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 Hottest Non-Core Books
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Battle of the Bands

Battle of the Bands


An 'adventure' for the High Strung RPG, Battle of the Bands features a high school band in a battle of the bands contest in the mid eighties. They have to win a preliminary round and then the finals to get the big prize, a single released by Capitol Records of their own original songs. Contains pregenerated characters and the setup for eight bands and two venues. Battle of the Bands is a one shot...   [click here for more]
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Blood Games 4 Renaissance+ Tool Box

Blood Games 4 Renaissance+ Tool Box


The Renaissance+ Tool Box brings Blood Games 4 into the past! Filled with new PC species, Paths of Power, Normal Template Trees, Bestiary, and  a new way of creating Chimeras, the Renaissance+ Toolbox lets you kit out a whole new time period! This supplement requires Blood Games 4 to play ...   [click here for more]
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BloodGames 4 - Cradle of Wyrms

BloodGames 4 - Cradle of Wyrms


Cradle of Wyrms is designed to work with the Blood Games 4 core rulebook and the BloodGames 4 Renaissance+ Toolbox to create a complete Traditional Fantasy game experience. Cradle of Wyrms is a setting book, with new species, new Paths of Power, new Template Trees, new Dragon creation rules,and a large expansion of magic. Magic items cam be made to suit, or they can become magic over time and through...   [click here for more]
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BloodGames 4 - Outremer Setting

BloodGames 4 - Outremer Setting


The Outremer Setting is a setting for your Blood Games 4 campaign, with setting specific Association choices, Player Character Species, Paths, Template Trees, Religions, Monsters, and Political information. This setting requires the BloodGames 4 game book, as well as the Renaissance+ Tool Box, to play. ...   [click here for more]
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Cold Space Vehicle Design Guide

Cold Space Vehicle Design Guide


Cold Space Vehicle Design Guide Now you can create your own vehicles for Cold Space. The VDG uses the modify-and-balance method of creating new vehicles from standards used in the StarCluster 2 Weapon Design Guide. Knocking out a new vehicle is a matter of minutes. With the VDG you can adjust the parameters of a vehicle - either one of the stock vehicles supplied or real world vehicles - and by balancing...   [click here for more]
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Fragments of Air And Stone

Fragments of Air And Stone


Flying Mice Games is pleased to release Fragments of Air And Stone, a supplement for Volant that covers colonizing and developing Fragments. A Fragment is any floating stone too small to be a proper skyland, and is usually private property. FoAAS covers how to claim a fragment, clear it of monsters, plant a settlement, and modify it so that it is better suited to the use of the Association which owns...   [click here for more]
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In Harm's Way: StarCluster - Five Ships

In Harm's Way: StarCluster - Five Ships


From the mind of Klaxon Bowley comes five ships for the In Harm's Way: StarCluater RPG.  These are five military ships of the SaVaHuTa Alliance. Each one was built to perform a specific range of missions. Some emloy force, others employ stealth, and others heal wounds: SNSMS Francis Marion is a 750 ton brig. The Marion uses stealth and deception to infiltrate into enemy territory,...   [click here for more]
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StarCluster 3 Five Ships

StarCluster 3 Five Ships


From Klaxon Bowley comes five StarCluster 3 spaceships. These ships are designed to do their particular jobs, and are not just general cargo ships. They are: Petronius - a 10,000 ton mining ship, designed to harvest chunks of moons or asteroids in space, but with space for people to live for years at a time. Includes a 600 ton Scout ship, 100 ton shuttles, and 30 ton escape pods. Kirin...   [click here for more]
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StarCluster 4 - Classic Setting Aliens

StarCluster 4 - Classic Setting Aliens


The Advanced Aliens - those capable of spaceflight - from the Classic StarCluster 2 setting are back! Here are the classic StarCluster 2 setting Aliens - the Guaru, the Uramkup, the Tommu, the Kiskit, and all the rest, all upgraded to StarCluster 4 standards. Also including in depth essays on the Uramkup, the Guaru, and the Kertu-Drua ...   [click here for more]
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StarCluster 4 - Classic StarCluster 2 Setting

StarCluster 4 - Classic StarCluster 2 Setting


StarCluster 1 came out in 2002, StarCluster 2 in 2004, and StarCluster 3 in 2011. This is the original setting from StarCluster 1 and 2, with new StarCluster 4 one page species sheets for Humnas, Sastra, Vantor, and Tagris; the standard humanoids from StarCluster 1, 2, and 3. Now you can run StarCluster 4 in the original, classic StarCluster setting. ...   [click here for more]
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StarCluster 4 - Magazine 1: Social

StarCluster 4 - Magazine 1: Social


For your reading pleasure! StarCluster 3 Magazine 1: Social contains five essays: Brindella's Guide to Active Fashion, Starship Crews, Marriage Customs of the StarCluster, the Diaspora and Cultural Emulation, and Religions of the StarCluster. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Magazine 2: Technology

StarCluster 4 - Magazine 2: Technology


StarCluster 4 Magazine 2 contains eight essays: Overview of Cluster Technology, StarCluster Materials, EM Bottles, Standard Implants, Tech Level 9 Technology, Force Fields, Fusion Propulsion and Energy Productions, and Biotechnology. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Magazine 3: Time And Money

