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The 11th Hour [PFRPG adventure]
The 11th Hour [PFRPG adventure]
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Abandon All Hope

Abandon All Hope


In the 27th century, after generations of war, Terra has finally entered a Golden Age. With the rise of a new global regime, and the installment of a Pan-Terran Meritocracy, efforts are made to stamp out crime and violence permanently. The solution: the ruthless rounding up of all murderers, vice offenders, dissidents and anarchists and loading them onto the colossal prison hulk, Gehenna. The concept...   [click here for more]
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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
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Blood and Space: d20 Starship Adventure Toolkit

Blood and Space: d20 Starship Adventure Toolkit


Now in print! Order from RPGShop.com here. Pages: 117 A comprehensive starship adventure sourcebook designed to supplement or extend any of the popular d20 space based role-playing games. Blood and Space contains extensive rules for starship construction, combat, and crews as well as new classes, feats, and skills for space based adventures. Download Some Previews: The Introduction...   [click here for more]
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BONUS Post-Apocalyptic Figure Flat

BONUS Post-Apocalyptic Figure Flat


A FREE figure flat to complement RPGObjects? Post-Apocalyptic Figure Flats. This bonus figure flat comes from the Darwin's World adventure: Against the Wastelords....   [click here for more]
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Darwin's World (1st Edition)

Darwin's World (1st Edition)


Important Note: This the 1st Edition based on the d20 Fantasy rules. The first book of Darwin's World 2nd Edition using the d20 Modern rules is on sale now. Darwin's World is a d20 role-playing game set in the wild inhospitable world of mankind's ruin, decades after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation...   [click here for more]
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Darwin's World 2: Gazetteer

Darwin's World 2: Gazetteer


The Darwin's World Gazetteer or ?Bixby's World Almanac? is a survey of the known regions of the Twisted Earth. 38 pages of free post apocalyptic background material. Regions include: Baja Cliffs, Big Hole, Big Rocks, Burning Lands, Cursed Sea, Deadlands, Far Desert, Forbidden Lands, Forgotten Desert, Glowing Hills, Grass Plains Empire, Graveyard Of Bone Cities, Great Rift Valley, Lost Mud Sea, Lost...   [click here for more]
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Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)

Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)


Another Man's Treasure is an adventure for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. Another Man's Treasure is the second in a two-part adventure series in which the player characters are drawn into the desperate hunt for the legendary "Mount of Thorns" at the heart of the wild and inhospitable Deadlands of the Twisted Earth. Another Man's Treasure should take a...   [click here for more]
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Darwin's World: Cave of Life

Darwin's World: Cave of Life


Now Revised for Darwin's World 2nd Edition! (11/23/2003)! The Cave of Life is a complete adventure setting for the post apocalyptic role-playing game, Darwin's World. A highly adaptable scenario set in an abandon mine shaft. Written and illustrated by Dominic Covey. ...   [click here for more]
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Darwin's World: Death by Corium Light

Darwin's World: Death by Corium Light


Updated for Darwin's World 2nd Edition (10/11/2006) The Corium Mines of Lil? Vegas are one of the most infamous locations of the Twisted Earth. Word is spreading across the wasteland about this near-legendary source of corium, a vast pit in the earth from which the priceless glowing stuff seems to flow in endless quantities ? and people are coming, from near and far, to earn their share...   [click here for more]
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Darwin's World: Metal Gods (revised)

Darwin's World: Metal Gods (revised)


Final update before going to print! (10/01/2004). Look for the Foundationists / Metal God print edition in Dec. Metal Gods is a sourcebook dedicated to incorporating robots, androids, and other forms of artificially intelligent life into campaigns on the Twisted Earth. Pages: 63 Format: Landscape (screen viewing), Portrait (for printing)*. So, what will you find in...   [click here for more]
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Darwin's World: Return To The Lost City (LC2)

Darwin's World: Return To The Lost City (LC2)


Return To The Lost City (Secrets of The Second Dome) is an adventure for Darwin's World 2nd Edition that returns to the unique subterranean environment first introduced in The Lost City. In Return To The Lost City the player characters go back to the sunken ruins of the Bakersfield dome complex following the rumored disappearance of a peaceful colony of settlers, who - lulled into a false...   [click here for more]
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Darwin's World: Survivor's Handbook (True20 Edition)

Darwin's World: Survivor's Handbook (True20 Edition)


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World: The Broken and The Lost

Darwin's World: The Broken and The Lost


The Brethren And Other Primitive Groups of The Twisted Earth Welcome to The Broken and The Lost, a collection of source materials for Darwin's World 2nd Edition that offer a more detailed look at the "Tribal" background presented in the basic rules, bringing to life one of the most integral aspects of the post-apocalyptic genre: the barbarism of the post-Fall world. In...   [click here for more]
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Darwin's World: The Fertile Crescent Gazetteer

