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Changeling: the Dreaming Introductory Kit

Changeling: the Dreaming Introductory Kit


Welcome to Changeling: The Dreaming Changeling: The Dreaming is a roleplaying game. It is a beautifully illustrated, full-color book that explores the hidden world of the faerie folk trapped on Earth. It gives you rules for creating your own changeling character, and describes the setting and history of the fae. What happens next is up to you. This booklet is a simplified version of Changeling:...   [click here for more]
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Dark Ages Basic Rules

Dark Ages Basic Rules


These basic rules for the Dark Ages line are intended to allow players to use any of the core supplementary rulebooks (Dark Ages: Mage, Dark Ages: Werewolf, Dark Ages: Inquisitor and Dark Ages: Fae) without having to purchase Dark Ages: Vampire. These rules have been excerpted from Dark Ages: Vampire, but have had most of the vampire-specific information and rules removed. They contain only...   [click here for more]
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Exalted Second Edition: Character Sheet Pad

Exalted Second Edition: Character Sheet Pad


Your Characters Should Have Character With the world in ruin, how do you sort friend from foe? How can the Exalted stand up and be counted, their worth and deeds displayed to all before them? On new character sheets, of course! White Wolf continues its support the new Exalted Second Edition rules with this indispensable collection of character sheets. The pad contains 1 copy of each...   [click here for more]
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ExXxalted: Scroll of Swallowed Darkness (Censored)

ExXxalted: Scroll of Swallowed Darkness (Censored)


This was White Wolf Publishing's April Fool's joke for 2009. However, so many people liked it that we're keeping it available for future customers. Enjoy! On the bed, on the floor, by a demon ‘til your sore, in the tub, in the hall, up against the temple wall… Mastery of the arts of the bedchamber and playroom comes not easily to all. Does the sound of cries echoing in your ears...   [click here for more]
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Mage The Awakening Tarot

Mage The Awakening Tarot


A Player aid for Mage: The Awakening, this 78-card Tarot deck is suitable for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. Includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles. Note: Originally released in 2009 for Mage: the Awakening 1st...   [click here for more]
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Return to the Tomb of 5 Corners

Return to the Tomb of 5 Corners


ENnie Nominee Best Free Product or Web Enhancement To present Exalted Second Edition to new players, and provide a valuable resource to longtime fans, White Wolf has put together the Return to the Tomb of 5 Corners. Return to the Tomb of 5 Corners contains a demo version of the Exalted Second Edition rules and a sample adventure of epic scope. Return to the Tomb of 5 Corners...   [click here for more]
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The Tomb of Five Corners

The Tomb of Five Corners


A band of mighty heroes is brought together by hazy visions of its members past lives and of the tomb wherein their forsaken bodies lie, defended by deadly traps and surrounded by untold riches. Four of these stalwart souls find their way to a valley north and east of the city of Nexus, rediscover the bonds of their ancient brotherhood and determine to join together to recover their forgotten artifacts...   [click here for more]
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Under the Rose

Under the Rose


The Realm Civil War is at an end, and the Scarlet Empress is returned to her throne at last. Though many contend this is a good thing, the thousands of civilians she obliterated at Thorns with the Realm Defense Grid and the Anathema she now harries throughout Creation would beg to differ. Lead a small team of Exalts to disable the Sword of Creation, and in the process, rescue the last hope for a Realm...   [click here for more]
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Lost Arts of the Dead

Lost Arts of the Dead


The ancient dead keep their own counsel, and they have learned from bitter experience to hold onto any advantage to avoid Oblivion. The Charms within represent such advantage in the Underworld, a means of bringing powers unknown to most of its denizens to bear when necessary. Once practiced only by the dark realm’s elite, these arts have begun to filter out to the masses in this Time of Tumult....   [click here for more]
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In Hunting A Monster

In Hunting A Monster


They are the brave princes of the earth who guard against the wicked and dreadful Anathema-kings of old. They are the thin scarlet line between the most civilized Realm and the barbarians at the gate. They are the shikari-the warriors who form the Wyld Hunt. And this is a story of what happens when duty goes wrong. What happens when the indomitable hunt is hunting the wrong target? When they are...   [click here for more]
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Debris from the Fallen Races

