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 Hottest Titles from Triple Ace Games

Land of FireLeagues of AdventureHellfrost
All For One Regime Diabolique UbiquityNecropolis 2350Daring Tales of Adventure
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Hellfrost Region Guide #26: Nordmark

Hellfrost Region Guide #26: Nordmark


Ravaged by civil war and the subsequent war brought on by the exiled young heir returning to claim his throne, Nordmark has suffered its share of hardship. On the surface the kingdom appears to be on the slow road to rebuilding, but there are those who would see Nordmark ruled by others or crushed altogether. This supplement explores Nordmark's society, explores the cult of Rigr, presents...   [click here for more]
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Hellfrost Region Guide #27: Angmark

Hellfrost Region Guide #27: Angmark


The western most of the Marklands, Angmark is a realm of growing prosperity. But with that new found wealth comes danger, for orcs are growing in strength on the northern border, seeing in Angmark a rich target for raiding. Isolated from their Saxa brethren, the inhabitants of Angmark have grown more independent with each generation. This supplement expands on material in the Hellfrost Gazetteer....   [click here for more]
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Hellfrost Region Guide #28: Blackstone Barony

Hellfrost Region Guide #28: Blackstone Barony


For 15 years Regent Orol Drakestaff has held Blackstone Barony in his iron grip, slowly squeezing the life from its people. Oppression, tyranny, and misery have wracked the land, but a new dawn is close to breaking. Baron Pendel, the rightful heir, is coming of age, and there are those who act against the Regent, albeit from the shadows. Blackstone stands at a crossroads, but whether it will walk into...   [click here for more]
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Hellfrost Region Guide #29: Barony of Cul

Hellfrost Region Guide #29: Barony of Cul


Baron Frostweaver proclaims Cul to be a land of freedom and opportunity, but that gracious claim extends only to the frostborn. Members of other races are subjected to high taxes, harsh punishments, and severe beatings. As Cul grows stronger, the neighboring realms watch in anticipation, for many suspect the usurper plans to unleash his armies upon them in the near future. And yet at the same time...   [click here for more]
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Hellfrost Region Guide #2: The Liche Lands

Hellfrost Region Guide #2: The Liche Lands


The Liche-Priest’s reign of terror ended 524 years ago. Yet half a millennium on, the Liche-Lands of Old remain, a forsaken wilderness, shunned by all save the doughty clerics of Scaetha. Even they, blessed as they are by their divine mistress, avoid crossing the borders into the forbidding heartland of the accursed realm unless absolutely necessary. This supplement expands on information in...   [click here for more]
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Hellfrost Region Guide #30: Barony of Trond

Hellfrost Region Guide #30: Barony of Trond


The small barony of Trond is a vital link in the Low Winterlands' trade network, yet it is one which enjoys only a fragile existence. Effectively held to ransom by neighboring Cul, resentment is growing at the expanding power of the frostborn. Racial tension simmers just below the surface, but it could soon spill out into open aggression ...   [click here for more]
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Hellfrost Region Guide #31: The Cairn Lands

Hellfrost Region Guide #31: The Cairn Lands


The Cairn Lands were once the home of the Vindari, an ancient culture which exists today only as faded inscriptions on the walls of crumbling ruins and barrow mounds. Today, this largely unsettled land is a rural backwater, famous for little save the Cairn Hills, that dark upland amid whose valleys walk the restless dead. ...   [click here for more]
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Hellfrost Region Guide #32: Coglelund

Hellfrost Region Guide #32: Coglelund


Having grown rich on the backs of others' labors, Coglelund continues to thrive by serving as a mercantile center. Coglelund promises status to anyone who can afford it, but for most it is a dream. While the rich play and the citizens toil, the cult of Vali feeds the corruption gnawing at the land's already rotten core. This supplement expands on material in the Hellfrost Gazetteer. ...   [click here for more]
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Hellfrost Region Guide #33: Freetown

Hellfrost Region Guide #33: Freetown


Only those looking for trouble or illegal goods bother to visit the wretched den of thieves, murderers, smugglers, and beggars that is Freetown. Ruled by the mysterious Lord Blackhand, the city-port is a cesspit of civilization, yet it continues to grow and prosper. This supplement delves beneath the murky surface to explore the infamous city of crime. ...   [click here for more]
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Hellfrost Region Guide #34: The Frozen Forest

