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Aftermath! Sydney: The Wilderness Campaign

Aftermath! Sydney: The Wilderness Campaign


  The Wilderness Campaign SYDNEY: THE WILDERNESS CAMPAIGN is designed as a campaign introduction to an AFTERMATH!tm world. Although part of a campaign set in Sydney, Australia, the information and ideas presented herein can easily be used in any campaign. The setting is the city of Sydney in New South Wales. The time is approximately one hundred years after the collapse of civilization....   [click here for more]
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Space Opera: Agents of Rebellion

Space Opera: Agents of Rebellion


As the Underground Alliance readies itself for rebellion against the repressive Korellian rulers of the CSA Sector, the Player-Characters find themselves recruited as agents by the Underground. AGENTS OF REBELLION is actually a connected series of independent adventures in the service of the rebel cause. Missions lead the adventurers to rescue an important scientist from the Colonial Police, raid...   [click here for more]
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Space Opera: Casino Galactica

Space Opera: Casino Galactica


A complete adventure setting outlining an entire luxury resort complex with hotel, casino, entertainment facilities, shops, and sports related facilities on the grounds. Descriptions of non-player characters fill out the Casino Galactica complex as these account for the notable members of the resort staff and even notable guests currently at the resort. Several scenario outlines are provided to assist...   [click here for more]
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Space Opera: Martigan Belt

Space Opera: Martigan Belt


------ UNDER----ACK----ENS--AIL----THINK-WE------P--CRY---LS--------------------------SABO--GE--------- This is the content of the static-garbled message received by the Janus Mining Company from one of their mining vessels in the Asteroid Belt. Your team of specialists has been assembled by all companies on Martigan 111 to determine what happened to the vessel and whether â€Ãâ€⊃1;Å“sabotage'...   [click here for more]
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SwordbeareR: Dwarven Halls

SwordbeareR: Dwarven Halls


DWARVEN HALLS presents a full campaign setting for the SWORDBEARER adventure gaming system. The information included in this book could also be applied to almost any fantasy role playing game system. Presented herein are: The entire Valt Aszen region, including locations of the major Dwarven strongholds, the nearest human settlements, terrain, and the dangers of goblin raids, etc. A detailed look...   [click here for more]
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Aftermath! Adventure K1: The Empire of Karo

Aftermath! Adventure K1: The Empire of Karo


Aftermath! Adventure K1: The Empire of Karo ...   [click here for more]
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Privateers and Gentlemen: Decision at Djerba

Privateers and Gentlemen: Decision at Djerba


This package contains the PRIVATEERS AND GENTLEMEN campaign around the Barbary city of Djerba on the North African Coast. Player-Characters must deal with a major French force that has broken the British blockade of French ports, the French garrison at Djerba, and the danger of he French squadron in Djerba harbor making a sortie or being joined by the French Mediterranean fleet. At stake is the British...   [click here for more]
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Probe NCG 8436

Probe NCG 8436


Probe NCG 8436 - a Survey and Contact mission. ...   [click here for more]
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Space Opera: Fasolt in Peril

Space Opera: Fasolt in Peril


A two part adventure which leads off with having to deal with the terrorist/hijackers of a Fasolt Class passenger liner who have successfully captured an important scientist under the protection of the player characters. ...   [click here for more]
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Wild West RPG: Trouble on Widow's Peak

Wild West RPG: Trouble on Widow's Peak


Wild West RPG - roleplaying in the classic Wild West. This is the first adventure for the Wild West RPG. ...   [click here for more]
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Alone into the Night

Alone into the Night


Alone Into the Night is a book of three short scenarios for play by a Gamemaster and one hero using the Villains and Vigilantes rules system. All three scenarios are best suited to a modern day campaign, but are quite adaptable and could be set in virtually any time period that the GM's campaign might be set in. Among the adventures there are varying levels of difficulty which make them suitable for...   [click here for more]
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Assassin

Assassin


Here's a fantastic adventure for the Villains and Vigilantesgame system. Who is out to kill a United States Senator? And why? Can the heroes stop the assassination and learn what is really behind Senator Bennett?! There's more to it than meets the eyes in this action-packed adventure for 3-5 Superheroes. ...   [click here for more]
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Battle Above the Earth

Battle Above the Earth


"When I first found Battle Above the Earth in my mailbox last year, Jeff Dee (boy Rembrandt and V&V co-author) and myself had been discussing ideas for a new wave of V&V adventures, that while still reflecting a reckless, fast-paced, comic book style would cover a wider range of settings, giving GMs more material that they could use in their campaigns and even containing optional rules variants...   [click here for more]
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Dawn of the Devil

