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Creatures of the Wastelands: Habitats

Creatures of the Wastelands: Habitats


Creatures of the Wastelands: Habitats is devoted to some of the possible environments and locations that might exist in a post-apocalyptic campaign setting and how they can be used in role-playing games in general and Goblinoid Games' Mutant Future in particular. Life being what it is, most of these locations have since been colonized by a variety of mutant and non-mutant life...   [click here for more]
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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
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d-Infinity Live! Series 3, Episode 16: After Dark

d-Infinity Live! Series 3, Episode 16: After Dark (audio product)


"d-Infinity Live!" co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Amanda Kahl gather to discuss sex, sexuality, and eroticism in tabletop gaming! They also reply to the best questions and comments submitted by viewers before the show on its Facebook event page. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects...   [click here for more]
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d-Infinity Live! Series 4, Episode 10: Where We Game

d-Infinity Live! Series 4, Episode 10: Where We Game (audio product)


This show comes to you live from the Wandering Dragon Game Shoppe in Plainfield, Illinois, and Friendly Local Game Store in Jacksonville, Florida, and celebrates where we game! From the friendly local game store to the student lounge to Steve's mom's basement to gaming pubs and boutiques, we're exploring all the places where gamers gather to game. What makes a perfect gaming environment? Where are...   [click here for more]
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d-Infinity Live! Series 4, Episode 11: Play Thyself

d-Infinity Live! Series 4, Episode 11: Play Thyself (audio product)


How hard can it be to roleplay a character when that character is you? This week the d-Infinity crew gather to talk about playing characters based on the players playing the characters. From Mary Sues and Marty Stues playing the best and worst versions of themselves to finding out what you'd really do with super powers, this week we attempt to know ourselves to play ourselves. "d-Infinity...   [click here for more]
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d-Infinity Live! Series 4, Episode 12: Out of Print

d-Infinity Live! Series 4, Episode 12: Out of Print (audio product)


They just don't make games like they used to! This week the d-Infinity crew gathers to talk about out-of-print games. From our favorite lost treasures to games that never should have been printed in the first place, from great games that are never coming back to crowd-funded revivals of niche classics, if it's out of print we're talking about it! "d-Infinity Live!" is a multi-platform,...   [click here for more]
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d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth'

d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Knights-Marshal of the Commonwealth! Join us for a thrilling space opera game session using the BASH roleplaying game system. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action...   [click here for more]
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d-Infinity Live! Series 4, Episode 14: A Quantitative Analysis of the Game Mechanics of Economic Simulation

d-Infinity Live! Series 4, Episode 14: A Quantitative Analysis of the Game Mechanics of Economic Simulation (audio product)


This week the senior editorial staff of d-Infinity take a sober and somber look at mechanics that attempt to simulate economic forces within the context of tabletop roleplaying games. No, not really! This April Fools Day episode instead takes a provocative look at how GMs can use misdirection as a tool in their games. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly...   [click here for more]
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d-Infinity Live! Series 4, Episode 15: RPGs in the Information Age

d-Infinity Live! Series 4, Episode 15: RPGs in the Information Age (audio product)


Technology! Clouds! Shifting Paradigms! This week the d-Infinity crew and special guest Joe Charles, Comicpalooza Games Coordinator, gather to explore the Internet and its impact on tabletop gaming. From playing via webcam to gaming apps to the explosion of new and classic gaming PDF exclusives, we're getting connected. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly...   [click here for more]
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d-Infinity Live! Series 4, Episode 16: RPG Economics

d-Infinity Live! Series 4, Episode 16: RPG Economics (audio product)


This week the d-Infinity crew combine their assets and invest in a discussion of economics in tabletop RPGs. From fantasy coinage to abstract wealth mechanics to mercantile campaigns, this week we're putting our money where our mouths are! "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action RPGs, wargaming, conventions,...   [click here for more]
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d-Infinity Live! Series 4, Episode 17: Stump the Chumps

d-Infinity Live! Series 4, Episode 17: Stump the Chumps (audio product)


Ever had something you wanted to depict realistically in a game but didn't know how? Ever wondered what things RPGs get wrong? Ever had something you wanted to explore in the context of RPGs but couldn't research? In this episode of "d-Infinity Live," viewers ask our hosts and guests anything related to their fields and they give the low down skinny on what it means for your tabletop campaign!...   [click here for more]
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d-Infinity Live! Series 4, Episode 18: d-Infinity Plays Swords of Kos

d-Infinity Live! Series 4, Episode 18: d-Infinity Plays Swords of Kos (audio product)