Hellfrost Region Guide #34: The Frozen Forest


Nestled beneath the Icewall and wrapped around the Scythe Mountains, the vast expanse of the Frozen Forest is a lifeless realm locked in endless winter. Once a major realm for the taiga elves, it is now a frozen hell, wracked by deadly blizzards and the maddening Hellfrost Wind. Few venture deep into its depths, and even fewer return to speak of the terrors and secrets they have witnessed. ...   [click here for more]
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Hellfrost Region Guide #35: The Giant's Throne

Hellfrost Region Guide #35: The Giant's Throne


For 40 years the inhabitants of the Giant's Throne have been gathering their strength in preparation for a major invasion. Though an ill-fated attempt to invade the western Low Winterlands was recently thwarted at Watchgap Fort, the frost giant ruler, King Kaldr, has not given up his dreams of stamping his authority over the surrounding lands. From his windswept fortress, the icy king watches over...   [click here for more]
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Hellfrost Region Guide #36: The Glittersands

Hellfrost Region Guide #36: The Glittersands


Surrounded by mountains and sea, the Glittersands is an isolated realm, a cold desert broken only by melted stone ruins and the great dunes that rise in the west. An inhospitable wilderness of unnatural origin infested with orcs, trolls, and giants, the frost-covered sands are nonetheless home to sturdy souls. ...   [click here for more]
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Hellfrost Region Guide #37: Heldalund

Hellfrost Region Guide #37: Heldalund


Heldalund is a demoralized nation. Orcs control the northern reaches and the second largest town, Hellfrost dragons circle in the west, the army has withered to a shadow of its former self, and trade has been crippled by a loss of exports and high taxation in Cul. Heldalund stands on the brink of disaster, but all is not yet lost. ...   [click here for more]
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Hellfrost Region Guide #38: Icedale Freeholds

Hellfrost Region Guide #38: Icedale Freeholds


Bound by the deadly Frozen Forest, the impassable Sunken Realm, and the treacherous Frozen Sea, the Freeholds are the most isolated and remote realm on the continent. Beset by undead and Hellfrost horrors, the rugged settlers and hardy nomads who call this realm home are slaves to no man, for here all are considered equal. Details on the Finnar culture can be found in Region Guide #19: The Unclaimed...   [click here for more]
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Hellfrost Region Guide #39: Lakeland

Hellfrost Region Guide #39: Lakeland


Despite being held in the grip of winter all year round, Lakeland has a small but thriving population. Dour and taciturn, the hardy Lakelanders survive by hunting and fishing. Every day is a struggle for survival, yet the independently minded denizens would have it no other way. Here a man lives by his skills and dies by his ignorance. ...   [click here for more]
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Hellfrost Region Guide #3: The Magocracy

Hellfrost Region Guide #3: The Magocracy


The most heavily populated realm in the north, the Magocracy is simultaneously a byword for civil order and despotism. Though ruled by hereditary mage-nobles, the great realm has its fair share of problems, both internal and external. Political maneuvering is rife, the seeds of distrust rooted deep in the culture, and power is the ultimate goal of every house. This supplement expands on information...   [click here for more]
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Hellfrost Region Guide #40: The Vale

Hellfrost Region Guide #40: The Vale


A land of green hills and gentle valleys, of small settlements and cheery inhabitants, the Vale is widely regarded as an idyllic land. Yet all is not well in this paradise. Refugees from Vestmark cross the border in growing numbers, bringing with them disease and banditry, and within the peaceful valleys lie many dark secrets. ...   [click here for more]
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Hellfrost Region Guide #41: Seithrby

Hellfrost Region Guide #41: Seithrby


A realm of scattered Saxa tribes and their Anari slaves, Seithrby sits at the crossroads between the High and Low Winterlands. Conquered a generation ago, Seithrby appears tranquil and stable, yet beneath the surface is a land of competing nobles, raiding undead, and outmoded attitudes. And lurking deep beneath its rolling hills and fertile plains are dark secrets, terrible secrets of yesteryear that...   [click here for more]
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Hellfrost Region Guide #42: Sutmark

