Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Rule SystemPublisher
Dungeons & Dragons   Remove Search Term
D&D-OGL   Remove Search Term
Classic D&D/AD&D   Remove Search Term
Skirmisher Publishing   Remove Search Term
Advanced Search >

 
 Hottest Classic D&D/AD&D from Skirmisher Publishing
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
'City Builder' [BUNDLE]

'City Builder' [BUNDLE]


This special bundle product contains all 11 individual City Builder volumes and the 174-page Gold-bestselling book into which they were consolidated, which contains an additional eight locations. Its price is equal to that of the combined volume alone, making it ideal for both people who don't have any City Builder products and those who have some or all of the 11 separate...   [click here for more]
Skirmisher Publishing  $45.88 $19.99

Add to RPGNow.com Order  
100 Oddities for a Creepy Old House

100 Oddities for a Creepy Old House


Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home. Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon...   [click here for more]
Skirmisher Publishing  $1.99

Add to RPGNow.com Order  
100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond

A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $2.99

Add to RPGNow.com Order  
City Builder Volume 1: Communities

City Builder Volume 1: Communities


City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $3.99

Add to RPGNow.com Order  
City Builder Volume 8: Scholarly Places

City Builder Volume 8: Scholarly Places


City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

Add to RPGNow.com Order  
Creatures of the Wastelands [BUNDLE]

Creatures of the Wastelands [BUNDLE]


This special bundle product contains the following titles. Creatures of the Tropical Wastes (Mutant Future) Regular price: $5.99 Bundle price: $3.14 Format: PDF Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully...   [click here for more]
Skirmisher Publishing  $37.93 $19.99

Add to RPGNow.com Order  
Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)

Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded...   [click here for more]
Skirmisher Publishing  $7.99

Add to RPGNow.com Order  
Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

Add to RPGNow.com Order  
Creatures of the Wastelands: The Thrasher Gang

Creatures of the Wastelands: The Thrasher Gang


This set of 30mm downloadable miniatures has been designed to be suitable with any post-apocalyptic or science-fiction game in general and Skirmisher Publishing LLC's licensed Mutant Future supplements in particular. These include Creatures of the Wastelands, Creatures of the Wastelands: Random Encounters, Creatures of the Wastelands: Mutational Evolution, and Creatures of the...   [click here for more]
Skirmisher Publishing  $1.99

Add to RPGNow.com Order  
Deck of 100 Oddities for an Enchanted Forest

Deck of 100 Oddities for an Enchanted Forest


Welcome to "100 Oddities for an Enchanted Forest"! This card deck, the first for Skirmisher Publishing’s popular "Oddities" series, includes 100 unique things characters might encounter in a sylvan setting and presents them in an easy-to-use format. Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier...   [click here for more]
Skirmisher Publishing  $14.99

Add to RPGNow.com Order  
Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)

Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)


Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and presents creatures from his world in game terms. Its contents are compatible with any games that use the OGL system and can be inserted into them in whole or in part. On this Mars, elegant city-states...   [click here for more]
Skirmisher Publishing  $5.99

Add to RPGNow.com Order  
Encounters (Swords of Kos Fantasy Campaign Setting)

Encounters (Swords of Kos Fantasy Campaign Setting)


Welcome to Encounters, one of the volumes of the popular Swords of Kos Fantasy Campaign Setting! This book contains 21 system-free encounter tables for general and specific areas in the world of Kos (14 nation-based and seven terrain-based). All of them can be used either individually or in conjunction with each another, and within the context of the Kos campaign setting...   [click here for more]
Skirmisher Publishing  $5.99

Add to RPGNow.com Order  
Experts v.3.5

Experts v.3.5


Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes: * More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * The Specialist,...   [click here for more]
Skirmisher Publishing  $9.99

Add to RPGNow.com Order  
Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)

Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)


Behold the strange and terrible world of Foree! Awful and nonsensical are the rules of this inhospitable world, where Wizards alone reserve the right to utter the names of certain monsters. But we have dared to mention here one of these fell creatures, the Brainlasher, and to present its fearful likenesses for your consideration. Using their alien technology, psionic abilities, and mind-shattering...   [click here for more]
Skirmisher Publishing  $2.99

Add to RPGNow.com Order  
Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)

Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)


Behold the strange and terrible world of Foree! Awful and nonsensical are the rules of this inhospitable new world, where wizards alone reserve the right to utter the names of certain monsters. But we have dared to mention here the name of one of these fell creatures, the Wan-Ti Snakemen, and to present its fearful likenesses for your consideration. Although used to populate the world of Foree...   [click here for more]
Skirmisher Publishing  $2.99 $1.49