Debris from the Fallen Races


When you fall, you leave debris. During the production of The Scroll of Fallen Races, quite a bit of material had to be cut. Now we've compiled that missing information for your Exalted series. A PDF-Exclusive Series Book for Exalted Debris of the Fallen Races contains: * Five martial art styles for Dragon Kings * Chaos Pattern Charms * Statistics for subterranean...   [click here for more]
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The Imperfect Lotus

The Imperfect Lotus


The Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these styles' unexpected...   [click here for more]
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Glories of the Most High: Luna

Glories of the Most High: Luna


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
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Glories of the Most High: The Maidens of Destiny

Glories of the Most High: The Maidens of Destiny


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
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Glories of the Most High: The Unconquered Sun

Glories of the Most High: The Unconquered Sun


The Secrets of the Incarnae Revealed The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. A PDF-Exclusive Series Book...   [click here for more]
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Splinters of the Wyld

Splinters of the Wyld


Sometimes writers write too much. The Compass of Terrestrial Directions, Vol. II—The Wyld offers many locations, people and creatures for Exalted games, but the writers produced quite a bit more than we expected. It seemed a shame just to throw the excess material away, though. Then, over time, other books ended up with little scraps and fragments of Wyld lore, and those seemed too cool...   [click here for more]
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The Mandate of Heaven

The Mandate of Heaven


The Mandate of Heaven allows Storytellers and players alike to dive into affairs of state within the larger political structure of Creation, so that players' Exalts might guide their nations against the machinations of the world's great powers. Gain or lose power, absorb other dominions, conduct war or peace -- it is all made possible in here. A sourcebook for Exalted (previously...   [click here for more]
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The Broken-Winged Crane

The Broken-Winged Crane


Bestowed with all the hopes of Hell, the Green Sun Princes are the newly anointed champions of the Yozis. Already the Princes begin to come into their own, demonstrating a wide array of terrible powers, some not glimpsed in Creation since the Primordial War... and some never seen before at all. But with all the might of a stolen Solar Exaltation at their fingertips, what need have the Infernals for...   [click here for more]
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Thousand Correct Actions

Thousand Correct Actions


This abridged version of The Thousand Correct Actions of the Upright Soldier contains wisdom sufficient for the enlisted or conscripted mortal soldier, distilling the Five Elemental Wisdoms of the martial era in which it was originally recorded. It is the responsibility of every soldier who owns one to study his Thousand Correct Actions daily. Copies of the Thousand Correct Actions that...   [click here for more]
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Order of Reason

Order of Reason


Slay the Dragons of Ignorance and Fear Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are many enemies in the night, and the worst of them may hide within the Order of Reason itself! Build Castles of Strength and Wisdom While...   [click here for more]
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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power. Would you...   [click here for more]
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Masters of Jade

Masters of Jade


Merchant princes and trader kings, masters of jade and emperor thieves; salesmen born with the trick of selling fire to the gods; genius tacticians and profiteers, hailed by the Fair Folk for their treachery; the Guild is the greatest roll of mortal merchants the world has ever known. For seven centuries the Guild has dealt in coins, chains, spells, and souls, confounding even the might of the Realm—what...   [click here for more]
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Penance by Firelight

Penance by Firelight


Enter the Dark Medieval world Much needs to be done. The War of Princes thunders between the undead lords of the night. The werewolves war on each other for land and power, and lash out at the Leeches who dare to venture too close to their ancestral homes., The wizards hunger for knowledge and power, while the church tries - ostensibly - to save the souls of the mortals caught in the...   [click here for more]
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Artisans Handbook

Artisans Handbook


Fantastic Dreams Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great machines, fantastic vehicles and awe-inspiring weaponry. Fantastic Creations This book details...   [click here for more]
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Crusade Lore

Crusade Lore


Voices in the Night... Mages are only the tip of the blade in the Dark Fantastic world. Powerful mortals, vampiric conspirators, howling ghosts and angry fae lurk at the fringes of twilight. As the candles gutter and the shadows rise, you may want some assistance in your Sorcerers Crusade chronicle. You need not stand alone. Hide Secrets and Illuminations Crusade Lore is the...   [click here for more]
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Contagion of Law

