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 Hottest Modern, Sourcebooks, PDF from White Wolf

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Mage: The Awakening Demo Part 1

Mage: The Awakening Demo Part 1


ENnie Nominee Best Free Product or Web Enhancement Gloria Mundi Gazing Into You The first scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to...   [click here for more]
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Mage: The Awakening Demo Part 2

Mage: The Awakening Demo Part 2


Gloria Mundi

Driving Angry The second scenario in an eight-part chronicle which will be released here on DriveThruRPG. The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened. Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's

...   [click here for more]
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Mind's Eye Theatre: The Awakening

Mind's Eye Theatre: The Awakening


The Power to Remake the World You were a normal person before you Awoke to the infinite possibilities of reality. Your life was turned upside down when you carved your secret name into the mystical Watchtower, but now you hold the power to remake the world, the power of true magic. The mysteries of the universe are unveiled before your eyes. You are a mage now. You can do anything. And you...   [click here for more]
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Legacies: The Sublime

Legacies: The Sublime


"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe...   [click here for more]
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Sanctum & Sigil

Sanctum & Sigil


"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that...   [click here for more]
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Tome of the Watchtowers: A Guide to Paths

Tome of the Watchtowers: A Guide to Paths


Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright: the power of magic. A Guide to Paths for Mage: The Awakening™ • Details on the histories, practices and societies of...   [click here for more]
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Tome of the Mysteries

Tome of the Mysteries


"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so...   [click here for more]
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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret -...   [click here for more]
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Reign of the Exarchs

Reign of the Exarchs


"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This...   [click here for more]
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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [click here for more]
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Ascension

Ascension


The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained...   [click here for more]
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Ascension's Right Hand

Ascension's Right Hand


I'll Stand Beside You Custos are boon companions, the acolytes, familiars, servants and sidekicks who follow mages on the mystick pursuits. Though unversed in the arts of True Magick, custos form a valuable part of mage society. These followers are more than simple "allies" - they ofter spell the difference between survival and damnation! Though Heaven and Hell May Rise Against...   [click here for more]
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Axis Mundi: The Book of Spirits

Axis Mundi: The Book of Spirits


Under the World Tree Axis Mundi. The World Tree. The spiritual center of the world. The Garou know it well, for they must place themselves at the Tree, the center of creation, to work their rituals. And in the branches and among the roots, the spirits await, ready to assist those who speak the right words... or to punish those who walk the wrong path. The Unseen Hosts Gather Axis...   [click here for more]
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Bitter Road

Bitter Road


The Road to Ascension Is Long A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, but is...   [click here for more]
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Blood Red + Ash Gray (Vampire: The Requiem)

Blood Red + Ash Gray (Vampire: The Requiem)


This story about consequences, murder, lies, and the ethics of guilt pits players against the tangled motives of vengeful vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you’re guilty of the crime she’s avenging? Will you hold onto your Humanity by accepting punishment or use your own sins for personal gain in the Danse...   [click here for more]
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Blood Treachery

Blood Treachery


Awash in Blood Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning...   [click here for more]
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Blue Dragon, White Tiger

Blue Dragon, White Tiger


Welcome to Hong Kong movie magic, where heroes eat bullets for breakfast and villains are one-person armies. Expanding on the core HKAT! RPG, this sourcebook focuses on the magic, religion, and high-flying martial arts movies that made wuxia popular across the world. With influences ranging from movie classics like "Crouching Tiger, Hidden Dragon" to authentic Chinese Mythology,...   [click here for more]
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Book of Chantries

Book of Chantries


Darkness Lives in Lands Beyond... ...the corridors of Doissetep or the steaming jungles of Moreauvia, where mages ply their trade. In custom-built Horizon Realms, these wizards build Chantries, strongholds of their might and monuments to their vanity. Bearers of the Light Beware! Intrigue and betrayal, madness and hubris, greet visitors to these hidden lands. The Path to Ascencsion takes...   [click here for more]
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Book of Crafts: Whispers of Dissent

Book of Crafts: Whispers of Dissent


Walking Secrets... Once, I met a Chinese woman with hobbled feet and ancient eyes. Once, I fought a knight whose armor shone like burnished light. In the streets of Cairo, sharp-toothed men gnaw sinners' bones; in Haitian midnights, the Loa dance. Not all magi go to war, my young friend. Many dwell in the Titans' shade, the shadows of shadows. These so-called "Orphans"...   [click here for more]
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Book of Lost Dreams

Book of Lost Dreams


This book offers new Arts and other lost information on the fae, as well as complete crossover rules for introducing Changeling to any Storyteller chronicle....   [click here for more]
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Book of Lost Houses: The Second Coming

Book of Lost Houses: The Second Coming


Old Dreams Die The dreams of Concordia lie broken in the wake of the High King's disappearance. For commoner and noble fae alike, anarchy spreads across the land and threatens the very changeling world. Yet those who believe that the worst has transpired now recognize a new threat: The gates of Arcadia swing wide once again. New Nightmares Begin The five sidhe houses left behind in Arcadia return...   [click here for more]
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Book of Madness: Whispers Without, Chaos Within

Book of Madness: Whispers Without, Chaos Within


The Darkness has Teeth Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters Marauders, the Foot-Soldiers of Chaos Demons, the Renders of Souls Paradox Spirits, the Mage's Bane Umbrood, the Living Mysteries What are they? Why are they? Can we stand against...   [click here for more]
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Book of Shadows: the Mage Players Guide

Book of Shadows: the Mage Players Guide


By My Will, So It Is Done! "We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks. "Now if we could only cooperate, we'd be in business!" - Porthos, Drui'shi Master of the Order of Hermes Magickal Lore of the Ages A Book of Shadows is a journal of the Path,...   [click here for more]
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Book of Storyteller Secrets

