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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Dresden Files RPG: Your Story

Dresden Files RPG: Your Story


Tell Us Your Story Beneath the "normal" surface of the world are things and people which most of us don't want to know about, and will do our best to forget about if we ever come near them. People won't see what they don't want to see.   But that's most of us. And you-you're not most of us.   What's Your Story? Whether you're...   [click here for more]
Evil Hat Productions, LLC  $25.00

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The Day After Ragnarok

The Day After Ragnarok


Submachine Guns and Sorcery! Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases...   [click here for more]
Atomic Overmind Press  $12.95

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Cthulhu 101

Cthulhu 101


Do You Know Cthulhu? No?!? Never fear! Cthulhu 101 lets you in on the mystery, and lays it all out in the open. From “How do you pronounce Cthulhu?” to the 8 Best Cthulhoid Board Games, Cthulhu 101 has most of the questions, and all of the answers. Do you know the shocking truth about Hastur? Which Elder Sign is right for you? Don’t guess — find...   [click here for more]
Atomic Overmind Press  $4.95

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Night's Black Agents

Night's Black Agents


Night's Black Agents has been nominated for five ENnie awards for Best Rules, Best Interior Art, Best Rules, Best Writing and Product of the Year. Find out why! The Cold War is over. Bush’s War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn’t...   [click here for more]
Pelgrane Press  $24.95

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Trail of Cthulhu

Trail of Cthulhu


Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year. "That is not dead which can eternal lie. And with strange aeons, even death may die." - The Necronomicon You uncover mysteries in dusty libraries and bloody crime scenes. You walk the mean streets of Chicago...   [click here for more]
Pelgrane Press  $24.99

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Dresden Files RPG: Our World

Dresden Files RPG: Our World


Step Into Our World We are wizards, cops, mechanics, werewolves, doctors, fairies, mobsters, reporters, holy warriors, and vampires.   We call upon the dark powers of the Never­never-or the darkness in human nature.   We are the monsters living next door or lurking behind a friendly face.   This is the Dresdenverse.  ...   [click here for more]
Evil Hat Productions, LLC  $20.00

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Night's Black Agents: The Zalozhniy Quartet

Night's Black Agents: The Zalozhniy Quartet


Gangsters, Smugglers, Arms Dealers... and Vampires. From the Ukraine, through Vienna and Baghdad, you must fight your way to the top of the conspiracy, past Soviet spies, con men and the supernatural horrors all out for your blood. The Lisky Bratva, a Russian mafiya brotherhood, will do anything to stop you. Keep running. Keep fighting. Make that red line on the...   [click here for more]
Pelgrane Press  $15.95

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Achtung! Cthulhu: Keeper's Guide

Achtung! Cthulhu: Keeper's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure! Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow...   [click here for more]
Modiphius  $9.99

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Wild Talents: Essential Edition

Wild Talents: Essential Edition


Everything you need for superpowered action! Wild Talents: The Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: The One-Roll Engine, built for fast, thrilling, suspenseful play, and rules for superpowers that have the simplicity, flexibility, and detail to handle any setting and style of game -- all at a price every gamer can love. Online...   [click here for more]
Arc Dream Publishing  $4.99

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Trail of Cthulhu: Bookhounds of London

Trail of Cthulhu: Bookhounds of London


These cycles of experience, of course, all stem from that worm-riddled book. I remember when I found it - in a dimly lighted place near the black, oily river where the mists always swirl. - The Book   Forbidden Tomes Bookhounds of London is a brand new campaign setting for Trail of Cthulhu, packed with period detail, where the Investigators seek out books about horror and...   [click here for more]
Pelgrane Press  $19.95

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Hillfolk

Hillfolk


In the shadow of empires, an epic saga of ambition and desire! In an arid badlands, the hill people hunger. Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die. With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that...   [click here for more]
Pelgrane Press  $14.95

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13th Age Bestiary

13th Age Bestiary


200 NEW FOES FOR THE 13TH AGE! "Don't worry, guys. It's just a bunch of orcs." - Last words of Eldred Sunblade, paladin of Axis The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“. ...   [click here for more]
Pelgrane Press  $20.95

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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through...   [click here for more]
Pelgrane Press  $2.95

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13th Age Bestiary Preview

13th Age Bestiary Preview


Three monsters of the 13th Age - a free preview of the Bestiary The naga, orc and white dragon are given the 13th Age treatment in this preview of the forthcoming 13th Age Bestiary, complete and ready to use. This full-colour PDF includes the white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon and moon dragon and a similarly wide selection or orcs and nagas....   [click here for more]
Pelgrane Press   FREE 

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Night's Black Agents: Double Tap

Night's Black Agents: Double Tap


With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets...   [click here for more]
Pelgrane Press  $16.95

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The Day After Ragnarok: Fate Core Edition

The Day After Ragnarok: Fate Core Edition


Is the hit new rules system Fate Core more your cup of tea? Well, the vast vistas of the world after Serpentfall are now available to you too! Fate Core lead designer Leonard Balsera adapts Kenneth Hite’s award winning dieselpunk works of savagery and sorcery! With this book in hand, you’ll be able to forge your own Fate Core...   [click here for more]
Atomic Overmind Press  $12.95

