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City Builder: A Guide to Designing Communities

City Builder: A Guide to Designing Communities


City Builder: A Guide to Designing Communities is a manual specifically designed to help guide Game Masters through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any...   [click here for more]
Skirmisher Publishing  $19.99

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The Noble Wild

The Noble Wild


A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting...   [click here for more]
Skirmisher Publishing  $17.99

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100 Oddities for a Creepy Old House

100 Oddities for a Creepy Old House


Welcome to the first in a new line of game-related products from Skirmisher Publishing LLC and d-Infinity Online — Oddities! Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection awaiting the Grand Canyon and Mount Rushmore. In the worlds of our...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  Pay What You Want

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $0.99

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3 of Clubs Card Person (Adventures in Wonderland)

3 of Clubs Card Person (Adventures in Wonderland)


This free download includes Pathfinder system stats for a Card Person, one of the races presented in Skirmisher Publishing's Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games. A Pathfinder edition of this book is currently in the works and this is an example of one of the entries that will appear in it. Wonderland itself is a strange, sometimes creepy alternate world that incorporates...   [click here for more]
Skirmisher Publishing   FREE 

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A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond (revised and expanded 2nd edition)

A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond (revised and expanded 2nd edition)


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $3.99

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Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games

Adventures in Wonderland: A Sourcebook for OGL Roleplaying Games


Welcome to Wonderland, a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children's nightmares, and a demi-plane of chaos! This OGL sourcebook is inspired by the works of Lewis Carroll, including his Alice's Adventures in Wonderland and Through the Looking Glass and a number of poems. It includes: * More than 20 monsters...   [click here for more]
Skirmisher Publishing  $5.99

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Aegean Regional Map (Swords of Kos Fantasy Campaign Setting)

Aegean Regional Map (Swords of Kos Fantasy Campaign Setting)


This high-resolution JPEG format map depicts the Aegean region of the Mediterranean and is suitable for use with any fantasy or alternate history games set in this area, including the Swords of Kos Fantasy Campaign Setting. It was created by acclaimed fantasy artist/cartographer Francesca Baerald. This map is bounded by the Black Sea in the north, mainland Asia in the east, the sprawling island...   [click here for more]
Skirmisher Publishing  $4.99

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Cards & Quests: An Innovative Fantasy Role-Playing Game

Cards & Quests: An Innovative Fantasy Role-Playing Game


Welcome to Cards & Quests! This new game is designed for players who enjoy fantasy RPGs but do not like to get bogged down in character creation. The goal of the authors was to find an easier and less time-consuming way to play RPGs while keeping all the qualities that make such games so entertaining and memorable. Cards & Quests features several unique concepts. Conflict...   [click here for more]
Skirmisher Publishing  $9.99

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Cards & Quests: Earth Deck

Cards & Quests: Earth Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Earth Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their...   [click here for more]
Skirmisher Publishing  $14.95

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Cards & Quests: Fire Deck

Cards & Quests: Fire Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Fire Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their...   [click here for more]
Skirmisher Publishing  $14.95

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Cards & Quests: Heaven Deck

Cards & Quests: Heaven Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Heaven Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their...   [click here for more]
Skirmisher Publishing  $14.95

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Cards & Quests: Lake Deck

Cards & Quests: Lake Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Lake Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their...   [click here for more]
Skirmisher Publishing  $14.95

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Cards & Quests: Mountain Deck

Cards & Quests: Mountain Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Mountain Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their...   [click here for more]
Skirmisher Publishing  $14.95

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Cards & Quests: Thunder Deck

Cards & Quests: Thunder Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Thunder Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their...   [click here for more]
Skirmisher Publishing  $14.95

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Cards & Quests: Water Deck

Cards & Quests: Water Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Water Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of...   [click here for more]
Skirmisher Publishing  $14.95

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Cards & Quests: Wind Deck

Cards & Quests: Wind Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Wind Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their...   [click here for more]
Skirmisher Publishing  $14.95

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Castle Builder Volume 1: Strongholds

Castle Builder Volume 1: Strongholds


Castle Builder Volume 1: Strongholds is the first installment in a 10-part series designed to help Game Masters and players plan their ideal fortifications in a step-by-step format from the ground up. Although the book has no specific setting, it is designed to accomodate any technological era that one is likely to encounter in a fantasy campaign setting, from the Stone Age to the Renaissance. This...   [click here for more]
Skirmisher Publishing  $4.99