Contagion of Law


Gethamane, a city buried under stone and ice, has been the target of evil entities for centuries. Ancient beings lie entombed in the deepest recesses of its tunnels, marauding predators claim the flesh of anyone foolish enough to seek the treasures below, the gods spread their centuries-fostered insanity, and now even Deathlords seek to control this refuge of civilization in the vastness of the North....   [click here for more]
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Daughter of Nexus (Exalted)

Daughter of Nexus (Exalted)


Nexus: jewel of the Scavenger Lands. In the city of Nexus, a god-blood is about to become more important than the Emissary himself. With powers both mortal and immortal seeking her, what’s a lonely little child of the past to do? Will she find hope in the arms of the circle, or suffer a long, slow descent into death’s cool embrace? When all is said and done, what stories will she tell...   [click here for more]
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Disease of an Evil Conscience (Exalted)

Disease of an Evil Conscience (Exalted)


Contagion. Plague. Survival. Out in the Scavenger Lands life is difficult, and compassion can seem like a dangerously unaffordable luxury. But despite the propaganda you might hear in the Realm about the savagery of those beyond the Threshold, most of the folk who call the Confederation of Rivers their home consider themselves good people. But what happens when the imperative to survive challenges...   [click here for more]
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The Fear-Maker's Promise (Changeling: The Lost)

The Fear-Maker's Promise (Changeling: The Lost)


This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie...   [click here for more]
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The Patchwork Scroll

The Patchwork Scroll


In Creation, everything has power   Sometimes, Exalted writers produced quite a bit more than they expected. Over time, little scraps and fragments of materials and rules built up, and they seemed too cool to leave in the oblivion of a computer trash bin. Before we knew it, we had a lot of pieces with no home, and it seemed a shame just to throw the excess material away. So we decided...   [click here for more]
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Chicago Workings (World of Darkness)

Chicago Workings (World of Darkness)


To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm When a new neighbor moves into the characters'...   [click here for more]
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Infernalism: The Path of Screams

Infernalism: The Path of Screams


The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters. This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned. Infernalism: The Path of Screams includes:...   [click here for more]
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Castles and Covenants

Castles and Covenants


Not Storm, Nor Steel, Nor Sorcerers Power In the Dark Fantastic age, a sorcerers home literally is his castle. From the storm-blasted halls of mighty Doissetep to the craggy reaches of Portus Cruis, from the wagons of the Lickspittle Players to the ornate majesty of the White Tower of Langudoc, the Awakened cast their spells, gather their minions and secure their power. Shall Breach These Walls...   [click here for more]
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The Swashbuckler's Handbook

The Swashbuckler's Handbook


A Lot of Daring... To the Devil with the Dark Ages! This is an age of flash and flamboyance, where a swift blade and a quick wit can work wonders. Leave muddy battlefields to the crows! Mingling with courtesans and artists, philosophers and princes is far more comfortable... but no less deadly! A Bit of Luck... Machiavelli wasn't kidding, Poisoned cups and venom'd words epitomize...   [click here for more]
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Caste Book: Dawn

Caste Book: Dawn


The Champions of Unconquered Sun Elemental forces of destruction, the Dawn Caste of the Solar Exalted are the mailed right fist of the Unconquered Sun. Yet these peerless warriors are not mere bloodthirsty killers. With their mighty war-arts and terrible visages, the Dawn Caste brings the light of the Unconquered Sun into the dark places. Know fear, you who would stand against the...   [click here for more]
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Caste Book: Night

Caste Book: Night


The Assassins of Unconquered Sun Thieves, tricksters and deadly killers, the Night Caste of the Solar Exalted are the wickedly cunning spies of the Unconquered Sun. Yet these shadowy avengers are more than mere cutthroats. With their dark powers and incredible skills, the Night Caste is a silent force for righteousness. Those who would scheme to evade the power of the sun should fear,...   [click here for more]
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Caste Book: Twilight

Caste Book: Twilight


The Savants of Unconquered Sun Craftsmen and cunning men, these are the meddling sorcerer-servants of the Unconquered Sun. Yet the Twilight Caste is more than mere magicians and scholars. These Exalted form a mighty force for enlightenment in a benighted world. Those who would trick the masses and lock away wisdom should fear, for these savants have come to deliver knowledge to the...   [click here for more]
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Caste Book: Zenith

