Send us more aliens!
Alien Capsules Book One has write ups on ten aliens ranging from nameless minions to deadly foes to potential allies. Each is ready to bedevil, support of mystify your players. Some can do all three. If your White Star or OSR game needs more extraterrestrials this is the mother lode. Each description includes full game stats for your alien as well as a setting agnostic background... [click here for more]
Aliens Mr. Rico! Zillions of them!
Well ten anyway. Ten more aliens for your OSR space setting, ranging from the aloof Beanpoles to the friendly (if gluttonous) Phrogues. Plague your crew with nanites, intrigue them with the undead Qaptos or let the four limbed Tenebrians give them an itch. The Galavy has a hundred million stars. Start populating them.
Aliens Capsules Book 2 is fully compatible... [click here for more]
They're cheap -and easy! Launches are everywhere, given all the little jobs the big ships won't or can't do. The Orbital Transfer Vehicle of launch or gig or just keg is all over. If you need to move a small cargo quickly and quietly, are starting out on a budget or just want some anonymity get a launch.
Contains rules for the basic OTV and five variants as well as rules for creating modular ships... [click here for more]
Diesel 'bots and aero cars! What's it to you?
Zaonia was a backwater, a primitive agricultural planet of no importance. Everyone knew that except the Zaonians. Building robot wonders with salvaged brains and antigravity fliers with vacuum tubes was one thing, but bucking the system that kept some planets rich and most poor was another thing. The Zaonians merely faced the Galaxy, but the Galaxy faced... [click here for more]