Darwin's World: The Fertile Crescent Gazetteer


Welcome to the Fertile Crescent. The Fall destroyed the cities of the ancients, leaving only ruins behind. But the lakes remain. Though poisoned, these gigantic seas in the heartland of what was once America provide a source of unimaginable wealth as well as the product of rebuilding what has been lost. Unfortunately, man has not learned from the mistakes that led to the Ancients' fall and a war threatens...   [click here for more]
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Darwin's World: The Lost City (LC1)

Darwin's World: The Lost City (LC1)


Updated 3/19/2007 The Lost City was the first fully developed “campaign” adventure and location sourcebook for the post-apocalyptic role-playing game, Darwin's World. This is an updated version of the adventure for Darwin's World 2nd Edition. The Lost City is no longer a “stand-alone” adventure; however, as many creatures first introduced here have been...   [click here for more]
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Darwin's World: The Ruin At The End Of The World

Darwin's World: The Ruin At The End Of The World


200+ different adventure locations scattered throughout the city. This section details the various regions of the Necropolis, starting with The Reaches, and moving on to Dead City, The Hive, Los Angeles Harbor, Pasadena, the Domain of The Flesh Eaters, the Domain of The Broken Ones, the Enclave of The Lost Children of Man, Downtown, and the Sewers. Generic Stat Blocks A large number of stat blocks...   [click here for more]
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Darwin's World: Vault Dwellers

Darwin's World: Vault Dwellers


Get out of the Vaults! The vault dweller is an iconic character common to most post-apocalyptic worlds. Individuals who wisely anticipated the coming of nuclear Armageddon, vault dwellers bring a unique perspective to the post-apocalyptic world since they have the closest ties with the world before the Fall of mankind. Vaults are isolated communities, frozen at the time of the Fall and left...   [click here for more]
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Darwin's World: Wasteland Settlement Generator

Darwin's World: Wasteland Settlement Generator


The Twisted Earth is a big place. The development of communities in the wasteland can be a daunting challenge for a GM The Wasteland Settlement Generator is a series of tables and guidelines intended to aid Darwin's World GMs in the development of small wasteland communities, whether on the fly or as part of the development of a key campaign location. The mechanics described below are intended for...   [click here for more]
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Future NPC Matrix: Engineer

Future NPC Matrix: Engineer


The Future/Modern NPC Matrix is a series of GM aids that help alleviate the tedious work of building NPC stat blocks. Need a Engineer advanced class NPC? The Engineer Matrix has every conceivable base/advanced class configuration possible, 120 statistical blocks in all, prebuilt for your convenience. Just plug in the base stat block and customize it for you game. The Engineer NPC Matrix includes: 20...   [click here for more]
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Humanity In A Bottle: Out of Commission (MR1)

Humanity In A Bottle: Out of Commission (MR1)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Humanity In A Bottle begins with Chapter 1: Out of Commission, which lays forth an introductory series of events that begin to build up the atmosphere of the Metropolis Rho setting and portray the...   [click here for more]
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Humanity In A Bottle: Redemption (MR3)

Humanity In A Bottle: Redemption (MR3)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 3: Redemption: The PCs face their job with a disjointed sense of aimlessness and impotence. While they have learned some remarkable secrets, they have also been party to a cold-blooded slaughter...   [click here for more]
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Humanity In A Bottle: The Precipice...And Beyond (MR4)

Humanity In A Bottle: The Precipice...And Beyond (MR4)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 4: The Precipice...And Beyond: is the culmination of the Humanity In A Bottle adventure series. Pages: 49. All color maps and illustrations! Format: Landscape (screen viewing),...   [click here for more]
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Humanity In A Bottle: Trail of Treason (MR2)

Humanity In A Bottle: Trail of Treason (MR2)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 2: Trail of Treason: At the behest of the Enforcer Commissioner, the PCs have begun an investigation into the brutal murder of Nathaniel Durante, a wealthy - and apparently mysterious - member...   [click here for more]
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Modern Dispatch (#101): Powderkeg #2

Modern Dispatch (#101): Powderkeg #2


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#103): The Alien Hunter

Modern Dispatch (#103): The Alien Hunter


Written by David S. Gallant and David Jarvis, Issue 103 of the Modern Dispatch goes deeper into the shadowed realm of modern conspiracy theory with the Alien Hunter, an 8 page PDF bringing you more gaming material to support your Alien Invasion campaign! In this issue you will find a new advanced class; The Alien hunter. Alien hunters are characters who, having been abducted by visitors from outer-space,...   [click here for more]
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Modern Dispatch (#107): Powderkeg #3

