'Stay Alive!' (SA!) is a modern rules variant that is intended for use with the Tunnels & Trolls role-playing game. This is not a standalone game. While intended and designed for version 7.5 of the T&T rules, any edition will work as the basics are all fairly similar.
The system will work well if you are planning on running a game in a multitude of modern campaign genres. Future volumes from... [click here for more]
DC01: A Day in Baru-Kesh
You are a delver, limited on experience and eager for adventure. Baru-Kesh is first and foremost a market city and cultural center for the surrounding lands. A festival is celebrated in the early summer when the cattle merchants come to town. The docks are full of cargo ships coming from the distant lands to take advantage of the year's sales. The stockyards... [click here for more]
DCQS: Quick Start Guide for Tunnels & Trolls Solo AdventuresUpdated on 6/4/2016: Fixed some type errors and added new sections for Adventure Points (APs) and Languages.
You see all these T&T solo adventures available but you have no experience with the system? Use this guide to answer any questions you have about character creation, saving rolls,... [click here for more]
Meandering Monsters is a supplement for the Tunnels & Trolls™ role-playing system. Scenarios, monsters, articles, and other features have been designed for use with the 7.5 rules edition. Material can easily be adapted to earlier editions of T&T as well as other role-playing systems.
Featured in Volume 1
Monsters: Creeping Crawler, Hippogriff, Lizard... [click here for more]
Stay Alive!: Apocalypse In Your Hometown
The end is nigh in Cleveland, Ohio. Molly Hatchet still hasn't made it into the Rock and Roll Hall of Fame. England has been thrust into a new dark age as survivors in Leeds confront terrors that were previously thought to be only legends. Hippie, hipster and horror: who dwells on the Venice Beach Boardwalk after the twin tidal waves of gentrification... [click here for more]