In this exciting episode of "d-Infinity Live!" game master Michael O. Varhola run his co-hosts through a thrilling swords and sorcery adventure co-designed by viewers! Venture deeper into the Swords of Kos campaign setting than you've ever been before and see if our hosts can make it out alive as they deal with earthquake, a strange form of undead monster, and an enigmatic foe. "d-Infinity...   [click here for more]
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d-Infinity Live! Series 4, Episode 4: Field Work

d-Infinity Live! Series 4, Episode 4: Field Work (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Clint Staples gets their hands dirty with field work! From researching for a campaign in the field to location scouting for live-action roleplay to representing field work in investigative games, we're getting mud on our boots and dust in our eyes! Highlights of this episode include accounts about the practical...   [click here for more]
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d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader'

d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Rogue Trader! Join us for a terrific game session in search of an ancient world-bending artifact with plot points provided in advance by viewers of the show. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all...   [click here for more]
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d-Infinity Live! Series 4, Episode 6: GM Metagaming

d-Infinity Live! Series 4, Episode 6: GM Metagaming (audio product)


A lot has been said about the perils of metagaming players, but there is a whole other world of metagaming that often goes unnoticed. Join d-Infinity Live! co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola as they explore metagaming from the GM's perspective and how it shapes campaigns. Is GM metagaming as toxic as player metagaming or is it just another gadget in a game master's GM...   [click here for more]
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d-Infinity Live! Series 4, Episode 7: The Great Campaign Pitch

d-Infinity Live! Series 4, Episode 7: The Great Campaign Pitch (audio product)


The greatest campaign is always the one you haven't run yet. This week on "d-Infinity Live!," co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola share campaign ideas and discuss the best ways to pitch campaigns to players, GMs, and gaming professionals. We also reply to questions and comments on air and read campaign pitches submitted by viewers and and have added a bonus...   [click here for more]
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d-Infinity Live! Series 4, Episode 8: Animal Characters

d-Infinity Live! Series 4, Episode 8: Animal Characters (audio product)


Are you ready to get wild? This week "d-Infinity Live!" pack members Brendan Cass and Michael O. Varhola and special guest Lee Garvin, author of The Noble Wild and Tales from the Floating Vagabond, assemble to explore animal characters in tabletop gaming. From animal companions to mythical beasts, to both sapient and non-sapient animal player characters, we're running with...   [click here for more]
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d-Infinity Live! Series 4, Episode 9: Game Publisher WTF Moments

d-Infinity Live! Series 4, Episode 9: Game Publisher WTF Moments (audio product)


It was a great game until the publisher screwed it up! This week "d-Infinity Live!" crew members William T. Thrasher, Brendan Cass, and Michael O. Varhola, along with special guest Enrico Nardini from Tabletop Gaming News, gather to explore the biggest head-scratching blunders of the tabletop gaming industry. From supplements no one wanted to rules that wrecked great games to regrettable...   [click here for more]
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d-Infinity Volume #6: The Mythos

d-Infinity Volume #6: The Mythos


From its very beginnings, the idea of the Mythos has pervaded role-playing gaming to one extent or another, overtly influencing innumerable authors, developers, and game masters. At its core, the idea behind the Mythos is that there is a vast body of pre-human — even alien in the most fundamental sense — history, science, and cosmology, that people periodically perceive glimpses of these...   [click here for more]
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d-Infinity Volume #7: Holidays & Celebrations

d-Infinity Volume #7: Holidays & Celebrations


In the real lives of most people, holidays and celebrations of various sorts often provide them with their greatest experiences, and positive and negative events alike tend to be significantly more memorable when viewed through the lenses of festivities. While most game masters and storytellers certainly understand how festivals, holidays, and celebrations can be used to accentuate the action of their...   [click here for more]
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Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)

Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)


Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and presents creatures from his world in game terms. Its contents are compatible with any games that use the OGL system and can be inserted into them in whole or in part. On this Mars, elegant city-states...   [click here for more]
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The Jester Dragon's Guide to Defects

The Jester Dragon's Guide to Defects


Even as characters can have Feats that give them particular aptitudes and enhance their various skills and capabilities, so too can they suffer from Defects that negatively affect their ability to function. Such Defects can be used to make games more fun and unpredictable, and even more plausible. The Jester Dragon’s Guide to Defects is a complete sourcebook that details hundreds...   [click here for more]
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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.    Wisdom from the Wastelands is dedicated to providing...   [click here for more]
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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from...   [click here for more]
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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the...   [click here for more]
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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
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