Modern Dispatch (#107): Powderkeg #3


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#111): Destiny Station

Modern Dispatch (#111): Destiny Station


After years of warfare, most notably the Jovian Wars, the governments and mega-corporations in the Sol system began to work together. The unified Sol government began to dispatch Aegis-class ships out into the universe to chart new territory. These are now the days of the Aegis Expeditionary Fleet (AEF). Destiny Station has been dispatched to one edge of known space to serve and protect the colonies...   [click here for more]
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Modern Dispatch (#47): New Tortuga

Modern Dispatch (#47): New Tortuga


Tortuga is an island in the Caribbean that was home to pirates in the 1600s. As mankind set sail to the stars, pirates followed. In honor of Isla Tortuga, New Tortuga was named and founded as a port of call for those who walk the seamier side of life. New Tortuga utilizes Blood and Space 2: Merchants, Pirates and Smugglers and Prometheus Rising, but can be used standalone with a little modification. New...   [click here for more]
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Modern Dispatch (#99): Powderkeg #1

Modern Dispatch (#99): Powderkeg #1


The year is 2256 and the PCs are about to become part of history. Tensions between the colonists of the Jovian moons and their masters, the governments and megacorps of Earth have been deteriorating for some time. Humans living in colonial settlements are virtual slaves are paid in worthless (to anyone but the Company) Company scrip. Since the only source of goods on these far-flung colonies is Company...   [click here for more]
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Post-Apocalyptic Dispatch (#1): An Army Rises?

Post-Apocalyptic Dispatch (#1): An Army Rises?


At the heart of one of the ancient necropolis, a sooty, cracked, sagging network of factory buildings rises from the bones of a long-dead industrial quarter. Here, towering chimneys covered in ash rise like broken pillars of some ancient monument, casting deep solid shadows across the ruin of rubble and human remains. At the center of the cratered, crumbling quarter, the complex of buildings...   [click here for more]
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Post-Apocalyptic Dispatch (#10): Inferno

Post-Apocalyptic Dispatch (#10): Inferno


Inferno is an adventure for higher-level characters that pits the party against what at first seems to be a living wall of fire that threatens to destroy an entire tribal village high in the forested mountains. Soon the PCs realize there is far more to this firestorm than they first thought, and end up fighting a desperate battle to save the innocent villagers from a danger that threatens to wipe...   [click here for more]
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Post-Apocalyptic Dispatch (#11): Vespuloids

Post-Apocalyptic Dispatch (#11): Vespuloids


Vespuloids is an unusual scenario that introduces a new monster to Darwin's World. In this adventure the player characters are drawn to the domain of a powerful raider gang by reports that a community of farmers has vanished and, without them, the annual corn harvest - which supplies the raider overlords of the land with ethanol fuel for their vehicles - won't be forthcoming. Without their tribute...   [click here for more]
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Post-Apocalyptic Dispatch (#12): Old Timers

Post-Apocalyptic Dispatch (#12): Old Timers


Age Feats for Darwin's World Having playtested Darwin's World for five years now, this author has seen a number of trends in character creation - like a large number of characters who use the same weapon, or mutants with specific mutation combinations. Although a lot of "trends" can be attributed to the playing styles of individual players, some things just seem to come up more frequently...   [click here for more]
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Post-Apocalyptic Dispatch (#13): Sunchasers

Post-Apocalyptic Dispatch (#13): Sunchasers


The pitifully monstrous Pilgrims are peaceful creatures, who are often preyed upon during their great journeys. Like herd animals, however, their great numbers ensure that at least some will survive, no matter the calamity that befalls them. Leading these great migrations are usually two or three "navigators", members of the tribe who, due to their great age, have accumulated knowledge of the...   [click here for more]
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Post-Apocalyptic Dispatch (#2): Necropolis Diaries

Post-Apocalyptic Dispatch (#2): Necropolis Diaries


This article marks the first in a series that will look at the various cryptic locations and struggling communities situated among the ruins of Los Angeles, better known simply as the ?Necropolis? by the inhabitants of the Twisted Earth. A broader overlook of the Necropolis is given in the Darwin's World 2nd Edition rulebook. These articles will attempt to focus on a specific adventure location, monster...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall

Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall


This article is intended to flesh out variant futuristic weapons produced during the time of the Ancients, as well as giving brief information on the companies that made them. None of these weapons were common even during the technological heyday of the human race, kept from mainstream use either due to high costs or faulty production and unpredictable defects. The idea here is to present alternative...   [click here for more]
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Post-Apocalyptic Dispatch (#5): The Aerie

Post-Apocalyptic Dispatch (#5): The Aerie


?The Aerie? is a Darwin's World adventure for beginning level characters. This supplement also introduces a mini-setting designed to be the home base for a group of low-level characters. This home area is rich enough to allow for a host of adventures to occur in the general area, while generic enough that it could be placed almost anywhere on the Twisted Earth. Pages: 6 Maps: 1 color...   [click here for more]
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Post-Apocalyptic Dispatch (#6): Temple of the Savant