Dawn of the Devil


This book contains an adventure for the Villains and Vigilantes superhero role-playing game. In this adventure, more than any adventure so far published, will the actions of the players and the story of the adventure affect the Gamemaster's game continuity. In this adventure the players will face an army more powerful than anything imaginable, see the Earth destroyed, and be confronted with the fact...   [click here for more]
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Deadly Coins

Deadly Coins


THE POWERS OF DR. REMOUX A death on campus causes concern among the students and faculty alike. A dark shadow stalks the collegiate nights and the police seem baffled. Is there a connection? The daredevils find action and mystery behind ivy covered walls. BRING IT BACK ALIVE! A contract from a mysterious millionaire is a ticket for adventure in far places. Double-dealing, danger and...   [click here for more]
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Devil's Domain

Devil's Domain


Unless the players live under a rock with no communication with the outside world, they'll be aware of the incredible events of the past five days. It all began with what at first appeared to be a tropical storm forming off the east coast of Florida. But meteorologists were puzzled by the speed at which it was growing, and it soon became clear that it was an entirely new phenomena and not an atmospheric...   [click here for more]
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Enter the Dragon's Claw: HONOR

Enter the Dragon's Claw: HONOR


In light of the recent surge of interest in Japanese based stories in comics these days, specifically those based upon Ninja, it seemed in due time that such an adventure be added to the Villains and Vigilantes line of products. This adventure pack was designed around a group of characters ranging from third to seventh level and four to six in number. Of course, increasing or decreasing the powers...   [click here for more]
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For the Greater Good

For the Greater Good


Welcome to what is easily the most controversial of the twenty-some odd Villains and Vigilantes adventures currently in print. For the Greater Good will no doubt anger and upset many people who read it. That is precisely why I approved it for V&V; and that is why I suspect Fantasy Games Unlimited is publishing it. Hopefully, it will provoke thought and discussion as well. Currently there are...   [click here for more]
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Lost World Tales

Lost World Tales


ON THE TRAIL OF LEGEND An expedition explores the unmapped regions of Peru in quest of the legendary Inca stronghold of Cusichu. Can the Abercrombie expedition reach Cusichu before the rival Jourdan expedition and will they really be able to find any remnants of the Inca stronghold with only legends and fuzzy aerial surveys as a guide? THE REFUGE OF EL ESPECTRO Having found Cusichu,...   [click here for more]
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MERC: Supplement 1

MERC: Supplement 1


The purpose of Supplement 1 is to add Specialties and Skills, and to clearify existing material. In no way is this Supplement meant to change the present game system. When you are both a Role Player and a Game Designer, you tend to automatically put things in your 'Test Games' that somehow never make it to paper. No matter how many times you read your proof, there are always things that get by you....   [click here for more]
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Most Wanted, Volume 3

Most Wanted, Volume 3


The monumental success of the documents called 'Most Wanted' has caused CHESS to bring forth more information on the dangerous super-villains that prowl this planet. These thirty super-villains have been drawn from the archives of all nations. Some have not been seen for years, while others are at this moment disrupting the peace somewhere on our globe. Again we turn to the public for assistance...   [click here for more]
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Organized Crimes

Organized Crimes


After writing and playtesting this adventure pack. it was found that the contents herein best suit a Villains and Vigilantes campaign which revolves around three to six player characters. ranging from second to sixth levels . This adventure. although based in New York City and the surrounding area could be adapted to another location as the GM desires . This would entail a fairly large amount of work...   [click here for more]
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Pre-Emptive Strike

Pre-Emptive Strike


Preemptive Strike is actually a multi-part adventure or two distinct adventures that can be run separately. The second adventure, Finiw Quest, can be a part of the main adventure, or it can be run at a later time. This marks the first V&V adventure from Stephen Dedman and comes all the way from Australia. Though this is the first, it will not be the last we see from Stephen, who is already finishing...   [click here for more]
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Search for the Sensei

Search for the Sensei


This scenario has been designed for use with the revised gaming system for Villains and Vigilantes, and presents a complete adventure setting for four or more players. This product is designed for the Gamemaster's use only. Anyone planning to participate in the adventure as a player should not read any further. It should also be noted that the material in this scenario is subject to the Gamemaster's...   [click here for more]
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Super-Crooks & Criminals

Super-Crooks & Criminals


This marks Ken Cliffe's fourth appearance as a V&V author. Several of the characters discussed within the pages of this compendium will be of specific interest to those who have played through Ken's previous adventures already in publication. A number of characters in those books had backgrounds that referred to other characters, both heroes and villains. Many of these characters who had only...   [click here for more]
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Supernatural Thrillers Issue

