Whether thanks to musical magic or an understanding of social psychology, the bard can encourage her friends and help them work better together. But the bard doesn't have to actually sing in order to encourage his friends to co-operate. He can also use humour or satire; hope or sorrow; or even bold and decisive movement.
... [click here for more]
The cohort is a round, full non-player character, with motivation and personality, but unlike most other NPCs, he remains with the party all the time. The cohort is under the control of a specific player, and in terms of the rules, he is an extension of that player’s character – he only exists because the character has an ability that says so.
Why would a person with their own personality... [click here for more]
The party enters an inn. Now the players will probably be expecting one of two things: finding clues to advance the plot, or a chance to rest and renew resources. It’s all good and well, but sometimes these things are done with one or two dice rolls, just so we can get out of the inn and back into the “real” adventure. The inn is usually thought of as a place that provide a few needed... [click here for more]
The best stalls in town, only here, only today! The freshest merchandise, still has that juicy smell of something that lay in the sun for three months, until you finally came along and bought it.
Here are a few suggestions for stalls of the kind you can find in villages or small towns. Each offers examples for the types of items offered, the seller, and what can be done with the stall in your game.... [click here for more]
While you were away all sorts of things went wrong. The King was assassinated and the council of merchants now rules the town, your family was banished to the sewers, and that unused magical sword you sold to the item shop is revealed to be cursed and haunted, and now its new owner wishes to take over the world. What can we say, an adventurer’s life is always filled with, well, adventures.
When... [click here for more]