steel, concrete, and bones, and protected the wearer from Recluse’s entangling webbing. Each time an agent donned the armor, the Recluse defeated Decibel and sent the agent to jail. During the last decade, there have...   [click here for more]
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Iconic Legends: Der Weisse Shaedel

Iconic Legends: Der Weisse Shaedel


Klaue is a FOOL! A powerful member of the SS, Ludvig Weisse, demanded that he be the first to become a German ubermensch. Not caring that Doctor Jeste's formula was not yet tested, he consumed the potion that transformed him into the twisted and horrific Weisse Schaedel. Where once he was merely cruel, now he was a true monster. Assigned to, but not respecting, Hauptman Klaue, Weisse struck out...   [click here for more]
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Iconic Legends: Gan Astral Knight

Iconic Legends: Gan Astral Knight


For the Forge! For thousands of years the noble Astral Knights stood guard against the Manes, a race of starfaring shapeshifters bent on conquest of the galaxy. Eventually the Manes created the Dreadnaught, a living construct of magic and technology that destroyed the Astral Knights and their homeworld of Tolemac. But a single knight, Gan, called upon his people's Astral Forge for the power to stop...   [click here for more]
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Iconic Legends: Gold Lion

Iconic Legends: Gold Lion


A King Defends His People Ade Mujambe Lisimba, King of Ophar, is his people's protector, and the country's greatest treasure, the Gold Lion. His birthright stolen by interlopers, Ade fought to get it back, don the orichalchum armor and weapons, and defeat the Silverback who killed his father. A powerful voice in world politics, Ade has slowly opened the borders of his kingdom in order to help...   [click here for more]
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Iconic Legends: Grand Emperor

Iconic Legends: Grand Emperor


The Dragon King, seeking an heir to his empire, found a young boy in a Chinese orphanage named Guang Yi. He was the last heir to the Chinese throne and that someday he would ascend to power and rule the world. Starting with a ring give to him by his mentor, Guang Yi spent several decades recovering a set of artifacts, and renamed himself Grand Emperor. Using his artifacts, the Grand Emperor claimed...   [click here for more]
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Iconic Legends: Hecate

Iconic Legends: Hecate


"I swear by the black pits of Tartarus that I WILL release the Titans, I WILL claim the throne of Olympus, and I WILL. DEFEAT. JUPITER!" Hecate is a powerful titan who was raised as the goddess of magic, and who believes she has been wronged at the hands of her adopted father Zeus and passed over in favor of the young goddess Jupiter. She has suffered defeat at Jupiter's...   [click here for more]
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Iconic Legends: Jersey Devil

Iconic Legends: Jersey Devil


WHO IS the Jersey Devil?! As a child, Matilda Mangold was blinded by a chemical truck explosion when she risked herself to save the driver. Her father, a brilliant neurosurgeon, designed sensor horns to attempt to restore her sight, but instead affected all her other senses. For this unsanctioned surgery he was jailed, while others profited from his now-stolen research. Matilda never forgot the injustice....   [click here for more]
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Iconic Legends: Jupiter

Iconic Legends: Jupiter


You thought to enslave mortals? To betray the gods, and your family? NO, Hecate, your reign of evil ends now!" Jupiter is a powerful goddess who was raised by a mortal human family when she wandered out of a woodlands with no memory. It was only when struck by lightning that she discovered the truth, that the gods had been betrayed by Hecate, and many were still lost, and only Jupiter could save...   [click here for more]
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Iconic Legends: Lord Orkus

Iconic Legends: Lord Orkus


The Embodiment of Evil For those familiar with the occult world, Lord Orkus (PL 16) is well known for his strength, his brutality, and his fondness for personally executing his enemies. What truly separates him from other dimensional conquerors lies in his godlike intelligence and his vast expertise of the mystical arts. However, his vast powers are countered by his great arrogance and overconfidence....   [click here for more]
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