Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas... [click here for more]
Just when you think you know everything about the World.
The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies entry the fray, which can change the course of the conflict. The war can also extend back further in time, adding a new layer to one of... [click here for more]
Monsters and other threats from the world of Athas.
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas.
The creatures and threats presented herein make worthy encounters for Athasian... [click here for more]
The question you have to ask yourself is, if you're a walking dead man, why are you so blinkered? Do you think you're the only impossible thing out there?- Frances Black
This book includes:
• Secrets of the other vampires of the World of Darkness, from the vile Formosae, who feed on beauty, through to the bizarre and appalling Cymothoa Sanguinaria,... [click here for more]
A Village Lost To Fate
The citizens of Wolfsheim are literally caught in the middle of a supernatural turf war between the fae monsters known as goblins and the Titan-serving werewolves of one Werner Krieger. For untold years the citizens were forced by the goblins to participate in a yearly ritual, a macabre version of trick or treat called Kindernacht. When Werner Krieger came to the town’s... [click here for more]
Neverwinter - A City on the Brink of War
Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes... [click here for more]
Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight.
Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest
The Foundling... [click here for more]
Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the mist-shrouded borders of the Iosan homeland to the Cryxian-infested isles of the Broken Coast—for only pocket change.
In Iron Kingdoms Excursions: Season One, Volume Five:... [click here for more]
Take a short journey to adventure with Iron Kingdoms Excursions! Each volume in this series features three brief tales about the people, creatures, and machines of Immoren. Explore the Iron Kingdoms—from the raider-beset Ordic coastline to gloom-haunted Umbrean cemeteries in Khador-occupied Llael—for only pocket change.
In Iron Kingdoms Excursions: Season One, Volume Six:... [click here for more]