Welcome to the Ice Kingdoms, a fantasy role playing game setting for old school games. Compatible with most modern D20 based role playing games and specifically aimed for classic games*, the Ice Kingdoms provides all the information need to run adventures in the Thanelands. Including: New racial variants for Humans based on culture. New rules for class modifications. Detailed gods and pantheon and... [click here for more]
Tenebrous is a village of the outcast and the damned. Home of the infamous Gardens of Woe and center of a bloody clan dispute the only refuge comes from the local temple of the god of dooms. Under the watchful eye of the Temple’s priests and deep inside Stormgard Keep lies a secret evil returning for revenge. Can you survive... The girl with the demon tattoos? The Girl with the Demon... [click here for more]
The Ice Kingdoms Expansion Volume One: Expanded Bestiary provides seven new creatures drawn from myth, lore, and imagination. These new beasts can be allies or enemies but will always provide new challenges and adventures for the warriors of the Ice Kingdoms.
For more adventures in the Ice Kingdoms see Into the Mournwood, The Lair of the White Wyvern, The Girl With the Demon Tattoos, The Temple... [click here for more]
The Ice Kingdoms Expansion Volume Two: Expanded Cultures provides six new cultures drawn from across the thanelanes. These new cultures include the gnomes and halflings of the Thanelands as well as divergent human options. For more adventures in the Ice Kingdoms see oInto the Mournwood oThe Lair of the White Wyvern oThe Girl With the Demon Tattoos oThe Temple of Drawoh Rock oThe Ice Kingdoms Campaign... [click here for more]