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 Hottest Fantasy, Classic D&D/AD&D, PDF from Skirmisher Publishing
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100 Oddities for a Creepy Old House [Revised, Updated & Expanded]

100 Oddities for a Creepy Old House [Revised, Updated & Expanded]


Welcome to "100 Oddities for a Creepy Old House"! This system-free sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  This fully-illustrated system-free sourcebook includes:  ● Entries for 100 thematically appropriate items, details, or conditions;  ● An introduction that gives tips on ways to use...   [click here for more]
Skirmisher Publishing  $2.99

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A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond

A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced more than a century ago up through the present. Features of this unique and intriguing volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $2.99

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A Dozen New Druid Feats

A Dozen New Druid Feats


Druids are the unquestioned masters of the natural world, with the ability to assume animal form and sway the forces of life and death in the wilds. This publication presents a dozen new feats for players and storytellers seeking to improve and customize the capabilities of their Druids, including ones that enhance such characters’ use of Wild Shape and Reincarnate. And, while these Feats...   [click here for more]
Skirmisher Publishing  $0.99

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A Rainbow of Slimes

A Rainbow of Slimes


Although green is the most common slime color, there are many others, the products of alchemy, magic, demonic corruption, trickster gods, and a variety of bizarre causes! This mini-supplement describes 20 variations on the classic dungeon hazard, each of which has a different effect on living flesh, some of them using this transformation to power magical or non-magical abilities. “A Rainbow of...   [click here for more]
Skirmisher Publishing  $0.50

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Materials of Ancient Empires

Materials of Ancient Empires


The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for...   [click here for more]
Skirmisher Publishing  $0.99

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Men & Monsters of Polynesia

Men & Monsters of Polynesia


One of the most fascinating regions of our own world is most assuredly Polynesia, a vast triangular area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used either in conjunction with campaigns that have a South Seas flavor or as part of one-off...   [click here for more]
Skirmisher Publishing  $1.99

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Moat Monsters: A Sourcebook for OGL RPGs

Moat Monsters: A Sourcebook for OGL RPGs


In most fantasy settings, castles and cities are vital components of civilization, and many of these rely on moats for defense. These large ditches are usually filled with water and meant to stop attackers from reaching the outer walls. Although this tactic was successful in real world history, traditional moats are not as effective in fantasy worlds because of the existence of magic. To counter this...   [click here for more]
Skirmisher Publishing  $1.99

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Mutant Plant Monsters

Mutant Plant Monsters


It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that.  “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook.  Material...   [click here for more]
Skirmisher Publishing  $1.99

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OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)

OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)


OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro...   [click here for more]
Skirmisher Publishing  $3.99

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Six Spells: Blood

Six Spells: Blood


Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death. This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any...   [click here for more]
Skirmisher Publishing  $0.50

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Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
Skirmisher Publishing  $0.50

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Six Spells: Mythos

Six Spells: Mythos


“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities. Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and...   [click here for more]
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Six Spells: Orcs

Six Spells: Orcs


The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s....   [click here for more]
Skirmisher Publishing  $0.50

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Skirmisher Update Fall 2023

Skirmisher Update Fall 2023


Welcome to Skirmisher Publishing’s Fall 2023 Update! We would like to tell you about and give you a peek at some of the things we have been working on lately, which include a fun new fantasy novella; several custom rules for 5E games, including ones designed to help them run more smoothly; a new mini-set set of Cardstock Characters™; some bonus content for our Platinum-bestselling TSRPG...   [click here for more]
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Spontaneous Generation Monsters

Spontaneous Generation Monsters


Spontaneous generation, the idea that life can arise from non-living matter, is one of several obsolete biological concepts that can be used in fantasy games to provide a storyteller with more options for monster and setting design. This concept can include living creatures that, by modern definition, are not biological, such as those made of glass or metal. There are at least three forms of spontaneous...   [click here for more]
Skirmisher Publishing  $1.99

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Swords of Kos: Necropolis

Swords of Kos: Necropolis


“Paros could only venture a guess as to how many graves the forsaken burial ground in the little valley before him contained. North to south, it ran about a half mile and, from where he stood beside the wrought-iron fence that zigzagged along its eastern edge, it stretched about a quarter mile to the base of the hills that surrounded it. The rolling, broken ground of this unkempt area was heavily...   [click here for more]
Skirmisher Publishing  $4.99

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The Jester Dragon's Bag of Beans

The Jester Dragon's Bag of Beans


One of the most iconic magic items associated with fantasy roleplaying games since their earliest days, and one that has seen incarnations in every edition of the game for which 5th Edition is the latest version, is the Bag of Beans. This item is, of course, inspired by the magic beans that appear in the classic fairy tale commonly known as Jack and the Beanstalk. Only one magical...   [click here for more]
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The Kobold Lair (An Encounter Area for 5th Edition)

The Kobold Lair (An Encounter Area for 5th Edition)


“Kobold Lair” is devoted to a detailed encounter area occupied by a tribe of Kobolds and a number of affiliated creatures and includes stats for all of them and a fully-keyed map that also covers the outdoor areas leading up to it. It is designed to present a challenge for a party of four or five 1st or 2nd level characters and can easily be expanded using included guidelines to be suitable for...   [click here for more]
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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
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Xenogenesis in Fantasy Settings

Xenogenesis in Fantasy Settings


Xenogenesis is the concept of one species giving rise to another. There are at least four forms of xenogenesis, Will, where one creature causes its flesh to mold or spawn another; Alchemy, where the process of creation requires chemical substance and laboratory processes; Natural Laws, where the laws of the universe cause the creation of new life from old; and Blood Auras, where one creature causes...   [click here for more]
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[QUANTUM] [FLUX] [BUNDLE]

[QUANTUM] [FLUX] [BUNDLE]


This special bundle product contains the following titles. Quantum Flux: Unique Superscience Artifacts Regular price: $4.99 Bundle price: $2.49 Format: PDF With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness...   [click here for more]
Skirmisher Publishing  $9.94 $4.99

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~ New Golems of the Labyrinth ~

~ New Golems of the Labyrinth ~


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,...   [click here for more]
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~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~

~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~


"OS-TSRPG" ist eine Anleitung zum schnellen und einfachen Benutzen alter Dungeon-Abenteuer-Module und zum Beibehalten ihres speziellen Flairs mit einem regelleichten Erzählspielsystem! Dies kann es alten Rollenspiel-Hasen ermöglichen, ihre alten Abenteuer aus dem Bücherregal zu ziehen und sie für Freunde und Familienangehörige zu leiten, die niemals die Regeln von „Basic“, „Expert“ oder...   [click here for more]
Skirmisher Publishing  $3.99

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