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Hellfrost Adventure: #03 - Shadow of Darkness

Hellfrost Adventure: #03 - Shadow of Darkness


Something Stirs In The Icebarrier Mountains Joining a caravan as guards is a way to earn good money and see the world, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the relative safety of the lands around Hellfrost Keep, home of the Hearth Knights, to the distant Saxa steads nestled in the forlorn Icebarrier Mountains. Together...   [click here for more]
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Hellfrost Adventure: #04 - Pirates of the Crystalflow

Hellfrost Adventure: #04 - Pirates of the Crystalflow


Pirates, Plunder & Adventure in the Icy Waters of the Crystalflow! The Crystalflow River is the lifeblood of the Crystalflow Confederacy. Every day hundreds of ships and barges sail its turbulent waters, buying and selling cargoes along its length. But trade is slowing and the sailors are scared. Several ships have been found devoid of crew and stripped bare of their valuable cargoes....   [click here for more]
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Hellfrost Adventure: #05 - The Siege of Watchgap Fort

Hellfrost Adventure: #05 - The Siege of Watchgap Fort


War Has Come to Watchgap Fort! With night falling, the strong walls of Watchgap Fort offer sanctuary, somewhere to sleep in peace and eat a hot meal. Or so you thought, for no sooner have the heroes settled down when an alarm is raised -- a goblin army is besieging Watchgap Fort! This adventure simulates a mass battle on the tabletop. Spread over several days, each scene is the equivalent...   [click here for more]
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Hellfrost Adventure: #06 - The Lost City of Paraxus

Hellfrost Adventure: #06 - The Lost City of Paraxus


A Noble & Dangerous Quest Awaits Brave or Perhaps Foolish Heroes... Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden knowledge of the Heligi people, a long extinct people. This adventure for Hellfrost starts out as a simple contract for the heroes who are hired to join the quest to discover Paraxus. The heroes have to protect...   [click here for more]
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Hellfrost Adventure: #07 - Descent Into Madness

Hellfrost Adventure: #07 - Descent Into Madness


MADNESS STALKS THE LAND Insanity has struck the citizens of Rassilon! Unable to cure the afflicted souls with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate the source of the insanity. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity. Only then can they...   [click here for more]
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Hellfrost Adventure: #08 - The Heart of Winter

Hellfrost Adventure: #08 - The Heart of Winter


THE DEATH OF SUMMER LOOMS!

Summer draws near, and the village of Torton is preparing for its annual festival in honor of Thunor. It is a time of celebration and happiness, and the heroes are welcome guests. But hidden away from the warmth, a creature of terrible cold plots and plans the destruction...   [click here for more]
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Hellfrost Adventure: #09 - Against the Elements

Hellfrost Adventure: #09 - Against the Elements


Uncover the Power of the Ancients!

Before the Blizzard War, the Convocation of Elementalists had many schools of magic. Many of the remote schools were destroyed during the conflict, the great secrets they held thought lost forever.
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Hellfrost Adventure: #10 - Web of Deceit

Hellfrost Adventure: #10 - Web of Deceit


Don’t get caught in this tangled web of deceit!

A strange shadow has fallen over the normally quiet village of Rushton. The villagers have been acting strangely, with some disappearing for days at a time and a few families missing entirely!
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Hellfrost Adventure: #11 - Sins of the Father

Hellfrost Adventure: #11 - Sins of the Father


Should freedom come at any price?

A caravan of slain refugees isn't an unusual sight, especially in winter, but why do they have their weapons drawn yet show no sign of wounds? And who are the mysterious "white men" of which the lone survivor speaks?
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Hellfrost Adventure: #12 - The Blood of Godhammer

Hellfrost Adventure: #12 - The Blood of Godhammer


BLOOD IS THICKER THAN WATER For generations, two families have been engaged in a bitter blood feud with distant kin in northern Nordmark over possession of a supposed relic, Stormhammer. Though geographical separation has prevented open bloodshed, a war of words has raged long and hard. By order of the High King a peace deal has finally been brokered. All the heroes have to do is cross the land...   [click here for more]
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Hellfrost Adventure: #13 - The Eostre Festival

Hellfrost Adventure: #13 - The Eostre Festival


Spring is in the air! The start of spring is marked by numerous festivals to Eostre, and this year is no different. Jarl Cuthwulf is hosting a grand, week-long festival, combining religious activities with five tests of skill, stamina, and ingenuity. Rich or poor, young or old, brave or cowardly, all may enter in the hope of taking away one of the fabulous prizes on offer! This adventure takes...   [click here for more]
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Hellfrost Adventure: #14 - The Frost Giant's Hold

Hellfrost Adventure: #14 - The Frost Giant's Hold


THE END IS NIGH! Three times the heroes have interfered in the plans of Jarl Hrimwulf the Grim, and three times the heroes have vanquished the jarl's minions. But now the Norns have decreed the final act must play out between might frost giant and mortal adventures. At stake is nothing less that the fate of the Hearthlands. After facing death on the shores of White Lake battle must be taken to The...   [click here for more]
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Hellfrost Adventure: #16 - The Blood Tide

