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Episode 74 - V20 Roundtable II with Shane DeFreest

Episode 74 - V20 Roundtable II with Shane DeFreest (audio product)


Episode 74 - V20 Roundtable II with Shane DeFreest The ninth of the Vampire 20th Anniversary Edition roundtables, Eddy talked again with Shane about the context of V20 with the Grand Masquerade, and the community celebration of this milestone. ...   [click here for more]
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Episode 75 - 300,000 Words Later

Episode 75 - 300,000 Words Later (audio product)


Episode 75 - 300,000 Words Later * Eddy is still braindead from sending Vampire 20th Anniversary Edition to edits. * We're going to be at GenCon. * Wrap-Up. ...   [click here for more]
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Episode 78 - The Grandest Masquerade of All

Episode 78 - The Grandest Masquerade of All (audio product)


Episode 78 - The Grandest Masquerade of All * Eddy preps for Grand Masquerade, and has a new podcasting toy * V20 Companion news. You can join open development at www.whitewolfblogs.com/v20Companion * Update on Victorian Lost outline * Email, Twitter, etc. ...   [click here for more]
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Episode 79 - Grand Masquerade Roundtable

Episode 79 - Grand Masquerade Roundtable (audio product)


Episode 79 - Grand Masquerade Roundtable * Eddy, Rich, and Justin talk about the Grand Masquerade, as well as the V20 conversation during and after the show. They talk about their porn names, and Justin bitches about not getting his own copy of the book. ...   [click here for more]
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Episode 80 - Twenty Years of Vampire, Part 1

Episode 80 - Twenty Years of Vampire, Part 1 (audio product)


Episode 80 - Twenty Years of Vampire, Part 1 The first half of the "Twenty Years of Vampire" panel at The Grand Masquerade, 2011. With Shane DeFreest, Mike Tinney, Justin Achilli, Rich Thomas, Tim Bradstreet (with Eddy putting his two cents in at the end). ...   [click here for more]
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Episode 81 - Twenty Years of Vampire, Part 2

Episode 81 - Twenty Years of Vampire, Part 2 (audio product)


Episode 81 - Twenty Years of Vampire, Part 2 The second half of the "Twenty Years of Vampire" panel at The Grand Masquerade, 2011. With Shane DeFreest, Mike Tinney, Justin Achilli, Rich Thomas, and Tim Bradstreet. ...   [click here for more]
White Wolf   FREE 

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Episode 82 - Criminal Intent (V20 Game at Grand Masquerade)

Episode 82 - Criminal Intent (V20 Game at Grand Masquerade) (audio product)


Episode 82 - Criminal Intent (V20 Game at Grand Masquerade) Snips and pieces of a V20 game that Eddy ran for Mike Tinney, Rich Thomas, Russell Bailey, and our friends at Machinima Realm (Elissa, Joel, and Ian). ...   [click here for more]
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Episode 83 - Monday Meeting

Episode 83 - Monday Meeting (audio product)


Episode 83 - Monday Meeting An extra-long episode (nearly an hour) containing a complete recording of a Monday Meeting between Rich and myself. We also address the repercussions of the recent CCP layoffs. ...   [click here for more]
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Episode 84 - White Wolf 2.0, part 1

Episode 84 - White Wolf 2.0, part 1 (audio product)


Episode 84 - White Wolf 2.0, part 1 Presentation at Grand Masquerade with Rich Thomas and Eddy Webb, as well as Justin Achilli, Matt McElroy, and Russell Bailey. Some details of this presentation may be out of date since the date of this presentation (September 16th), but the majority of information is accurate. ...   [click here for more]
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Episode 85 - White Wolf 2.0, part 2

Episode 85 - White Wolf 2.0, part 2 (audio product)


Episode 85 - White Wolf 2.0, part 2 Presentation at Grand Masquerade with Rich Thomas and Eddy Webb, as well as Justin Achilli, Matt McElroy, and Russell Bailey. Some details of this presentation may be out of date since the date of this presentation (September 16th), but the majority of information is accurate. Also, there are bursts of static through the episode, due to the recorder's...   [click here for more]
White Wolf  $2.00

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Episode 87 - Your Game Sucks 2011 Q&A

Episode 87 - Your Game Sucks 2011 Q&A (audio product)


Episode 87 - Your Game Sucks 2011 Q&A I answer questions on a new version of my "Your Game Sucks" presentation at Grand Masquerade 2011. Because I only had one microphone, some of the audience questions are very hard to hear. ...   [click here for more]
White Wolf  $9.99

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Episode 93 - Atlanta by Night 2012: Kill the Prince

Episode 93 - Atlanta by Night 2012: Kill the Prince (audio product)


