Now for 5E.
The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly... [click here for more]
Fifth Edition Adventures: Knights is Mad Martian Games' first 5E compatible player accessory.
Fifth Edition Adventures: Knights presents the Knight as a character class for your 5E campaigns. It also provides one example order, the Knights of the Realm, for GMs and players to play or use as a basis for creating their own unique orders. ... [click here for more]
The Ice Kingdoms Expansion Volume One: Expanded Bestiary provides seven new creatures drawn from myth, lore, and imagination. These new beasts can be allies or enemies but will always provide new challenges and adventures for the warriors of the Ice Kingdoms.
For more adventures in the Ice Kingdoms see Into the Mournwood, The Lair of the White Wyvern, The Girl With the Demon Tattoos, The Temple of... [click here for more]
The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly sorcerer. The... [click here for more]