AWESOME COSMIC POWER! Take your Champions game to the stars - and beyond! - with Galactic Champions, a sourcebook covering the high-powered, hard-hitting heroes who protect entire galaxies and realities. Galactic Champions heroes are cosimically powerful, with abilities that dwarf those of standard superheoes... but the villains they fight are just as... [click here for more]
THRILLING PULP ADVENTURE!
The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era! Pulp Hero discusses and describes the Pulp genre for gaming, covering everything from masked crimefighters, to globetrotting... [click here for more]
Among the greatest threats facing the world in the early twenty-first century is a Chinese sorcerer said by some to have been alive for millennia. Enigmatic, possessing enough power to hold the Chinese government and its vaunted Tiger Squad at bay, and said to have designs to rule all of Earth, Dr. Yin Wu has launched several schemes of conquest in the past, only to be narrowly thwarted by superheroes.... [click here for more]
No matter what genre you choose or setting you use for your HERO System campaign, one constant is Skills. Virtually every character, from the most powerful superhero to the weakest peasant, has at least a few Skills, and some characters depend on them every adventure to get things done and keep themselves alive. The Ultimate Skill is... [click here for more]
Like its predecessors (The Book Of The Destroyer and The Book Of The Machine), The Book Of The Empress is an in-depth look at one of the major supervillains of the Champions Universe: Istvatha V’han, the Empress of a Billion Dimensions. Ruler of an empire that encompasses much of the Multiverse, she now has her sights set on the greatest prize of all: Champions Universe Earth!
The... [click here for more]
Adventures In Monster Hunting features six scenarios for the MHI RPG. Each of them is relatively simple and straightforward, perfect for new GMs and players to cut their teeth on but still plenty of fun for experienced GMs and players. They are:
>The New Kids In Town, in which the PCs go into the field for the first time and find themselves taking on a nest of wererats
>Gimme That Old One... [click here for more]