The world is a Lie
A prison for souls warped by an Abyss of madness. People Sleep through their lives, never knowing the wonders and terrors concealed from them. Awakened mages see the Lie for what it is, scratching the surface and uncovering the World of Darkness' Mysteries. Each is a revelation, a danger, an obsession in the making. Armed with magic and a need to know, mages confront... [click here for more]
Home Sweet Home
It’s a dangerous world out there, and Gamma World characters rely on their community for rest and support. But the home front has its own opportunities and perils.
The Helping Hand, the Knife in Your Back
This book expands on Gamma World’s innovative rules for communities, offers a rogue’s gallery of ready-to-use leaders, rivals... [click here for more]
Up From the Ruins
The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind.
The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!... [click here for more]
The Wars of Rage
In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest... [click here for more]
The Wicked Ones Seductive lover and cannibal hag. Jealous queen and murderous bogeyman. The creatures out of fairy tales are immortal, born anew in each generation’s stories. Watch carefully over your children, and keep iron handy — for these childhood fears are all too real. A Chronicle Book for Changeling: The Lost™ • 26 antagonists and beasts to inject... [click here for more]
Puppeteers and Puppets We are the masters of the world. We control the Machine, watch every human cog spinning within it. We have gained power over the material world and the supernatural. And all we had to do was trade our freedom for eternal servitude to those above us. A Character Book for Mage: The Awakening™
• The history and society of the Seers of the Throne,... [click here for more]
The Laundry's Acquisition Section is responsible for storing physical artefacts that do not fit neatly into an envelope (such as the skull of a dragon or the weird non-Euclidean structures found in Madagascar or that weird ticking clock thing). It used to share space with the British Museum, but it got moved to its own warehouse in Hounslow years ago.
As well as the items they do have, they also... [click here for more]