StarCluster 4 - Magazine 3: Time And Money


StarCluster 4 Magazine 3 contains six essays: Brindella's Guide to Commuting, Time Reckoning in the StarCluster, Starship Economics, StarCluster - The Voyage Out, Time Away, and Time Travel. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Out of the Ruins: Helkaraxe

StarCluster 4 - Out of the Ruins: Helkaraxe


Helkaraxe - a supplement for StarCluster 3 - Out of the Ruins Helkaraxe, a bridge of ice from Manwe to Valinor and back, for those who do not have the ships to make it Helkaraxe, A place of utter dark, black on black, shades on shades, where the only light is from stars and stations Helkaraxe, the ultimate freedom and the ultimate opportunity, the ultimate frivolity and the ultimate prison Helkaraxe,...   [click here for more]
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StarCluster 4 - Toolbox 1: Peoples

StarCluster 4 - Toolbox 1: Peoples


StarCluster 4 - Toolbox 1: Peoples is the first in a series of support materials for StarCluster 4 based on tools to help you create your own material. Toolbox 1 covers making new player character types - Aliens and Uplifts, Robots, and Androids and Bioroids. ...   [click here for more]
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StarCluster 4 - Toolbox 2: Setting Tools

StarCluster 4 - Toolbox 2: Setting Tools


StarCluster 4 Toolbox 2: Setting Tools are a set of tools to enable you to create and flesh out your settings for StarCluster 4 games. You can create star systems, worlds, societies, space stations, and companies for your player characters. ...   [click here for more]
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StarCluster 4 - Toolbox 3: Starships

StarCluster 4 - Toolbox 3: Starships


In StarCluster 4 - Toolbox 3, we have a starship creation method, and the two sheets for these starships - a control sheet for running a ship - fuel use, cargo carried, passenger cabins occupied - and a damage sheet for dealing with damage in a way that makes sense - every hit damages some system, and you can see howm much damage each system has. ...   [click here for more]
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Starcluster 4 - Toolbox 4: Engineer's Guide

Starcluster 4 - Toolbox 4: Engineer's Guide


StarCluster 4 Toolbox 4 is a tool designed to let you create and control every system and subsystem of the starships and stations for your StarCluster 4 Game. Unlike Toolbox 3, Toolbox 4 is math heavy and incredibly detailed, but yoou can do whatever you want, at the price of detailed calculations. You can create: Tech Level 7, 8, 9 and 10 ships - not just TL 10 Arbitrary sized...   [click here for more]
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Starcluster 4 - Toolbox 5: Characters

Starcluster 4 - Toolbox 5: Characters


StarCluster 4 Toolbox 5 is a tool box designed to let you mess around with all sorts of character related ideas. Pre-birth augmentation Martial Arts for Characters Make Custom Chargen Template Trees Character Hobbies Cosmetic Implants and More! ...   [click here for more]
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Starcluster 4 - Toolbox 6: Psionics

Starcluster 4 - Toolbox 6: Psionics


StarCluster 4 Toolbox 6 is a tool box designed to let you fundamentally change how Psionics works in your settings so you can own PSI and Magic Define where Psionic Power comes from Decide how much power works for your setting Define how PSI Points work in your setting - Resource pool? Power Rating? Power Limit? How to work with limitations and enhancements to give flavor How to use Opposing...   [click here for more]
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StarCluster 4 - Toolbox 7: Optional Add-Ins

StarCluster 4 - Toolbox 7: Optional Add-Ins


We want you to have this! That's why it's free! Inside you will find 9 new species sheets for rare and interesting species of the Cluster, all about the Second Diaspora from Earth, a case study of an unusual Second Diaspora world, how Jump Routes worke, Long Jumps, from Cluster to Cluster, an assortment of rules to make life easier, and five alternative resolution mechanics to use with StarCluster. ...   [click here for more]
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StarCluster 4 Magazine 4: The Devil In the Details

StarCluster 4 Magazine 4: The Devil In the Details


StarCluster 4 Magazine 4: The Devil In the Details examines the details of spacefight technology, exploring Stacked Drum construction methods, airlocks and docking ports, the inside components of a Jump Drive, what it is like to navigate through a Jump, how scan works and things a scan operator can do, how stealth works in space and different methods of stealthing a ship. and how shields and other...   [click here for more]
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StarCluster 4 Toolkit [BUNDLE]

StarCluster 4 Toolkit [BUNDLE]


This special bundle product contains the following titles. StarCluster 4 - Toolbox 1: Peoples Regular price: $3.50 Bundle price: $2.00 Format: PDF StarCluster 4 - Toolbox 1: Peoples is the first in a series of support materials for StarCluster 4 based on tools to help you create your own material. Toolbox 1 covers making new player character types - Aliens and...   [click here for more]
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Uramkup

Uramkup


Being a close overview of the Uramkup species, covering morphology, genetics, courtship and sexual practices, customs and taboos, economics, art and architecture, communication, warfare, religion, and modern developments. Uramkup are completely honest, and skeptical of humans because of it. They are very unlike us, with four sexes and fused larvae, and a technological development equal to humanity....   [click here for more]
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  Strange Tales of Songling