Hellfrost Region Guide #42: Sutmark


Once a prosperous realm, Sutmark has seen a rapid decline in fortunes. Political machinations in Ostmark strip it of its trade routes, while the massive lizardman army batters at the walls of Ostvik. If either trade or army fails, Sutmark will swiftly fall, overrun by hordes of scaly invaders and their thunderlizards. The fate of the nation hangs in the balance. ...   [click here for more]
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Hellfrost Region Guide #43: Angarion

Hellfrost Region Guide #43: Angarion


Angarion, the last remnants of an ancient forest, is home to the largest population of hearth elves in Rassilon. Here they dwell in harmony with the world, shunning contact with other races and defending their homes with lethal efficiency as they have done for time immemorial. Their numbers are dwindling, but they remain resolute in holding to the old ways of their ancestors. Much of the material in...   [click here for more]
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Hellfrost Region Guide #44: The Borderlands

Hellfrost Region Guide #44: The Borderlands


The loose confederation of villages and towns that make up this frontier land have weathered the terrors of the Liche-Priest and the ravages of the Blizzard War. Orcs, giants,and beastmen are constant threats, yet the Borderlands remains a bustling center of trade. Here there are plentiful opportunities to earn money and glory. There is also much danger. Within this realm lie the haunted sites of...   [click here for more]
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Hellfrost Region Guide #45: The Abyss

Hellfrost Region Guide #45: The Abyss


The Abyss is the realm of the damned, where those who commit terrible sins in life or die without a patron deity are sent to suffer for eternity. This supplement takes a look at the denizens of the Abyss and the depraved, black-hearted mortals who traffic with them. It is not an adventurers' guide to exploring the hellish realm or laying waste to its near godlike rulers. Nor is it a supplement of hard...   [click here for more]
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Hellfrost Region Guide #46: Godsheim

Hellfrost Region Guide #46: Godsheim


The nature of the Afterlife and the homes of the gods have kept imaginations fired and fueled debate for millennia. Every race, culture, and nation has its own opinions. Yet even these are not set in stone, for different generations apply their own interpretations to holy texts and the myths of old, shaping them to fit current events and mores so they remain pertinent to worshippers. This supplement...   [click here for more]
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Hellfrost Region Guide #47: Isles of the Seareavers

Hellfrost Region Guide #47: Isles of the Seareavers


Avast and beware, for the Seareavers have set sail! Pirates have gone by many names over the centuries, but their goals and motives remain the same. The greatest threat to maritime trade in the modern age is the Seareavers, a motley brotherhood of sea-raiders bound by a loose code and common faith. They are greatly feared, and rightfully so, for they are true wolves of the sea. This latest Hellfrost...   [click here for more]
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Hellfrost Region Guide #48: Dwarven Cities

Hellfrost Region Guide #48: Dwarven Cities


Beneath the mountains of the frozen north, in magnificent, sprawling cities carved out of the living rock, dwell the insular frost dwarves. Their realms and culture are a mystery to other races, for dwarves do not welcome guests into their homes. But that is about to change. This supplement looks at the dwarf race in more detail, giving players new background material on which to draw, and GMs more...   [click here for more]
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Hellfrost Region Guide #49: The Sunken Realm

Hellfrost Region Guide #49: The Sunken Realm


The Sunken Realm was once a populous land, though one whose inhabitants remain shrouded in mystery. Today, it is a god-cursed realm of sundered earth and shattered cities, a devastated wasteland populated only by ferocious orcs and giants, and insane frostreavers and Vendahl. Few have cause to walk the vast basin, and most who enter never return. ...   [click here for more]
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Hellfrost Region Guide #4: Orcmark

Hellfrost Region Guide #4: Orcmark


Once the agricultural and mining heartland of Vestmark, orcs have ruled here largely unopposed for the past two decades. Tyrannized and brutalized, the captive population has suffered greatly, toiling ceaselessly to feed and equip the orc war machine. For now, Orcmark’s expansionistic dreams are held in check, but many plans are afoot to break the stalemate. This supplement expands on information...   [click here for more]
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Hellfrost Region Guide #50: Hrimthyr Isle

Hellfrost Region Guide #50: Hrimthyr Isle


Since the time of the Blizzard War Hrimthyr Isle has been a bastion of evil, home to thousands of Thrym’s barbarous servants. Although the frost giants suffered a bitter defeat a century ago, their strength is building once more. Huge longships packed with giants and orcs once again plague the eastern coast, while within the walls of the mighty fortress of Jarlshof, High Ice King Nagal plans...   [click here for more]
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Hellfrost Region Guide #51: Taiga Elfhomes