Add to RPGNow.com Order  
High-Tech Weapons [BUNDLE]

High-Tech Weapons [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons Regular price: $0.99 Bundle price: $0.40 Format: PDF Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some...   [click here for more]
Skirmisher Publishing  $5.94 $2.99

Add to RPGNow.com Order  
Jester Dragon's Random Generators [BUNDLE]

Jester Dragon's Random Generators [BUNDLE]


This special bundle product contains the following titles. The Jester Dragon's Random Cult Generator Regular price: $0.99 Bundle price: $0.50 Format: Watermarked PDF Cults threaten adventurers, civilization, and the existence of the universe itself. Whether they are sacrificing virgins, summoning tentacled horrors, or infiltrating every level of society, it is...   [click here for more]
Skirmisher Publishing  $2.97 $1.49

Add to RPGNow.com Order  
Noble Wild [BUNDLE]

Noble Wild [BUNDLE]


This special 50% bundle contains both the Pathfinder and OGL editions of the bestselling and ENnie-nominated Noble Wild! It is ideal both for people who do not yet own either book, or for those who own one of them and would like to obtain the other at a discount. This bundle also contains an affiliated publication on animal familiars. The...   [click here for more]
Skirmisher Publishing  $35.97 $17.97

Add to RPGNow.com Order  
Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
Skirmisher Publishing  $4.99

Add to RPGNow.com Order  
Sex Cult of Cthulhu (Cardstock Characters™)

Sex Cult of Cthulhu (Cardstock Characters™)


Iä! Iä! Cthulhu fhtagn! Inspired by the fevered imagination of H.P. Lovecraft and the Cthulhu Mythos tradition he began, this set of 15 paper miniatures includes eight different alluring female cultists, three delectable victims in varying states of undress, an idol (in two sizes), and a magic circle (also in two sizes). These miniatures are designed to be compatible with other 25/30mm...   [click here for more]
Skirmisher Publishing  $2.99

Add to RPGNow.com Order  
Smuggler's Tunnel

Smuggler's Tunnel


"Smuggler's Tunnel" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Gold bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that...   [click here for more]
Skirmisher Publishing  Pay What You Want

Add to RPGNow.com Order  
Swords of Kos Fantasy Campaign Setting

Swords of Kos Fantasy Campaign Setting


Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on...   [click here for more]
Skirmisher Publishing  $29.99

Add to RPGNow.com Order  
Swords of Kos: Necropolis

Swords of Kos: Necropolis


“Paros could only venture a guess as to how many graves the forsaken burial ground in the little valley before him contained. North to south, it ran about a half mile and, from where he stood beside the wrought-iron fence that zigzagged along its eastern edge, it stretched about a quarter mile to the base of the hills that surrounded it. The rolling, broken ground of this unkempt area was heavily...   [click here for more]
Skirmisher Publishing  $3.99

Add to RPGNow.com Order  
Up to 11! (And Half the Price) [BUNDLE]

Up to 11! (And Half the Price) [BUNDLE]


This special bundle contains all 11 of the bestselling titles in the popular "Oddities" series and is making them available together at half off their total individual prices! Price for this bundle will be even lower for anyone who has purchased any of the "Oddities" titles through this or an affiliated site. 100 Oddities for a Creepy Old House...   [click here for more]
Skirmisher Publishing  $17.89 $8.95

Add to RPGNow.com Order  
Wisdom from the Wastelands 'Nanotech' [BUNDLE]

Wisdom from the Wastelands 'Nanotech' [BUNDLE]


This special bundle product contains all four of the "Nanotechnology" issues of the Wisdom from the Wastelands sourcebook for modern, sci-fi, and post-apocalyptic RPGs! It is priced lower now that it will be later because of the current Christmas in July sales event. Wisdom from the Wastelands Issue #28: Nanotechnology I Regular price: $0.74...   [click here for more]
Skirmisher Publishing  $2.51 $1.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #35: Terror Weapons

Wisdom from the Wastelands Issue #35: Terror Weapons


During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants,...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II


Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle...   [click here for more]
Skirmisher Publishing  $0.99

Add to RPGNow.com Order  
Displaying 1 to 50 (of 60 items) Result Pages:  1  2  [Next >>] 
Select Page Number