When computer game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress,... [click here for more]
Castle Falkenstein: Comme Il Faut
All Things Right and Proper
Life in the Steam Age is a confusing web of restrictions, rules, mores, & manners.
But fret not, Dear Reader. In Comme Il Faut, Our latest publication for Castle Falkenstein, R. Talsorian Games gives Players and Hosts alike a Guide to living the... [click here for more]
Castle Falkenstein: Six-Guns & Sorcery
Wild, Wild, West!
America, 1876. Tom Olam has finally returned to the land of his birth, and finds it very . . . Falkensteinian. The United States is run from behind the scenes by the Freemasons; Voudon haunts the Orleans Free State; Sam Houston is on his seventh term as President of the Republic of Texas; the Great Plains is home to the Indian... [click here for more]
Castle Falkenstein: Steam Age
Wonders Through the Power of Steam!
Steam! The mighty force that drives the gears of the Falkenstein World; a force so powerful the Age was named after it! Now at long last, the secrets of Steam are revealed to one and all in this stunning reprint of Popular Invention, the official Journal of Steam Age Technology and Invention. Marvel,... [click here for more]
Castle Falkenstein: Book of Sigils
The Banned Book
The infamous Book of Sigils, penned by rogue sorcerer Anthony Savile, reveals the secrets of the world's Magickal Orders to you, the reader. Anthony Savile paid the ultimate price for writing this book. What price are you willing to pay to read it?
The following Secrets are contained within:
Thirty new Sorcerous Orders.
Thirty-six... [click here for more]
Castle Falkenstein: The Lost Notebooks of Leonardo da Vinci
Principia de Mancipium Potentia Magica Universalis
People will kill for them. Wizards will sell their souls for them. Wars could be fought for them. Kingdoms could topple if they fall into the wrong hands.
What are they? They're the tomes everyone in New Europe wants to get their hands on. Based on the writings of Aristotle, written... [click here for more]
Castle Falkenstein: The Memoirs of Auberon of Faerie
Creatures of Passion and Power . . .
Helpful Brownies, playful Pixies, sensuous Niaads, and even frightening Bogeys and Haunts. These are the Faerie - a beautiful, magical and occasionally terrifying part of the sorcerous near-earth of Castle Falkenstein. Now Auberon, High Lord of the Seelie Court, reveals the long-hidden... [click here for more]