Post-Apocalyptic Dispatch (#6): Temple of the Savant


One of the most malevolent forces on the Twisted Earth is the Savant, a group of powerful psionicists whose lineage dates back to before the Fall. Once the prisoners and human guinea pigs of the Ancients, they now seek to build a new world order with themselves at the top and all others as their slaves. From time to time, the Savant is known to conduct crusades into regions beyond their empire. Sometimes...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Post-Apocalyptic Dispatch (#8): Fall Into Darkness

Post-Apocalyptic Dispatch (#8): Fall Into Darkness


What happens when player characters are defeated in combat? What happens when they don't win the important battle? Most times it is assumed they die, and after some understandable disappointment the players roll up new characters. Fall Into Darkness offers an alternate way of handling the party's defeat at the hands of their enemies. In this adventure the PCs are assumed to be captured (instead...   [click here for more]
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Post-Apocalyptic Dispatch (#9): The Nest

Post-Apocalyptic Dispatch (#9): The Nest


In this adventure, The Nest, the PCs come across an old abandoned mining town in the mountains just as a seasonal sandstorm begins to hit. Seeking shelter for the night (and from the storm) the PCs explore the deserted town before finding a suitable place to pass the storm, unaware that the ground beneath them - and the town around them - is in fact infested with a nest of extremely dangerous creatures,...   [click here for more]
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Post-Apocalyptic Figure Flats

Post-Apocalyptic Figure Flats


Post-Apocalyptic Figure Flats contains flats for all 23 of the generic advanced and epic classes from Darwin's World 2nd Edition including: barbarian, champion, demagogue, guardian, juju doctor, mech, medicine man, mutant hunter, psionic, raider, road warrior, scav, scholar, scientist, skulk, sister of the desert, survivalist, symbiote, tech looter, trade master, tinker, trader, and warrior...   [click here for more]
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Skeleton Base (revised)

Skeleton Base (revised)


Revised for Darwin's World 2nd Edition and Metal Gods! (12/12/03) This short adventure for Darwin's World is meant as a brief interlude to any ongoing campaign. Skeleton Base is a mini-scenario involving an attempt to break into an installation erected by the Ancients, a National Guard base (now known as the ?Skeleton Base? due to the rumored skeletal dead seen near the outskirts of the place)....   [click here for more]
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Straight on till Morning

Straight on till Morning


?Straight on till Morning? is a campaign supplement for Blood and Space: d20 Starship Toolkit. Blood and Space is now in print! Order from RPGShop.com here....   [click here for more]
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Terrors of the Lost Paradise

Terrors of the Lost Paradise


Terrors of the Lost Paradise is a compendium of mutant and robotic creatures that inhabit the Pacific Northwest region. This collection includes over 30 new post apocalyptic creatures with nearly every terror illustrated. While a companion to Lost Paradise, this standalone sourcebook makes a flavorful supplement to any existing post apocalyptic d20 game. Pages: 37 Interiors: 25+...   [click here for more]
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The Lost Paradise

The Lost Paradise


The Lost Paradise is a sourcebook for Darwin's World that details the Northwest region of the post-Fall United States. Pages: 136 Format: Landscape (screen viewing), Portrait (for printing)*. Download a preview: Templar of Jehovah Before the fall, the Northwestern region of the United States and Lower Canada was one of the most breathtaking areas on the planet, loved...   [click here for more]
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The Lost Paradise: Salvage Rights

The Lost Paradise: Salvage Rights


Salvage Rights is an introductory Darwin's World adventure set in the Lower Oregon region of the Lost Paradise. The scenario revolves around the characters? search for a downed Tillamook Airship in the hills of Southern Oregon. Salvage Rights is designed for 2-5 characters of 3rd to 4th level. ...   [click here for more]
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Year of the Zombie: Vossberg Superfortress

Year of the Zombie: Vossberg Superfortress


Yeah, I used to be a con. Multi-Lifer too. Now I'm a wall guard, and some of my best friends used to be CO's. The Voz may have been prison before the dead started getting back up, but now it's a fortress, and our home.-Paul "Lightning" Jasper, Prisoner 32574 A Year of the Zombie/Vossberg SuperMax crossover, Vossberg Superfortress details the changes made to life inside a Supermax Prison...   [click here for more]
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Year of the Zombie: Vosstown

Year of the Zombie: Vosstown


Every society has its trash heap, and the former Supermax Prison Vossberg is no exception. Huddled against the walls in a vain hope for protection, Vosstown is nothing more than a collection of human garbage, scum, and outright filth. A temporary community at best, filled with those that the ex-cons of Vossberg considered too scummy to stay within their walls, Vosstown is a hopeless place where...   [click here for more]
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