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Achtung! Cthulhu: Keeper's Guide - Fate Core

Achtung! Cthulhu: Keeper's Guide - Fate Core


A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin) - Winner of ‘BEST ROLEPLAYING GAME’ Award UK Games Expo 2014 - Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of...   [click here for more]
Modiphius  $3.00 $2.07

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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Wild Talents: Grim War

Wild Talents: Grim War


Grim War is a Wild Talents roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. <o:p>Written by Wild Talents co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, Grim War introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power—if...   [click here for more]
Arc Dream Publishing  $24.99 $17.99

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Bubblegumshoe

Bubblegumshoe


Someone stole my kid brother’s bike… Someone sabotaged the pep rally… Someone destroyed the Homecoming queen’s reputation… The world is full of mysteries. It’s up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of high-schoolers solving mysteries in a modern American small town....   [click here for more]
Evil Hat Productions, LLC  $12.50

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The Nazi Occult

The Nazi Occult


In the dark dungeons beneath Nazi Germany, teams of occult experts delved into ancient and forbidden lore, searching for lost secrets of power. This book tells the complete history of the Nazi occult programs, from their quests for the Ark of the Covenant, the Spear of Destiny, and the Holy Grail, through their experiments with lycanthrope and zero-point energy. It also includes information on the...   [click here for more]
Osprey Publishing  $9.95

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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Ken Writes About Stuff: Vol. 1

Ken Writes About Stuff: Vol. 1


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic...   [click here for more]
Pelgrane Press  $24.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95

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Tomb-Hounds of Egypt

Tomb-Hounds of Egypt


Tomb-Hounds of Egypt “God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies! The Depression has hit Egypt, too. Funding for...   [click here for more]
Pelgrane Press  $4.45

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Trail of Cthulhu: Dreamhounds of Paris

Trail of Cthulhu: Dreamhounds of Paris


Follow the Trail of Cthulhu into the Dreamlands From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound...   [click here for more]
Pelgrane Press  $20.95

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Trail of Cthulhu Player's Guide

Trail of Cthulhu Player's Guide


The Trail of Cthulhu Player's Guide is all the player's stuff from GUMSHOE Trail of Cthulhu, including the complete Trail GUMSHOE system, character creation, equipment lists, player tips and forms. It weighs in at 99 pages, compared with the potent 248 Ken Hite-ened pages of the full Trail, available here. You uncover mysteries in dusty libraries and bloody crime scenes....   [click here for more]
Pelgrane Press  $10.95

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Trail of Cthulhu: Rough Magicks

Trail of Cthulhu: Rough Magicks


An ENnie-award-nominated magic supplement for Trail of Cthulhu, written by the master of Lovecraft Lore, Kenneth Hite. IÄ! IÄ! YOG-SOTHOTH NEBLOD ZIN! The latest eldritch tome for Trail of Cthulhu unfolds the darkest secrets of Lovecraftian magic to the shuddering gaze of Keepers and Investigators alike! Read it ... if you dare! MAGIC AND MYSTERY This book assembles the core...   [click here for more]
Pelgrane Press  $5.95

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The Saint-Germain Legacy: A Campaign Frame for Mortal Coil

The Saint-Germain Legacy: A Campaign Frame for Mortal Coil


The Deathless Man is dead. The Comte de Saint-Germain, master of the Trinosophistick Arts, maker of the elixir of immortality, confidant of Kings and instructor of Magi, died in a cold stone chamber in Eckernförde Castle on the early morning of February 27, 1784. The castle servants searched and itemized his effects: a few clothes and linens, some razors and mirrors and similar gentleman’s...   [click here for more]
Galileo Games  $2.00

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The Bones: Us and Our Dice

The Bones: Us and Our Dice


"Come on, natural 20! Daddy needs a new sword of wounding!" This isn’t about math. It’s about unlucky breaks and victory against all odds. This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of...   [click here for more]
Gameplaywright  $8.00

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Night's Black Agents: Excess Baggage

Night's Black Agents: Excess Baggage


Excess Baggage is a twenty-minute demo scenario by Kevin Kulp for Night's Black Agents, a new GUMSHOE Game from Kenneth Hite (Trail of Cthulhu) that brings the excitement of your favorite high-octane spy thrillers to the table. Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible...   [click here for more]
Pelgrane Press   FREE 

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Qelong

Qelong


Two barely conceivable beings have fought a war for a generation over Sajavedra, a barely legendary land far to the southeast. They wish to claim its rich harvests of souls and fields, its intricate networks of ley lines and temples, for their own. They have devastated it utterly. A forgotten weapon in their war, a neglected sorcery fallen from a distracted archon’s attention, lies in the Qelong...   [click here for more]
Lamentations of the Flame Princess  $7.99

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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The Dracula Dossier: Director's Handbook

The Dracula Dossier: Director's Handbook


A Secret History Unearthed. A Legendary Horror Walks Again. Presenting an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself? The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage...   [click here for more]
Pelgrane Press  $24.95