Episode 93 - Atlanta by Night 2012: Kill the Prince A recording of the "Kill the Prince" panel at Atlanta by Night 2012 ...   [click here for more]
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Episode 94 - Atlanta by Night 2012: Your Game Sucks

Episode 94 - Atlanta by Night 2012: Your Game Sucks (audio product)


Episode 94 - Atlanta by Night 2012: Your Game Sucks A recording of the "Your Game Sucks" panel at Atlanta by Night 2012 ...   [click here for more]
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Episode 95 - Atlanta by Night 2012: Playing to Lose

Episode 95 - Atlanta by Night 2012: Playing to Lose (audio product)


Episode 95 - Atlanta by Night 2012: Playing to Lose A recording of the "Playing to Lose" panel at Atlanta by Night 2012 ...   [click here for more]
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Episode 96 - Atlanta by Night 2012: What's Up with White Wolf

Episode 96 - Atlanta by Night 2012: What's Up with White Wolf (audio product)


Episode 96 - Atlanta by Night 2012: What's Up with White Wolf A recording of the "What's Up with White Wolf" panel at Atlanta by Night 2012 ...   [click here for more]
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Epitaph #1 (Spring 2009)

Epitaph #1 (Spring 2009)


The release of our spring/summer e-magazine, Epitaph! Sample pages from new releases and pre-release material, along with staff interviews and columns make this a huge 50 page bundle of free fun for our fans! Among the contents there is a brief teaser from Geist: The Sin-Eaters, which will be released this year at Gencon 2009. ...   [click here for more]
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Exalted Second Edition

Exalted Second Edition


Do not believe what the scientists tell you. The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to...   [click here for more]
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Exalted Second Edition: Character Sheet Pad

Exalted Second Edition: Character Sheet Pad


Your Characters Should Have Character With the world in ruin, how do you sort friend from foe? How can the Exalted stand up and be counted, their worth and deeds displayed to all before them? On new character sheets, of course! White Wolf continues its support the new Exalted Second Edition rules with this indispensable collection of character sheets. The pad contains 1 copy of each...   [click here for more]
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Frontier Secrets

Frontier Secrets


It's the Savage West, Tenderfoot! The world of Werewolf: the Wild West is a fearsome and dangerous place. Texas Tarantulas and Storm Eater spirit minions are everywhere, while the Enlightened Society of the Weeping Moon converts its followers under night skies. How's a Storyteller supposed to tie all the elements of the Savage West together? With the help of Frontier Secrets,...   [click here for more]
White Wolf  $15.00 $9.00

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Ghost Towns

Ghost Towns


Ghost Towns Ain't All Deserted The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou... Werewolves and Ghosts Side-by-Side Ghost Towns offers...   [click here for more]
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Ghouls: Fatal Addiction

Ghouls: Fatal Addiction


This volume is the Year of the Ally supplement for Vampire: The Masquerade. This invaluable sourcebook provides heretofore unrevealed details on vampires' closest friends, confidants, servants, and lovers-and, at times, deadliest enemies. Includes a detailed character creation system that enables gamers to play retainers, independents, revenants, and even szlachta. Plus, information on how ghouls...   [click here for more]
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Giovanni Saga I (WW2098)

Giovanni Saga I (WW2098)


The First Nights Clan Giovanni joined the ranks of the undead and ascended to power through backstabbing, butchery and bloodshed. Now you can live this page in Vampire history by staging the events of the Giovannis rise by being a part of it. Join the usurpers or resist their claim as Kindred. Just be certain youre on the winning side. The Final Nights Giovanni Saga 1 compiles the out-of-print...   [click here for more]
White Wolf  $17.95 $10.77

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Guardians of the Caerns

Guardians of the Caerns


Home Sweet Home Werewolves would give their lives to keep the sacred places of Gaia from being defiled. They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for the good of the world. Now find out why. Trespassers Will Be Mauled! Ever wondered...   [click here for more]
White Wolf  $15.95 $9.58

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Guide to the Anarchs

Guide to the Anarchs


Break the Walls Down Kindred society is stagnant, and it favors the priveledged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system! Note: This digital edition includes the PDF and EPUB versions...   [click here for more]
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Gurahl

Gurahl


Waking from centuries of slumber, the Gurahl — the werebears — rise again. Some aid the Garou from the shadows. Others exact vengeance on werewolves for ancient slights. Now players can become these gentle and ferocious, strong and unyielding creatures. Gurahl allows you to create a werebear character of your own — and to join in the final struggle against the forces of Apocalypse....   [click here for more]
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Harvesters Compilation

Harvesters Compilation


The belief in a supernatural source of evil is not necessary. Men alone are quite capable of every wickedness.   - Joseph Contrad, Under Western Eyes In the Harvesters, the characters are pitted against a group of kidnappers that prey upon the forgotten people and sell them off to the highest bidder. They visit upon those lost souls any torment that pleases them, so long...   [click here for more]
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Heralds of the Storm (Year of the Scarab Trilogy Book 1)

