Silver Ennie Award winner for Best Supplement, 2016.WELCOME TO THE APOCALYPSEBorn of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,... [click here for more]
WELCOME TO THE APOCALYPSE
This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes:
Stats as recommended in the rulebook for each profession
A summary of bonus skill options for each profession
A brief description of the... [click here for more]
ENnie Award Nominee for 2018: Best Game, Production Values, Rules, and Product of the Year!
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal... [click here for more]
<st1:place>HELLAS</st1:place>: Swords and Sandals
The third major supplement to the original HELLAS Core Rules! With this expansion to the HELLAS Core Rules, you will at last be able to experience the largest and most famous retail catalog in the Known Worlds.
The Biggest Equipment Catalog in the Universe!
The Empori Piraeus has been shipping equipment to... [click here for more]
HELLAS: Wine Dark Void
Sing to me of the man, Muse, the man of twists and turns, driven time and again off course, once he had plundered the hallowed heights of Troy. Many cities of men he saw and learned their minds, many pains he suffered, heartsick on the open sea, fighting to save his life and bring his comrades home. But he could not save them from disaster, hard... [click here for more]
Where the Undead Stay
Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story.
Dwellings of the Kindred
The... [click here for more]
Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against... [click here for more]