Hellfrost Region Guide #51: Taiga Elfhomes


In the frozen wastes of the Winterlands lie the forests of Rimeholm, Nerenel, and Tethilin, the last bastions of a dwindling race. Beset by enemies and reluctant to embrace the wider world, time is running short for the taiga elves. This supplement provides invaluable information on the taiga elf race for players and GMs alike, and explores five new major locales associated with their forest homes....   [click here for more]
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Hellfrost Region Guide #52: Supplemental

Hellfrost Region Guide #52: Supplemental


The road goes ever on! Well, actually it doesn't. After an epic quest spanning two years, the exploration of the northern continent's mundane realms reaches its conclusion. Hundreds of sites of interest have been described in the Hellfrost Gazetteer and Region Guide series, yet these have barely scratched the surface. The snow-bound continent is a vast place, littered with isolated communities, thriving...   [click here for more]
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Hellfrost Region Guide #53: Alfheim

Hellfrost Region Guide #53: Alfheim


Betwixt the realms of mortals and gods lies the land of the fey. It is a place of mystery and wonder, danger and delight, little traveled by mortals yet widely named and described in songs and poems of old. It is a land divided between light and darkness, a land of dreams made real, season long days and nights, and ever-changing environments. Few who enter emerge completely unscathed by the experience....   [click here for more]
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Hellfrost Region Guide #53A: Realms of Alfheim

Hellfrost Region Guide #53A: Realms of Alfheim


Beyond the barrier of the mortal realm lies Alfheim, a tapestry of fey domains ruled by powerful lords. Here the changing of the seasons do more than alter the weather or transform the color of leaves. As the seasons wax and wane and the fey courts switch positions, so the very landscape changes. Beautiful and ugly, welcoming and threatening, the fey realms are walked only by madmen and heroes, for...   [click here for more]
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Hellfrost Region Guide #5: Vestmark

Hellfrost Region Guide #5: Vestmark


Vestmark, once famed for its product silver mines and high standard of living, is a ravaged land. Severed in twain by the loss of Orcmark, the opulence has given way to privation and starvation. While the inhabitants talk of victory and a quick return to the old ways, such talk is a mixture of bravado and hope, and many secretly believe the cause is lost. For those who live here Vestmark has become...   [click here for more]
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Hellfrost Region Guide #6: The Withered Lands

Hellfrost Region Guide #6: The Withered Lands


The dark realm known as the Withered Lands has been a thorn in the side of the living since its founding. Permanently shrouded in mist and corrupted by the endless necromantic magic invoked there, it is a land rightly shunned by the living. All save the cult of Scaetha, that is, for this unhallowed land is their preferred hunting ground. This supplement expands on information in the Hellfrost Gazetteer....   [click here for more]
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Hellfrost Region Guide #7: Shattered Moor

Hellfrost Region Guide #7: Shattered Moor


The most northern of the Low Winterlands realms, Shattered Moor is a distant outpost of civilization among a sea of barbaric Vendahl and crazed frostreavers. A bleak landscape of broken moors, frozen marshes, steep hills, jagged valleys, and the upland of Fell Plateau, only the hardiest souls can survive here. This supplement expands on information in the Hellfrost Gazetteer. This supplement...   [click here for more]
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Hellfrost Region Guide #8: The Ten Seas

Hellfrost Region Guide #8: The Ten Seas


The sea, poetically known as the whale-road and Neorthe’s roof, has long fascinated men. An invisible network of trade routes weave across its turbulent surface, carrying men and cargoes from port to port, yet it is a realm more dangerous than any other. Ships face attack by terrible beasts and marauding pirates, orc galleys prowl in search of fresh victims, storms batter at fragile vessels and...   [click here for more]
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Hellfrost Region Guide #9: The Drachenlands

Hellfrost Region Guide #9: The Drachenlands


For centuries the fierce tribes of the Drachenlands have resisted all who dare to invade their lands. In the past their expansionistic tendencies have been thwarted, but now they have a strong leader, and their eyes are again turning toward their more prosperous neighbors. This supplement expands on information in the Hellfrost Gazetteer. This product expands on the Drachenlands, detailing...   [click here for more]
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Hellfrost Saga of the Frost Giants