Supernatural Thrillers Issue


THE BODY VANISHES It seemed a routine case. Determining why young Arnold McCoy had been killed. But, why and how had his body vanished from the morgue?.Why weren't the police cooperative? Was there more to this case than met the eye and did it involve the mysterious curse on the Montique Water Diamond? THE FORGOTTEN MANUSCRIPT Things seem placid in Northview while the daredevils search...   [click here for more]
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Terror by Night

Terror by Night


Once again Steve Crow has come up with an idea for an adventure that is totally different from any preceding V&V adventure. Last time (Battle Above the Earth), he took us to a space station in orbit to deal with the threat of an alien invasion. This time we are taken to what appears to be a far more mundane setting, a circus, only to be faced with a supernatural foe and his minions. This adventure...   [click here for more]
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The Great Iridium Con

The Great Iridium Con


The Great Iridium Con is recommended as an introductory V&V adventure for four to seven players, and is designed to be usable as the first game of any Earth-based modern-day campaign. The Gamemaster should read this book and the V&V rulebook thoroughly before commencing play. Players should stop reading at this point and start worrying. . . ...   [click here for more]
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The Island of Doctor Apocalypse

The Island of Doctor Apocalypse


This adventure has been designed for use with both the original and revised Villains & Vigilantes role playing systems. It represents a complete adventure setting for four or more players. This product is for the Gamemaster's use only. Anyone who is planning to participate in this adventure as a player should stop reading at this point. All of the material in this adventure is subject to the...   [click here for more]
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The Menace Beneath the Sea

The Menace Beneath the Sea


THE SECRET OF TAHUKA HIVA It should have been a simple job, really more of a lark than work, but the drone of an engine where none should be was the herald of danger. It was just the beginning of a hazardous flight for life. SPECIAL FEATURE: ADDING NINJA TO THE DAREDEVILS WORLD Deadly Japanese assassins can now be a part of your daredevil adventures. This section includes background...   [click here for more]
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The Pentacle Plot

The Pentacle Plot


Pentacle Plot is an adventure for Villains and Vigilantes, the superhero role-playing game from Fantasy Games Unlimited. That game is required for play of Pentacle Plot. The villainous organization which will be the cause of much of the trouble described below is based on the Tarot Masters, first described in Opponents Unlimited by FGU. While some background and origin information on the leaders...   [click here for more]
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The Secret in the Swamp

The Secret in the Swamp


Science and the supernatural join forces in this exciting new Villains and Vigilantes adventure! Can the heroes discover whobroke into the top secret military chemical warfare facility hidden deep in the everglades? Can they overcome the dangers that await them as they attempt to unriddle the Secret in the Swamp?!.. Before it's too late! ...   [click here for more]
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Aftermath! : Operation Morpheus

Aftermath! : Operation Morpheus


Operation Morpheus is designed as a campaign introduction to an Aftermath! world. The setting is a major university in an important city. The players take the parts of people having volunteered to take part in a 'short-term' experiment in cryogenic suspension, only to awaken many long years after the planned time. They find the world in ruins and have no idea of the cause of, reans for, or history...   [click here for more]
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Aftermath! Into the Ruins

Aftermath! Into the Ruins


This scenario pack is intended to provide a group of players with a starting placeforacampaign usingAftermath! This package is intended for the Gamesmaster only. If players read the scenario pack, the Gamesmaster should prohibit them from referring to it during play. He must be ready to change a section of the scenario if the players should begin to act with knowledge gained from having read what...   [click here for more]
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Bushido: A Tale of Honor Lost

Bushido: A Tale of Honor Lost


In the far north of Nippon, in the Mutsu Province, one can find less-traveled and almost secluded areas. Such an area is found surrounding Tanomo, an agricultural area that has been ruled for many years by a much-respected and beneficient Daimyo. But, over recent years, this highly regarded Daimyo has begun to behave in a rapacious manner and virtually loot his own lands and people. With the poverty...   [click here for more]
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Bushido: Honor Bound

Bushido: Honor Bound


An interconnected series of Bushido campagin adventures written by Stephen Dedman. ...   [click here for more]
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Bushido: Valley of the Mists

Bushido: Valley of the Mists


Come visit Hida Province in the land of Nippon. Be wary though, for all is not well. The ruling clan is not as secure as they would wish. Enemies surround them on all sides and, perhaps, even lurk within their domain. Mystery, magic, and menace await the bold adventurers who shall eventually descend into the Valley of the Mists. VALLEY OF THE MISTS is the first adventure pack for use with BUSHIDO....   [click here for more]
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Danger in the Depths, Issue #1