Hellfrost Adventure: #16 - The Blood Tide


The time of the prophecy nears! Literally hundreds of prophecies were made during the Blizzard War. One such prophecy was in regards to “The Blood Tide.” Written down in fragments by a priest of Neorthe, it told of the sea turning red with blood, a monstrous force which would drive the races from the oceans, and an unstoppable tide surging from the sea to devour those who dwelt on the...   [click here for more]
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Hellfrost Adventure: #17 - The Fey Tower & The Deadly Glade

Hellfrost Adventure: #17 - The Fey Tower & The Deadly Glade


The Fey Tower - is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the coastal village of Gairloch have been plagued by giant crabs. These ravenous crustaceans raid on the land and steal cattle, sheep, and the occasional passing human. The crabs have driven most of the fish away and the villagers now barely catch enough to survive. They have come to terms...   [click here for more]
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Hellfrost Adventure: #18 - Death in the Mire

Hellfrost Adventure: #18 - Death in the Mire


Death is only the beginning.... The village of Drayton is beset by plague. Seemingly abandoned by their healer, the villagers now turn to strangers for help. But there is more to the illness than appears, for the hand of the Norns is at work. Three centuries ago they laid down a prophecy to the lord of Drayton, a prophecy that spelled disaster for his descendants. That time has come, and death...   [click here for more]
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Hellfrost Adventure: #19 - Tales of Darkness

Hellfrost Adventure: #19 - Tales of Darkness


Dare you venture into Darkness? The Dark Night - Buried in secret, Helfrith Helasdohtor a powerful priestess has been slowly breaking the sigils of her ancient tomb. When the sigils fail, the great evil will once again be unleashed onto the unsuspecting world. In preparation for this second coming of darkness, Hela has stirred Helfrith from her dreamless sleep. Can our heroes stop this evil? The...   [click here for more]
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Hellfrost Adventure: #20 - Clash of Steel

Hellfrost Adventure: #20 - Clash of Steel


LET SLIP THE DOGS OF WAR! Through Edges and Glory rewards, Hellfrost allows the heroes to become leaders of men. The playground for such characters is not the “dungeon” environment, but the open battlefield. They lead companies to death or glory beneath fluttering banners, not skulk in dark shadows searching moldy corpses for a few coins. The call to arms has been issued, but are you...   [click here for more]
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Hellfrost Calendar

Hellfrost Calendar


Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows you...   [click here for more]
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Hellfrost Creature Guide: Bufomi

Hellfrost Creature Guide: Bufomi


Most citizens know of bufomi only through travelers' tales. Jokingly referred to as "toadies," they are often portrayed as harmless, backward simpletons practicing a bizarre toad-worshipping faith. But those who dwell near the dank marshes the bufomi call home tell no such stories, for they know how savage and cunning the toad-men can be when aroused. Their culture is a violent one, where the strong...   [click here for more]
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Hellfrost Creature Guide: Frost Giants

Hellfrost Creature Guide: Frost Giants


The civilized races fear many monstrous breeds, but none more than the frost giants. Each winter-loving, towering fiend is a one-man company, with the strength of a blizzard and the fortitude of a glacier. Individually, they are a great menace; when they gather in numbers, they are nearly unstoppable. Those are beholden to hold back the forces of winter would be wise to heed the advice presented here,...   [click here for more]
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Hellfrost Creature Guide: Fungals

Hellfrost Creature Guide: Fungals


Exploring Ertha's Realm just got a whole lot slimier. Fungals are one of the strangest creatures ever seen in the Hearthlands. Widely regarded as crop stealing pests, they are usually attacked on sight. Most citizens believe they are a primitive and barbaric race. While it is certainly true they lack any form of technology and complex society, they are a fascinating race, and one not to be underestimated...   [click here for more]
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Hellfrost Creature Guide: Golems

Hellfrost Creature Guide: Golems


Until the destructive Golem War ravaged the northern continent, golems were used across lands held. They were created in great number by the Anari, who employed them as near-mindless slaves, automatons programmed to follow orders without question or concern for their own well-being. Today, golems are virtually unknown, bogeymen used to scare children and adults alike. This supplement briefly explores...   [click here for more]
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Hellfrost Creature Guide: Ice Goblins

Hellfrost Creature Guide: Ice Goblins


From the Hearthlands to the High Winterlands, the snow shrouded forests and ice covered mountains are home to countless ice goblins. Often dismissed as lesser foes due to their size and cowardly nature, many a hero has met his death on the spear of a snarling, blue-skinned goblin. This supplement delve into ice goblin culture and society. It explores their origins, anatomy, social structure, habitat,...   [click here for more]
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Hellfrost Creature Guide: Kreana

Hellfrost Creature Guide: Kreana


Many are the terrors of the deep ocean. While fishermen and sailors fear sudden squalls and colossal whales, nothing strikes dread into their hearts as much as talk of the dreaded "shark-men." Remorseless killers, they stalk the waters of Rassilon, attacking ships and raiding coastal communities for treasure and food. This supplement takes a look inside the culture of the kreana. Although...   [click here for more]
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Hellfrost Encounters Book 1

