Horror Roleplaying in the Worlds of H.P. LovecraftThe Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses... [click here for more]
Call of Cthulhu Roleplaying in the Year 1000 A.D.
The Dark Ages world is filled with life, death, and the pain of old age. Vengeful hordes wash across the world. Petty warlords fight among themselves like ravenous dogs. Disease runs rampant. Illiterate city-folk and simple farmers dread that which lurks in the dark. And in the greatest abbeys, a few know of forbidden books that speak of blasphemy... [click here for more]
An Essential Guide for Players
When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it.
The 1920s Investigator's Companionis split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books,... [click here for more]
Cthulhu Live is a full evening's worth of fun every time it is played. There are no winners and no losers, only a group of friends having a good time. The participants are both actors and audience. Cthulhu Live is set in the universe of eldritch horror created by Howard Phillips Lovecraft - typically play alternates between horror and comedy, as the participants put different spins on... [click here for more]
That is not dead which can eternal lie, and with strange aeons even death may die.
Creatures, Gods, & Forbidden Knowledge
Here are those things which can “eternal lie”, and which have lived beyond human understanding for strange aeons. The Cthulhu Mythos is comprised of a complex and broad group of sometimes-contradictory entities, powers, and concepts... [click here for more]