Heralds of the Storm (Year of the Scarab Trilogy Book 1)


The Ghost Storm Rages Drawn into a struggle against the forces of darkness, Thea Ghandour encounters and enigmatic figure who shares her same immodest goal: the ultimate destruction of evil. Maxwell Carpenter has tracked an entity of incredible power to an obscure temple in the heart of Chicago. Only with the aid of Thea and her fellow hunters can Carpenter hope to stand against its dark...   [click here for more]
White Wolf  $6.50 $3.90

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Hidden Lore

Hidden Lore


From our Archives... to your table: a pack of mystick goodies. A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier. Hidden Lore contains a host of helpful hints and useful magicks, including: Easy-access charts and tables, and full-page Sphere descriptions. A complete Chantry set in Seattle, Washington. A...   [click here for more]
White Wolf  $15.00 $4.99

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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi. ...   [click here for more]
White Wolf  $15.00 $9.00

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Houses of the Fallen

Houses of the Fallen


Angels of Wrath The seven ages of Creation spawned seven Celestial Houses of angels, each one created to govern its own facet of the cosmos. Fire and wind, the earth and the stars, the seas, the wilds, even life itself was governed by a host of angels mandated by God. Although the fallen turned on heaven and renounced their service to the Creator, the essence of who and what they are remains....   [click here for more]
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Hunter: Players Guide

Hunter: Players Guide


Do Not Go Gentle... Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey. Into That Dark Night Now, you as a player can go well armed into your Hunter games. The Hunter...   [click here for more]
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Infernalism: The Path of Screams

Infernalism: The Path of Screams


The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters. This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned. Infernalism: The Path of Screams includes:...   [click here for more]
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Keys to the Supernal Tarot

Keys to the Supernal Tarot


The Major Arcana Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death — the cards will show you the way. A Chronicle Book for Mage: The Awakening™ • Storytelling the journey through the Tarot as...   [click here for more]
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Kiss of the Succubus: Daeva

Kiss of the Succubus: Daeva


Death has never looked so good Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness — and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse...   [click here for more]
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Kithbook: Redcaps

Kithbook: Redcaps


Hungers Children Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behind their...   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Laws of the Hunt

Laws of the Hunt


Saving The Mortal World In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Loom of Fate

Loom of Fate


Free Will or Fate? The future San Francisco hangs by a thread, The thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key of the city. The Technocracy wants her alive, The Marauders want her dead, And the role of mages who befriend her May be foretold by cards in the hands of destiny. Loom of Fate is a story for Mage: the Ascension, and includes: - Details about...   [click here for more]
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Mage Chronicles Volume 2

Mage Chronicles Volume 2


Mages Hold Magick in the Palms of Their Hands Mages alter reality at their very whim, but there are secrets that not even they know, and when push comes to shove, they're as mortal as you are. That's why they need you - a normal person who knows and can do abnormal things. You and your kind are their friends, allies, servants, and rivals. Mages are fighting a war for Ascension, and you've got their...   [click here for more]
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Mage Chronicles Volume 3

Mage Chronicles Volume 3


The End is Nigh The fate of the world hangs by a thread. Samual Haight, archenemy of Garou and Verbena, has learned a secret that could trigger the End. Meanwhile, San Francisco teeters on destruction. Only a gifted girl can save it, and the Maurauders and Technocracy both want her. Can the mages save us all? Free Will or Fate? Mage Chronicles Volume 3 features Loom of Fate and...   [click here for more]
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Mage: The Awakening

Mage: The Awakening


ENnie Nominee Best Writing The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms...   [click here for more]
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Making of Exalted, The (Artbook)

Making of Exalted, The (Artbook)


The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. The Making...   [click here for more]
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Manacle & Coin

Manacle & Coin


Merchant Princes of CreationMany hate and revile them, yet none turn away from their visits. They are members of the Guild, a mercantile organization whose caravans and trading ships cross the face of Creation. They care not for the will of princes or Exalts, but only for profit. Some despise it, while others idolize it, but in truth, the Guild cares not if it is loved or hated, so...   [click here for more]
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Masquerade of the Red Death Trilogy Volume 1: Bloodwar

Masquerade of the Red Death Trilogy Volume 1: Bloodwar


For ten thousand years a race of immortal vampires has waged a secret war to control mankind. Beings of incredible supernatural powers, they are driven by a lust for power... and human blood. They are the Kindred. Though mortal, the enigmatic detective Dire McCann knows a great deal about these undead. So does Alicia Varney, one of the world's wealthiest women. They are two wild cards in a global...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
White Wolf  $7.95 $4.78

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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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