These ain't your folks critical hit and fumble cards. Due to the great interest in this sample pack, we are going to keep it free until.......forever. That's right, we are keeping this pack of 10 oversized cards free. Why you may ask, it is simple. We want you to try before you buy. These cards are 3.75x2.75, if we could make them a little bigger we would. These cards have been updated to reflect... [click here for more]
Ever come to a city that you have no map for? Maybe some small hamlet mentioned in an adventure? A town with businesses you know about but nothing about the town itself? Crossroads to Valor is the answer for your needs.<o:p></o:p>
Crossroads to Valor series has several towns and villages with at least three versions for you to chose from.<o:p></o:p>... [click here for more]
Fate is a fickle thing.
When a player rolls a natural 1, they draw from the Fate Deck. The cards in the deck range from -3 to +3. The player can spend points to gain bonuses to reroll saving throws, attacks, etc. The DM can spend negitive points to allow monsters to reroll attacks, force players to reroll attack, etc. The DM can take out positive, or negitive cards depending on whether fate favors... [click here for more]
INN-Teriors 6 Freebie: Creek Ambushn is the perfect starting point for any wintery setting. A smiple, single tileable section of a frozen creek, it can be used by itself or run along the back ofINN-Teriors 6: Borderland Inn to expand that map even further.
If you ignore the balistas, this set could also be used for a western0-style fort. You can also... [click here for more]
All life adapts, and this is never more true than that of intelligent life.
Here are variants of the races from the 4e Player's Handbook by Wizards of the Coast to add some spice to any game table.
Here we introduce the City Elf who has abandoned the forrests long ago, the Couatl Dragonborn born not of the true dragons but of the blood of the couatls, the Feral Eladrin having to forget civility... [click here for more]
"In ages past, a mad wizard kept all sorts of strange beasts as pets and playthings..."
Puzzles are a mainstay of classic fantasy adventures, and when you can include one in your own adventure, your players face another challenge to enjoy and overcome. Unfortunately, not everyone has the ability/time to create their own puzzles and many commercial adventures simply don't include... [click here for more]