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Castle Builder Volume 2: Manor Houses

Castle Builder Volume 2: Manor Houses


Castle Builder Volume 2: Manor Houses is the second installment in a 10-part series designed to help Game Masters and players plan their ideal fortifications in a step-by-step format from the ground up. This installment reveals how being lightly fortified does not mean a building is unsuitable for use as a defensive structure. This volume’s contents include: * An introduction...   [click here for more]
Skirmisher Publishing  $1.99

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Castle Builder Volume 3: Moathouses & Pillboxes

Castle Builder Volume 3: Moathouses & Pillboxes


Castle Builder Volume 3: Moathouses & Pillboxes is the third installment in a 10-part series designed to help Game Masters and players plan their ideal fortifications in a step-by-step format from the ground up. This installment describes defenseworks that can be used to enhance the protection provided by basic structures like manor houses. This volume’s contents include: *...   [click here for more]
Skirmisher Publishing  $1.99

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Castle Builder Volume 4: Towers

Castle Builder Volume 4: Towers


Castle Builder Volume 4: Towers is the fourth entry in a 10-part series designed to help Game Masters and players alike plan their ideal fortifications in a step-by-step format from the ground up. This installment describes those iconic defenseworks that can be used for everything from observation to reinforcing walls to serving as classic homes for wizards. Contents include: * An introduction...   [click here for more]
Skirmisher Publishing  $1.99

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Castle Builder Volume 5: Keeps

Castle Builder Volume 5: Keeps


Castle Builder Volume 5: Keeps is the fifth entry in a 10-part series designed to help Game Masters and players alike plan their ideal fortifications in a step-by-step format from the ground up. This installment looks at the border structure and way station that serves as the first-line defenses of a realm. Contents include: * An introduction to the idea of keeps, why people build...   [click here for more]
Skirmisher Publishing  $1.99

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Cat Calls (Swords of Kos Fantasy Campaign Setting)

Cat Calls (Swords of Kos Fantasy Campaign Setting)


It’s evening at the Jolly Hippocampus tavern. Locals who frequent the place work on the nearby docks and the establishment is well known among them for its low-key and quiet nature and is perfect for the down-on-his-luck adventurer. But something is skulking in the gathering darkness and the tavern has a secret that is about to shatter its unassuming image and take away the tranquility it has...   [click here for more]
Skirmisher Publishing  $2.99

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City Builder Volume 10: Governmental Places

City Builder Volume 10: Governmental Places


City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

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City Builder Volume 11: Underworld Places

City Builder Volume 11: Underworld Places


City Builder Volume 11: Underworld Places is the final volume in a series of 11 complementary books designed to help guide Game Masters create exciting and compelling urban areas and places within them for their campaigns. It is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 1: Communities

City Builder Volume 1: Communities


City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $3.99

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City Builder Volume 2: Craftsman Places

City Builder Volume 2: Craftsman Places


City Builder Volume 2: Craftsman Places is the second in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 3: Entertainment Places

City Builder Volume 3: Entertainment Places


City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 4: Professional Places

City Builder Volume 4: Professional Places


City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 5: Tradesman Places

City Builder Volume 5: Tradesman Places


City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 6: Mercantile Places

City Builder Volume 6: Mercantile Places


City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 7: Service Places

City Builder Volume 7: Service Places


City Builder Volume 7: Mercantile Places is the seventh offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

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City Builder Volume 8: Scholarly Places

City Builder Volume 8: Scholarly Places


City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

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City Builder Volume 9: Religious Places

City Builder Volume 9: Religious Places


City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)


Are your game’s Aboleth Mages under-average? Are the Greater Barghest’s skill points grimly befuddling? Do you find Retriever Demons to be ridiculously dominant against your PCs? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems...   [click here for more]
Skirmisher Publishing  $6.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)


Are your game’s Fire Elementals a bit dim-witted? Are your Elves not as stealthy as they should be? Are your Formian Myrmarchs markedly unskilled? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters...   [click here for more]
Skirmisher Publishing  $6.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)


Are your game’s Weretigers a bit on the unhealthy side? Are your Mephits not quite as intimidating as they should be? Are your Dark Nagas markedly unskilled? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t...   [click here for more]
Skirmisher Publishing  $6.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T – Z (Tarrasque – Zombie), Along with the Appendices on Animals and Vermin