Danger in the Depths, Issue #1


Danger in the Depths, Issue 1. While dealing with an energency in a Pacific coast city, an unusual refugee comes ashore pursued by aquatic armsmen. He’s seeking sanctuary on the surface. Demands are soon received for his return to an undersea tyrant... Failure to meet these demands will result in a brutal assault from beneath the waves! This is the first part of a two part adventure brought...   [click here for more]
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Danger in the Depths, Issue #2

Danger in the Depths, Issue #2


Danger in the Depths, Issue 2. Will your heroes survive thousands of miles from civilization? Hundreds of miles from hope? Several miles from air? Don't miss the exciting conclusion as the evil tyrant Shalel musters her loyal followers to crush an uprising led by your heroes and their new-found ally... a rebellious prince in exile! This is the second part of a two part adventure brought to you...   [click here for more]
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Death Duel with the Destroyers

Death Duel with the Destroyers


Death Duel with the Destroyers - A V&V adventure book by Bill Willingham... A freak storm announces a vile plot of a tyrannic mastermind with ambitions to take over the world in this classic adventure. ...   [click here for more]
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F.o.r.c.e.

F.o.r.c.e.

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Flashing Blades: An Ambassador's Tales

Flashing Blades: An Ambassador's Tales


A complete campaign for use with FLASHING BLADES. The player-characters are assigned to accompany an Ambassador from the Cardinal to foreign courts and they find adventure and danger along the way. Included in this book can be found: * HABSBURG HOSPITALITY: The ambassador, Monsieur de Bienvenu, finds his life in danger in the Imperial Court of Austria. The player-characters must protect Monsieur...   [click here for more]
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Flashing Blades: High Seas

Flashing Blades: High Seas


An expansion for FLASHING BLADES to allow characters to adventure in the New World and at sea in the Caribbean (or elsewhere). Included herein are complete rules for the creation of colonial characters, new skills and backgrounds for the New World, a complete background to the New World and the colonial bureaucracy, colonial military campaigns, and even the position of the clergy in the Americas....   [click here for more]
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Flashing Blades: Parisian Adventure

Flashing Blades: Parisian Adventure


The first adventure pack for use with FLASHING BLADES. Included in this package are four complete adventures and several bonus sections. Herein can be found: * THE FENCING MASTER: A complete adventure involving fencing schools and their rivalries, as well as a rescue mission to the south of France. * THE GRAND THEATRE: A complete adventure built upon espionage and the influence of powerful figures,...   [click here for more]
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Flashing Blades: The Cardinal's Peril

Flashing Blades: The Cardinal's Peril


An adventure pack for use with FLASHING BLADES. Included in this package are four complete adventures and a bonus section. Herein can be found: * A BRIEF HISTORY OF THE MUSKETEERS: An overview of the formation and history of the Musketeers (both the King's Musketeers and the Cardinal's Guard), including notes on their uniforms and organization. * THE HAUNTED VILLA: A complete adventure filled with...   [click here for more]
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MERC: Campaign Pack 1 - Rhodesia

MERC: Campaign Pack 1 - Rhodesia


Merc Campaign Pack 1 - Rhodesia ...   [click here for more]
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Privateers and Gentlemen: The King over the Water

Privateers and Gentlemen: The King over the Water


"This package presents the multi-part adventure 'The King Over the Water,' an optional advanced system for more complete backgrounds in character generation (including histories, advancement, and new skills), and an interesting look at 'The Acre Campaign'. This section includes a historical summary of the events of Napolean's Egyptian campaign and advance on Acre, stats of the ships which took part...   [click here for more]
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Psi World: Cause for War

Psi World: Cause for War


Two complete adventures for use with the PSI world gaming system. Casus Belli: THe anti-Psi government of the confederacy tries to use an apparent psionic attack on a diplomatic mission as a cassus belli. Rear Guard: When the Confederacy finally does launch its invasion of the free state, Psionic personell are mustered in an attempt to slow down the Confederate advance. ...   [click here for more]
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Space Opera: Agents of Rebellion

Space Opera: Agents of Rebellion


Agents of rebellion ...   [click here for more]
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Space Opera: Ground & Air Equipment

Space Opera: Ground & Air Equipment


Most readers of Space Opera have probably wondered about one of two things; what more can be added to the already extensive lists of equipment? or what happened to Flamers, Scramblers and other heavy weapons? The answer to both of these questions is in Ground & Air Equipment . When Space Opera was completed, it was decided that the heavy military equipment was only of interest to those players...   [click here for more]
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