Caste Book: Zenith


The Prophets of Unconquered Sun Spiritual pilgrims, the Zenith Caste of the Solar Exalted are the hands and voice of the Unconquered Sun. Yet these stalwart heroes are more than mere priests and propagandists. With their crusading hearts and invincible strength, the Zenith Caste is amighty force for righteousness in the world. Those who would make it a place of misery and pain should...   [click here for more]
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Scavenger Sons

Scavenger Sons


Born from the Horror of the They crawled from the ruins of the First Realm and carved themselves a place amid the rubble. When the army of the Realm arrived demanding tribute, the would-be overlords were given the only response such an insult deserved a sound thrashing. Since then, the Realm has coveted the Scavenger Lands and their caches of First-Age relics. The Scavenger Lands...   [click here for more]
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Tribebook: Wendigo (Revised Edition)

Tribebook: Wendigo (Revised Edition)


Hearts of Ice Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path. The Wolves of Winter The Revised Tribebook series closes not with...   [click here for more]
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Witches and Pagans

Witches and Pagans


Cauldron Fires Burn Bright Once every month, when the moon is full, they meet to honor the Old Gods. Some meet in deep forests, others within circles of standing stones. Some whisper the names of their gods while others shout defiantly. They are the hidden children of the Old Ones, those who walk the left-hand path, and their magick is ancient. These outcasts stand at the edge of...   [click here for more]
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Exalted Storytellers Companion

Exalted Storytellers Companion


True Wisdom Requires Knowledge The world of Exalted is a treacherous one, and the Threshold teems with danger. It springs from the alien might of spirits and the machinations of the Dragon-Blooded, from the raw power of elementals and the ancient fury of the Lunar Exalted. Whatever road the newly reborn Solar Exalted walk, they face many challenges. True Strength Requires Wisdom...   [click here for more]
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Inanimae: The Secret Way

Inanimae: The Secret Way


Even Stones May Dream During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret...   [click here for more]
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Games of Divinity

Games of Divinity


The Paw of the Little Gods is Vast From the farthest reaches of the Elemental Poles to the heartland of the Realm, the world of Exalted teems with spirits, elementals and demons. Some still serve the Celestial Bureaucracy or are held in check by the Immaculate Order. Where the powers that restrain them are weak, the little gods rule men as princes, and their demands for worship and...   [click here for more]
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Savage Seas

Savage Seas


The Life of a Sailor is Jade and Glory The seas of Creation are a great road on which the riches of a hundred nations and the Realm itself travel. Yet they are also a place of grave danger, full of pirates, reefs and alien and unpredictable spirits of the waves. Many seek their fortunes there but few survive to enjoy them. His Death Is Blood in the Wine-Dark Sea...   [click here for more]
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Caine's Chosen: The Black Hand

Caine's Chosen: The Black Hand


WARRIORS FOR THE SWORD OF CAINE Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve...   [click here for more]
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Caste Book: Eclipse

Caste Book: Eclipse


The Ambassadors of the Unconquered Sun Travelers, diplomats and spies, the Eclipse Castes of the Solar Exalted are the emissaries of the Solar Tribe. Yet, these far-ranging wayfarers are more than just negotiators and merchants. With its understanding of human nature and its skills at the bargaining table, the Eclipse Caste serves as the key advisor to the more militant castes. The...   [click here for more]
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Ruins of Rathess

Ruins of Rathess


Ruins of the Dragon Kings They teem with terrible predatory lizards, poisonous plants and hobgoblins. Yet men come to the ruins of Rathess, the last, great city of the Dragon-Kings, to hunt among its tumbled towers for trinkets of power. This is the fallen capital of a race of god-lizards that were old when man was young. To those who can uncover its secrets, Rathess is a fortress...   [click here for more]
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Sorcerers Crusade Companion

Sorcerers Crusade Companion


An Era of Change The Renaissance: an age of new ideas and amazing wonders. Events, cultures and customs change as fast as the wind blows in this exciting era of invention and adventure. New ideas ride these winds, and only mages and the well-informed can hope to keep pace in this ever-changing world. A Look to the Past This hefty book offers an intense look at the Dark Fantastic world of...   [click here for more]
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