Play out classic sea battles of the age of fighting sail using the Ship of the Line rules. The pdf has everything you need to play (except dice) including rules, maps and counters. Ship of the Line is for two or more players and a typical game will take an hour or less to finish. Ship of the Line includes full rules for: All manner of ships, including Brigs, Sloops, Frigates and Ships of the Line Unusual... [click here for more]
Howdy Pardners! Gunslingers and Gamblers is a roleplaying game which lets you play adventures in the American West, more specifically the Wild West of 1876. 94 full colour pages tells you all about the Wild West and gives you everything you need to create characters and great adventures. The game includes: A simple but powerful core game mechanic based on poker dice Complete rules for character... [click here for more]
Ahoy Mateys! Privateers and Pirates is the latest splendid booty from FJGaming, a roleplaying game (or should that be a Yaargh PG?) which lets you play ruthless pirates, greedy privateers or heroic swashbucklers in the Golden Age of Piracy or the Age of Sail. 84 full colour pages tells you all about the age of pirates and gives you everything you need to create characters and great adventures. The... [click here for more]
Biplane Barmy Refuelled is the long awaited second edition of Biplane Barmy, the game of World War I fighter combat.
It uses the same core "choose & move" system but is the first choose and move game based on a hexagonal map.
Players control one or more planes each and secretly choose maneuvers each turn, then move all planes simultaneously and resolve firing.
The game is fast and furious,... [click here for more]