What you don't know can hurt you.
Introduce the paranormal to your World War Two gaming. Men and Monsters Book 1: The Unseen deals with invisible and shadowy threats and allies for the Greatest Generation. The Axis are already unleashing the unnatural on the battlefields. Do the Allies dare to follow?
The Haunted -they're never really alone.
Horlas -invisible monsters that make you doubt your... [click here for more]
World War Two ...
A Special Forces team in Alaska tracks down strange radio transmissions, fearing a Japanese invasion. Instead they are led to a remote island, a strange ship and time torn asunder! This mission module includes maps of a mysterious island, a thriteen deck mysterious derelict ship and full stats for the horrors and wonders included within.
The greatest generation faces horrors... [click here for more]
They call Paragons the Tomorrow People, Space Titans, the Coming Race. Some say they are what humanity will become in a million years. Other say they are our god like ancestors. They are few, and often envoys of hope. The rare one that is evil is the stuff of nightmares.
Stronger than mecha, faster than a missile, able to rend armorplas with their bare hands, and fly. Few people seek to learn anything... [click here for more]