Hellfrost Encounters Book 1


Title: Hellfrost Encounters Book 1

Game Line: Hellfrost/Savage Worlds

Category: Setting Supplement

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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost Land of Fire Core Setting

Hellfrost Land of Fire Core Setting


About Land of Fire – The secrets of the sand revealed! Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure! Freed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Here,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish...   [click here for more]
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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost LOF Adventure: #01 - Curse of the Sand Lord

Hellfrost LOF Adventure: #01 - Curse of the Sand Lord


Beneath the burning sands a memory is awakening… For a band of young heroes eager for adventure and glory, escorting a merchant to a rendezvous with a Bedu tribe promises little excitement. But all is not well in the endless sands. A great evil has awakened after millennia of slumber; an evil that is preparing to unleash its dark powers on the unsuspecting citizens of Al-Shirkuh....   [click here for more]
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Hellfrost LOF: Tales from the Sands

Hellfrost LOF: Tales from the Sands


The heroes of old are long dead, but they are far from forgotten. For untold generations their names have flowed through time, their lives immortalized through the storytellers who speak of their courage, wit, and good fortune. Now the time has come for new names to be added to the list of honor and new stories to be told. The path ahead for those chosen to carry the burden of hero status will...   [click here for more]
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Hellfrost Region Guide #10: Heligioland

Hellfrost Region Guide #10: Heligioland


Terrorized during the reign of the Liche-Priest and ravaged by the Blizzard War, Heligioland remains a defiant bastion of civilization in the face of the advancing winters and hostile giant and orc raiders. Sparsely populated, Heligioland is a dangerous border realm of small settlements amidst a sea of ancient ruins. This supplement details over a dozen new locations, provides more details on the...   [click here for more]
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Hellfrost Region Guide #11: Ertha's Realm

Hellfrost Region Guide #11: Ertha's Realm


Skalds’ repertoires are full of stories concerning Ertha’s Realm, also known as the Underearth and Erthaheim. Tales of a subterranean realm of vast caverns all interlinked by countless miles of tunnels, warnings of a race of exiled elves who seek nothing more than total domination of the surface world, and yarns involving great cities with populations in the thousands, echo around inns...   [click here for more]
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Hellfrost Region Guide #12: Witchwood

Hellfrost Region Guide #12: Witchwood


Beyond the Icewall, the Hellfrost stretches to the top of the world. A land of temperatures cold enough to freeze blood in the veins and endless blizzards that tear flesh from bone, it is home to many fearsome creatures. Yet within the Low Winterlands lies Witchwood, a realm just as inhospitable. This is the domain of the Ice Queen, a creature both beautiful and terrible, whose powers extend far beyond...   [click here for more]
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Hellfrost Region Guide #13: Royalmark

Hellfrost Region Guide #13: Royalmark


The ancestral heartland of the Marklands, Royalmark is home to the High Cyning of the Saxa. A large state with a powerful army, Royalmark could be a major political and military power in the Hearthlands, yet time has seemingly passed the royal land by, and the natives remain insular, proud of their ancient ways and unwilling to alter them to fit a changing world. This supplement expands on the Hellfrost...   [click here for more]
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Hellfrost Region Guide #14: Veermark

Hellfrost Region Guide #14: Veermark


Hidden behind the imposing Dragonspine and Brokentail Mountains, ruled by two kings, and divided by its geography, Veermark is an unusual realm. In the west the land is settled and farmed, while the east is a wide, grassy landscape, across which the Saxa horse nomads thunder. It is a realm of biting winters, rapacious orcs, and barbaric centaurs and beastmen. Explore Veermark in greater detail. Learn...   [click here for more]
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Hellfrost Region Guide #15: Crystalflow Confederacy

Hellfrost Region Guide #15: Crystalflow Confederacy


The mighty waters of the Crystalflow cut through the central Hearthlands. At each end stand great cities, testament to the wealth trade can bring, while numerous settlements, bound together into a loose confederacy by trade agreements, line its banks. Yet the settlements are not clones of each other, and together they create a melting pot of ideas, cultures, languages, and beliefs. Explore the Crystaflow...   [click here for more]
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Hellfrost Region Guide #16: Alantaris Isle

Hellfrost Region Guide #16: Alantaris Isle


Long ago Alantaris Isle was the center of the greatest empire in the northern continent. Ravaged during the Blizzard War and its mainland holdings lost to rebellious natives, the Isle slipped into obscurity. Centuries have passed, and the once-great isle is slowly rising from the ashes. This product delves into the culture of the old empire's heartland, explores new sites, introduces new NPCs,...   [click here for more]
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Hellfrost Region Guide #17: The Great Swamp

Hellfrost Region Guide #17: The Great Swamp


In days of yore the Great Swamp was home to the advanced gatorman race. Now reduced to a state of primitive barbarity, their role as rulers of the swamp has been usurped by the lizardmen, led by the Tyrant Lizard King. A dank land of ever-hungry thunderlizards, crumbling ruins, and bloodthirsty inhabitants, the Great Swamp is no place for the weak of heart. This product explores the dangers of the...   [click here for more]
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