Hellfrost Saga of the Frost Giants


Take up arms & fight the evil frost giant Jarl Hrimwulf the Grim in this epic mini-campaign. Welcome to Saga of the Frost Giants! Shadow of Darkness: Joining a caravan as guards is a way to earn good money, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the lands around...   [click here for more]
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Hellfrost: Bestiary

Hellfrost: Bestiary


PREPARE TO FIGHT FOR YOUR LIVES! Enter a world where Ice Demons and Frost Wights wait to destroy the careless adventurer. Do you dare to tread the same path as them? This core book for the Hellfrost setting contains information and statistics for over 300 hazards, monsters, and citizens of Rassilon. Whether your heroes explore the Hearthlands or the Hellfrost itself, all manner of potential...   [click here for more]
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Hellfrost: Gazetteer

Hellfrost: Gazetteer


TRAVEL THE LANDS OF SNOW AND ICE A world of adventure at your fingertips! This supplement for the Hellfrost setting details the entire continent of Rassilon. From the snow-shrouded wastes of the High Winterlands to the relatively warm hills of the southern Hearthlands, this book covers every realm and major settlement, plus numerous sites of adventure. A handy reference section provides the...   [click here for more]
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Hellfrost: GM Screen

Hellfrost: GM Screen


All the Hellfrost vital information at your fingertips!

A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. Note: Does only include tables from the Hellfrost Players Guide ...   [click here for more]
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Hellfrost: Heroes & Villains

Hellfrost: Heroes & Villains


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. Most have mundane dreams. They want to feed their families, earn enough money to pay their taxes, avoid being killed by some horrible beast, serve their...   [click here for more]
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Hellfrost: Heroes & Villains 2: Spellcasters

Hellfrost: Heroes & Villains 2: Spellcasters


The population of the winter-wracked northern lands is not particularly high, but it is varied. Commoners and nobles, mages and clerics, healers and warriors, merchants and thieves, wise men and fools, heroes and cowards, all walk the frozen realm. But those the Norns have touched have greater goals. Some crave base things such as wealth and power, others desire revenge for actual or perceived wrongs,...   [click here for more]
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Hellfrost: Land of Fire FREE sampler

Hellfrost: Land of Fire FREE sampler


Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trapladen tombs bloated with fabulous treasure! This product is a free sampler for Hellfrost: Land of Fire. It is not a complete product, and contains only excerpts from the book to give you a taste of what is to come. As such, some sections may end abruptly midway...   [click here for more]
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Hellfrost: Local Customs

Hellfrost: Local Customs


Faith is inseparable from daily life in the eyes of the citizens of the frozen north. From major holy days celebrated across the land to minor holy days honored in just a single settlement, their calendar is awash with religious holidays. This product details 50 minor religious festivals in which characters can partake during their travels. Although written for the Hellfrost setting, the...   [click here for more]
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Hellfrost: Organization Guide

Hellfrost: Organization Guide


Hellfrost is a deep and vibrant setting. Its many religious cults and temporal organizations allow characters to be part of something greater than themselves yet still retain their individuality, offering them a both a purpose beyond just slaying monsters and acquiring treasure, and giving them a network of allies and friends they can call upon in times of need. These are not faceless organizations...   [click here for more]
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Hellfrost: Player's Guide

Hellfrost: Player's Guide


An endless winter is coming... 500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man Today: The races of the southern...   [click here for more]
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Hellfrost: Rassilon Expansion

Hellfrost: Rassilon Expansion


THE ENDLESS WINTER CONTINUES. In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your heroes...   [click here for more]
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Hellfrost: Rassilon Expansion II

Hellfrost: Rassilon Expansion II


PREPARE TO FIGHT AGAINST THE WINTER! In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha’s dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them! The...   [click here for more]
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Hellfrost: Resource Management

Hellfrost: Resource Management


Your characters may be able to slay dragons, but do they have what it takes to govern a village, command a mercenary company, or lead a temple? Although Hellfrost is primarily a game about adventuring and heroic deeds, it also rewards characters who have invested in the Noble, Rich, or Filthy Rich Edges, or achieved positions of power through roleplaying. This supplement takes a look at...   [click here for more]
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