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The Dracula Dossier: Dracula Unredacted

The Dracula Dossier: Dracula Unredacted


Take your players on the greatest vampire hunt in history—more than a hundred years in the making. Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit and control the perfect asset — the ultimate weapon — Count Dracula. Kenneth Hite and Gareth Ryder-Hanrahan...   [click here for more]
Pelgrane Press  $19.95

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The Thrill of Dracula

The Thrill of Dracula


In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense...   [click here for more]
Pelgrane Press  $6.95

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Shotguns v. Cthulhu

Shotguns v. Cthulhu


Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps....   [click here for more]
Pelgrane Press  $6.40

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The New Hero: Volume 1

The New Hero: Volume 1


Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, from outcast vampire to steam-age...   [click here for more]
Pelgrane Press  $6.40

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13th Age Starter Kit [BUNDLE]

13th Age Starter Kit [BUNDLE]


The Complete 13th Age RPG Starter Kit at More Than 25% Off What hast thou in thy bundle, friend owlbear? 13th Age features everything you need to play the d20-rolling fantasy game, with core classes (barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, wizard); rules for icon relationships, One Unique Things and backgrounds; mechanics and guidance for building fast,...   [click here for more]
Pelgrane Press  $82.80 $62.02

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Major Arcana

Major Arcana


Major Arcana are the Mysteries of the Tarot, the Paths to Agartha, and the Tribes of the Nephilim. This sourcebook includes the secret history, symbolism, alliances, and initiatory rituals of the 22 Nephilim Arcana. Major Arcana Features: Rules for astral travel, divination, meditation, magical correspondence, and other arcane techniques Over 30 new...   [click here for more]
Chaosium  $21.95 $12.07

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Adventures Into Darkness: Hero System

Adventures Into Darkness: Hero System


What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darknessincludes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full HERO System statistics...   [click here for more]
Atomic Overmind Press  $11.95

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Serpent Scales #1: The New Konfederacy (Hero 6th Edition)

Serpent Scales #1: The New Konfederacy (Hero 6th Edition)


Serpent Scales: Fragments from the World After the Serpentfall There are a thousand tales to be told in the world of The Day After Ragnarok, some big and some small. Serpent Scales is an ongoing series of articles shining some light into the interesting little corners of the world after the Serpentfall. These smaller articles will cover the people, places and things of...   [click here for more]
Atomic Overmind Press  $3.95

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Serpent Scales #2: (Happiness is a) Sten Gun (Hero 6th Edition)

Serpent Scales #2: (Happiness is a) Sten Gun (Hero 6th Edition)


SERPENT SCALES #2 (HAPPINESS IS A) STEN GUN It was the best of guns, it was the worst of guns. Okay, it was mostly the worst of guns. They called it the “Plumber’s Abortion” and the “Stench Gun.” Soldiers shot themselves and each other with it, or saw it jam up in combat instead; they feared it more than they feared their enemies’ weapons. But the British...   [click here for more]
Atomic Overmind Press  $1.95

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Serpent Scales #4: The Lion in Fimbulwinter - Sweden (Savage Worlds)

Serpent Scales #4: The Lion in Fimbulwinter - Sweden (Savage Worlds)


When the Midgard Serpent fell to the Americans’ nuclear fire in July 1945, Denmark and Norway sheltered Sweden from the worst of it: Sweden’s survivors could shelter in their damaged buildings from the torrential rain that became torrential hail and snow. A near-civil war in the wake of Serpentfall forced the Crown Prince to flee, and a fragile coalition government holds a tenuous grasp...   [click here for more]
Atomic Overmind Press  $2.95

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Serpent Scales #4: The Lion in Fimbulwinter - Sweden (Fate Core)

Serpent Scales #4: The Lion in Fimbulwinter - Sweden (Fate Core)


When the Midgard Serpent fell to the Americans’ nuclear fire in July 1945, Denmark and Norway sheltered Sweden from the worst of it: Sweden’s survivors could shelter in their damaged buildings from the torrential rain that became torrential hail and snow. A near-civil war in the wake of Serpentfall forced the Crown Prince to flee, and a fragile coalition government holds a tenuous grasp...   [click here for more]
Atomic Overmind Press  $2.95

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GUMSHOE Zoom: Voodoo 1 - Magic

GUMSHOE Zoom: Voodoo 1 - Magic


The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!...   [click here for more]
Pelgrane Press  $4.45

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Hideous Creatures: Serpent Folk

Hideous Creatures: Serpent Folk


Hideous Creatures: Serpent Folk “The features mingled and merged in a seemingly impossible manner. Then, like a fading mask of fog, the face suddenly vanished and in its stead gaped and leered a monstrous serpent’s head!” They built Valusia before the dinosaurs, and lurk behind half mankind’s darkest cults. Are they extra-dimensional, extra-terrestrial, or...   [click here for more]
Pelgrane Press  $4.45

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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second...   [click here for more]
Pelgrane Press  $4.45

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Engine Publishing  $19.95 $9.95

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