Book of Storyteller Secrets


A 64 page sourcebook with a Changeling:The Dreaming storytellers screen. The Book of Storytellers Secrets offers new material to enliven and enrich the world of changelings. Learn the secrets of creating paths and uncover new Bunk and Nightmares....   [click here for more]
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Changeling Players Kit

Changeling Players Kit


This kit includes a 15 page full color section containing additional guidelines for using Bunks in your Changeling game, as well as a listing of new Bunks specifically designed for each kith. These additional rules are provided to help clarify the rules provided in the Changeling rulebook, as well as to offer some alternative methods for using the Bunk system. This booklet is divided into two sections,...   [click here for more]
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Chaos Factor

Chaos Factor


Samual Haight, arch-enemy of all Garou and target of the Verbena, has latched onto a secret that could begin Gehenna. All over the World of Darkness, mages, Kindred, Garou rush to intercept him. Some would kill him. Others would maim him... This is a multi-level crossover for Vampire, Werewolf, and Mage and includes a sourcebook for Mexico City, backwater of the Technocracy and headquarters of the...   [click here for more]
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Cold Hands, Dark Hearts

Cold Hands, Dark Hearts


Cold Hands, Dark Hearts is a gothic horror setting for BESM in which the players take the roles of the supernatural monsters rather than the victims. Sound familiar? Think again -- this is an anime game, after all! Bakemono shapeshifters, magical oni, immortal mummies, and powerful sorcerors search the world for the lost seven seals. Only after they are recovered can the seven daemon lords...   [click here for more]
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Convention Book: Iteration X

Convention Book: Iteration X


MAN OR MACHINE? Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible...   [click here for more]
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Convention Book: N.W.O [Redacted] Preview

Convention Book: N.W.O [Redacted] Preview


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
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Dead Magic

Dead Magic


Centuries of Magic Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for mages today?...   [click here for more]
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Dead Magic II Secrets and Survivors

Dead Magic II Secrets and Survivors


Hidden in Obscurity... Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn from it......   [click here for more]
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Denizens of the Dreaming

Denizens of the Dreaming


Born of Nightmare and Hidden Desires Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same. Dare the...   [click here for more]
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Destiny's Price

Destiny's Price


The Test The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me." "At what price such power?" asked Siehchang. And again: "At what price...   [click here for more]
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Digital Web

Digital Web


Silken Threads of Thought... Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakened, this unexplored Realm of living thought forms the newest frontier in the Ascension War. Weave Tapestries of Reality The Traditions, Nephandi and Technocracy wage a covert war for...   [click here for more]
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Digital Web 2.0

Digital Web 2.0


Welcome to the Web Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your chance to take a tour. There...   [click here for more]
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Dragons of the East

Dragons of the East


With Words of Thunder Shinto priests. Shaolin monks. Ninja clans. Confucian sages. Hindu fakirs. Asia is a great dragon, slumbering as it awaits the turning of the age. Long have the people of Asia known magical secrets. Through the mists of shrouded legends, they have witnessed the powers of spirits, dragons, feng shui and chi energy. We Shake the Pillars of Heaven! Here Mage players...   [click here for more]
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Dreams and Nightmares

Dreams and Nightmares


This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming. Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements...   [click here for more]
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Fallen Tower: Las Vegas

Fallen Tower: Las Vegas


Against the Odds The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all...   [click here for more]
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Fool's Luck: the Way of the Commoner

Fool's Luck: the Way of the Commoner


Dreams of the Future Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands...   [click here for more]
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Forged by Dragon's Fire

Forged by Dragon's Fire


Relics of Legendry and Infamy From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be...   [click here for more]
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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. Ascension to which humanity may strive....   [click here for more]
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Halls of the Arcanum

Halls of the Arcanum


This book explores the history, beliefs, methods and suspicious of mortals who probe secrets best left alone. Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc. ...   [click here for more]
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Hidden Lore

Hidden Lore


From our Archives... to your table: a pack of mystick goodies. ​A Storyteller's work is never done. A few helpful charts, secrets and reference sheets, however, can make his (or her) life a whole lot easier. All the charts you need for your Mage chronicle can be found within this fold-out screen including: combat tables, easy reference Sphere sheets, character creation steps and more. Meanwhile,...   [click here for more]
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Horizon: the Stronghold of Hope

Horizon: the Stronghold of Hope


As the Mythic Ages fell, a group of magi convened to create a monumental Realm, Horizon. This detailed sourcebook contains the Nodes, geography, politics, celebrities and ecology of this matchless place, plus new rules for arch-magi. ...   [click here for more]
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Hot Rods and Gun Bunnies

Hot Rods and Gun Bunnies


Hot Rods and Gun Bunnies - the ideal supplement for running Big Eyes, Small Mouth campaign adventures within the "guys-with-cars and girls-with-guns" Japanese anime and Hong Kong action film genre. Specific genre character types include police officers, army personnel, bounty hunters, skip tracers, drivers, pilots, government agents, hackers, private detectives, thieves,...   [click here for more]
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Immortal Eyes: Court of all Kings

Immortal Eyes: Court of all Kings


The Emerald Isle Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores. Quest's End The Immortal Eyes trilogy has spanned the globe, from San Francisco,...   [click here for more]
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Immortal Eyes: Shadows on the Hill

Immortal Eyes: Shadows on the Hill


The Magical Islands Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keeping their...   [click here for more]
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Immortal Eyes: The Toybox

Immortal Eyes: The Toybox


The Shining City! Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City. The Elusive Eyes... The first part of the Immortal Eyes trilogy. The Toybox, picks up where...   [click here for more]
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Infinite Tapestry

Infinite Tapestry


The Place of Dead Roads Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Even the Masters...   [click here for more]
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