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Cold Space Vehicle Design Guide

Cold Space Vehicle Design Guide


Cold Space Vehicle Design Guide Now you can create your own vehicles for Cold Space. The VDG uses the modify-and-balance method of creating new vehicles from standards used in the StarCluster 2 Weapon Design Guide. Knocking out a new vehicle is a matter of minutes. With the VDG you can adjust the parameters of a vehicle - either one of the stock vehicles supplied or real world vehicles - and by balancing...   [click here for more]
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In Harm's Way: StarCluster - Five Ships

In Harm's Way: StarCluster - Five Ships


From the mind of Klaxon Bowley comes five ships for the In Harm's Way: StarCluater RPG. These are five military ships of the SaVaHuTa Alliance. Each one was built to perform a specific range of missions. Some emloy force, others employ stealth, and others heal wounds: SNSMS Francis Marion is a 750 ton brig. The Marion uses stealth and deception to infiltrate into enemy territory,...   [click here for more]
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StarCluster 3 Five Ships

StarCluster 3 Five Ships


From Klaxon Bowley comes five StarCluster 3 spaceships. These ships are designed to do their particular jobs, and are not just general cargo ships. They are: Petronius - a 10,000 ton mining ship, designed to harvest chunks of moons or asteroids in space, but with space for people to live for years at a time. Includes a 600 ton Scout ship, 100 ton shuttles, and 30 ton escape pods. Kirin...   [click here for more]
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StarCluster 4 - Classic Setting Aliens

StarCluster 4 - Classic Setting Aliens


The Advanced Aliens - those capable of spaceflight - from the Classic StarCluster 2 setting are back! Here are the classic StarCluster 2 setting Aliens - the Guaru, the Uramkup, the Tommu, the Kiskit, and all the rest, all upgraded to StarCluster 4 standards. Also including in depth essays on the Uramkup, the Guaru, and the Kertu-Drua ...   [click here for more]
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StarCluster 4 - Classic StarCluster 2 Setting

StarCluster 4 - Classic StarCluster 2 Setting


StarCluster 1 came out in 2002, StarCluster 2 in 2004, and StarCluster 3 in 2011. This is the original setting from StarCluster 1 and 2, with new StarCluster 4 one page species sheets for Humnas, Sastra, Vantor, and Tagris; the standard humanoids from StarCluster 1, 2, and 3. Now you can run StarCluster 4 in the original, classic StarCluster setting. ...   [click here for more]
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StarCluster 4 - Magazine 1: Social

StarCluster 4 - Magazine 1: Social


For your reading pleasure! StarCluster 3 Magazine 1: Social contains five essays: Brindella's Guide to Active Fashion, Starship Crews, Marriage Customs of the StarCluster, the Diaspora and Cultural Emulation, and Religions of the StarCluster. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Magazine 2: Technology

StarCluster 4 - Magazine 2: Technology


StarCluster 4 Magazine 2 contains eight essays: Overview of Cluster Technology, StarCluster Materials, EM Bottles, Standard Implants, Tech Level 9 Technology, Force Fields, Fusion Propulsion and Energy Productions, and Biotechnology. Go into the new StarCluster in DEPTH! ...   [click here for more]
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StarCluster 4 - Toolbox 1: Peoples

StarCluster 4 - Toolbox 1: Peoples


StarCluster 4 - Toolbox 1: Peoples is the first in a series of support materials for StarCluster 4 based on tools to help you create your own material. Toolbox 1 covers making new player character types - Aliens and Uplifts, Robots, and Androids and Bioroids. ...   [click here for more]
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StarCluster 4 - Toolbox 2: Setting Tools

StarCluster 4 - Toolbox 2: Setting Tools


StarCluster 4 Toolbox 2: Setting Tools are a set of tools to enable you to create and flesh out your settings for StarCluster 4 games. You can create star systems, worlds, societies, space stations, and companies for your player characters. ...   [click here for more]
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StarCluster 4 - Toolbox 3: Starships

StarCluster 4 - Toolbox 3: Starships


In StarCluster 4 - Toolbox 3, we have a starship creation method, and the two sheets for these starships - a control sheet for running a ship - fuel use, cargo carried, passenger cabins occupied - and a damage sheet for dealing with damage in a way that makes sense - every hit damages some system, and you can see howm much damage each system has. ...   [click here for more]
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Starcluster 4 - Toolbox 4: Engineer's Guide

Starcluster 4 - Toolbox 4: Engineer's Guide


StarCluster 4 Toolbox 4 is a tool designed to let you create and control every system and subsystem of the starships and stations for your StarCluster 4 Game. Unlike Toolbox 3, Toolbox 4 is math heavy and incredibly detailed, but yoou can do whatever you want, at the price of detailed calculations. You can create: Tech Level 7, 8, 9 and 10 ships - not just TL 10 Arbitrary sized...   [click here for more]
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Starcluster 4 - Toolbox 5: Characters

Starcluster 4 - Toolbox 5: Characters


StarCluster 4 Toolbox 5 is a tool box designed to let you mess around with all sorts of character related ideas. Pre-birth augmentation Martial Arts for Characters Make Custom Chargen Template Trees Character Hobbies Cosmetic Implants and More! ...   [click here for more]
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Uramkup

Uramkup


Being a close overview of the Uramkup species, covering morphology, genetics, courtship and sexual practices, customs and taboos, economics, art and architecture, communication, warfare, religion, and modern developments. Uramkup are completely honest, and skeptical of humans because of it. They are very unlike us, with four sexes and fused larvae, and a technological development equal to humanity....   [click here for more]
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