The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak... [click here for more]
Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer.
The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed!
Emer III Contains:Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh.The Lost City of Zæn,... [click here for more]
Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes:
Nine complete adventures, plus several adventure seeds
Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff.
Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS.
Charts for area... [click here for more]
The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds.
Meanwhile,... [click here for more]
Take your HARP SF game to the next level of excitement!
HARP SF Xtreme expands the HARP SF system with:
A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers
An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to... [click here for more]
HARP FANTASY - the new road to High Adventure
Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity,... [click here for more]
HARP SF - the roleplaying game of the future has arrived
Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you.
HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe... [click here for more]
The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures:
Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP.
Unusual Heroes - this... [click here for more]
When a GM is designing an urban area, or the players are exploring one, it may be necessary to come up with a name for a previously unnamed street. That is what 100 (And More) British-Inspired Street Names is designed to do. The supplement has two tables; a main table of 100 street names and a supplementary table of 20 street types.
This supplement provides 100 base street names that can... [click here for more]