RELEASED JULY 2007 The ultimate player's addition to their Iron Heroes game! This book is jam packed with additional traits, feats, character classes and a new Spiritualism magic system. NEW CLASSES Dedicate Myrmidon Spiritualist NEW TRAITS Animal Affinity Changeling Child Child of Omen Deranged Hunter-Gatherer Intuitive Learning Light-Footed Marsh Born Patrician... [click here for more]
NEW REVISED EDITION AS OF MAY 2007. This revised version features corrections and clarifications for: 6 traits 40 class abilities 5 skills 27 feats 9 magical methods And much more! A Variant Player’s Handbook by Mike Mearls, with further development and errata by Adam Windsor. It is not the sword, but the arm that wields it.... This exciting new game of heroic combat action... [click here for more]
A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some... [click here for more]
One of the first adventures ever produced for d20 gaming, now reproduced for Pathfinder!ENnie Award-nominee!
The last of his line, Baron Paytro NeMoren has left his dark secret sealed for decades in the family's underground vault. Now, years after his death, a group of stalwart heroes has gathered according to the baron's final wishes. At last, the seal will be broken... [click here for more]
In the town of Bellhold, it's not difficult to realize that something is wrong. Everyone is irritable and suffering from nightmares, children are missing, and the local adventuring company has been gone for a week. Yet the townsfolk's headaches are sure to pass, so the mayor is not especially worried.
He should be.
Of Sound Mind flings you into a maelstrom of trouble, for the situation... [click here for more]