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T – Z (Tarrasque – Zombie), Along with the Appendices on Animals and Vermin


Are your game’s Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems...   [click here for more]
Skirmisher Publishing  $6.99

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Cooper’s Compendium of Corrected Creatures: Troll Hunter and Owl Animal Companion

Cooper’s Compendium of Corrected Creatures: Troll Hunter and Owl Animal Companion


Are your game's Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper's Compendium of Corrected Creatures fixes the problems you didn't even...   [click here for more]
Skirmisher Publishing   FREE 

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Cooper’s Corrected Summon Monster IV-VI

Cooper’s Corrected Summon Monster IV-VI


Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper stats are looked up, the appropriate Celestial or Fiendish template applied with all its various changes ... And that is assuming just one of it was summoned! And if the caster has the Augment Summoning feat...   [click here for more]
Skirmisher Publishing  $4.99

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d∞ (“d-Infinity”)  Volume #4: Dark Future

d∞ (“d-Infinity”) Volume #4: Dark Future


A Dark Future is one of the most omnipresent themes in science fiction and fantasy literature, films, and games. From the grim futures postulated by H.G. Wells in The War of the Worlds and The Time Machine, to the dystopian societies described by Aldous Huxley in Brave New World and George Orwell in 1984, to the post-apocalyptic worlds of The Walking Dead and Suzanne...   [click here for more]
Skirmisher Publishing  $6.99

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d∞ (“d-Infinity”) Volume #3: Children of the Night

d∞ (“d-Infinity”) Volume #3: Children of the Night


Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more! Volume #3 Contents Editorial:...   [click here for more]
Skirmisher Publishing  $7.99

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d-Infinity Live! Series 3, Episode 16: After Dark

d-Infinity Live! Series 3, Episode 16: After Dark (audio product)


"d-Infinity Live!" co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Amanda Kahl gather to discuss sex, sexuality, and eroticism in tabletop gaming! They also reply to the best questions and comments submitted by viewers before the show on its Facebook event page. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 10: Where We Game

d-Infinity Live! Series 4, Episode 10: Where We Game (audio product)


This show comes to you live from the Wandering Dragon Game Shoppe in Plainfield, Illinois, and Friendly Local Game Store in Jacksonville, Florida, and celebrates where we game! From the friendly local game store to the student lounge to Steve's mom's basement to gaming pubs and boutiques, we're exploring all the places where gamers gather to game. What makes a perfect gaming environment? Where are...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 11: Play Thyself

d-Infinity Live! Series 4, Episode 11: Play Thyself (audio product)


How hard can it be to roleplay a character when that character is you? This week the d-Infinity crew gather to talk about playing characters based on the players playing the characters. From Mary Sues and Marty Stues playing the best and worst versions of themselves to finding out what you'd really do with super powers, this week we attempt to know ourselves to play ourselves. "d-Infinity...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 12: Out of Print

d-Infinity Live! Series 4, Episode 12: Out of Print (audio product)


They just don't make games like they used to! This week the d-Infinity crew gathers to talk about out-of-print games. From our favorite lost treasures to games that never should have been printed in the first place, from great games that are never coming back to crowd-funded revivals of niche classics, if it's out of print we're talking about it! "d-Infinity Live!" is a multi-platform,...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth'

d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Knights-Marshal of the Commonwealth! Join us for a thrilling space opera game session using the BASH roleplaying game system. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 14: A Quantitative Analysis of the Game Mechanics of Economic Simulation

d-Infinity Live! Series 4, Episode 14: A Quantitative Analysis of the Game Mechanics of Economic Simulation (audio product)


This week the senior editorial staff of d-Infinity take a sober and somber look at mechanics that attempt to simulate economic forces within the context of tabletop roleplaying games. No, not really! This April Fools Day episode instead takes a provocative look at how GMs can use misdirection as a tool in their games. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 15: RPGs in the Information Age

d-Infinity Live! Series 4, Episode 15: RPGs in the Information Age (audio product)


Technology! Clouds! Shifting Paradigms! This week the d-Infinity crew and special guest Joe Charles, Comicpalooza Games Coordinator, gather to explore the Internet and its impact on tabletop gaming. From playing via webcam to gaming apps to the explosion of new and classic gaming PDF exclusives, we're getting connected. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly...   [click here for more]
Skirmisher Publishing   FREE 

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