Once the future promised us robot servants, flying cars, and ray guns. Once you could vacation on the canals of Mars or explore the wierd subterranean mushroom forests of the Moon. Once you could have televiewer screens that didn't need a camera, but radar was unheard of, and spaceship navigators worked courses with sliderules.
Dieselpunk in a Nutshell lets you set up just that kind of setting for... [click here for more]
They're cheap -and easy! Launches are everywhere, given all the little jobs the big ships won't or can't do. The Orbital Transfer Vehicle of launch or gig or just keg is all over. If you need to move a small cargo quickly and quietly, are starting out on a budget or just want some anonymity get a launch.
Contains rules for the basic OTV and five variants as well as rules for creating modular ships... [click here for more]
What you don't know can hurt you.
Introduce the paranormal to your World War Two gaming. Men and Monsters Book 1: The Unseen deals with invisible and shadowy threats and allies for the Greatest Generation. The Axis are already unleashing the unnatural on the battlefields. Do the Allies dare to follow?
The Haunted -they're never really alone.
Horlas -invisible monsters that make you doubt your... [click here for more]
Space Opera missions generated with the roll of a few dice!
Space Opera Roll Call is a dice drop table with nefarious villains, their fevered dreams, improbable inventions, defenses, and those who hunt them. It's a quick fun way to make up a colorful antagonist for your space opera games and spur ideas for missions. Or generate a few ideas for writing your own fiction.
So if you're interested in... [click here for more]
They call Paragons the Tomorrow People, Space Titans, the Coming Race. Some say they are what humanity will become in a million years. Other say they are our god like ancestors. They are few, and often envoys of hope. The rare one that is evil is the stuff of nightmares.
Stronger than mecha, faster than a missile, able to rend armorplas with their bare hands, and fly. Few people seek to learn anything... [click here for more]
Send us more aliens!
Alien Capsules Book One has write ups on ten aliens ranging from nameless minions to deadly foes to potential allies. Each is ready to bedevil, support of mystify your players. Some can do all three. If your White Star or OSR game needs more extraterrestrials this is the mother lode. Each description includes full game stats for your alien as well as a setting agnostic background... [click here for more]
Aliens Mr. Rico! Zillions of them!
Well ten anyway. Ten more aliens for your OSR space setting, ranging from the aloof Beanpoles to the friendly (if gluttonous) Phrogues. Plague your crew with nanites, intrigue them with the undead Qaptos or let the four limbed Tenebrians give them an itch. The Galavy has a hundred million stars. Start populating them.
Aliens Capsules Book 2 is fully compatible... [click here for more]
Diesel 'bots and aero cars! What's it to you?
Zaonia was a backwater, a primitive agricultural planet of no importance. Everyone knew that except the Zaonians. Building robot wonders with salvaged brains and antigravity fliers with vacuum tubes was one thing, but bucking the system that kept some planets rich and most poor was another thing. The Zaonians merely faced the Galaxy, but the Galaxy faced... [click here for more]
World War Two ...
A Special Forces team in Alaska tracks down strange radio transmissions, fearing a Japanese invasion. Instead they are led to a remote island, a strange ship and time torn asunder! This mission module includes maps of a mysterious island, a thriteen deck mysterious derelict ship and full stats for the horrors and wonders included within.
The greatest generation faces horrors... [click here for more]