A Dark Future is one of the most omnipresent themes in science fiction and fantasy literature, films, and games. From the grim futures postulated by H.G. Wells in The War of the Worlds and The Time Machine, to the dystopian societies described by Aldous Huxley in Brave New World and George Orwell in 1984, to the post-apocalyptic worlds of The Walking Dead and Suzanne... [click here for more]
Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more!
Volume #3 Contents
Editorial:... [click here for more]
To many of us, the idea of going full circle — as opposed to simply going in circles — is to not just come back to the place one started out but to also have accomplished or discovered something in the process. For the authors, artists, and editors of d-Infinity, that means looking back at what we have experienced as members of the game industry over the past three decades and beyond,... [click here for more]
In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle... [click here for more]
Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about... [click here for more]