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The Noble Wild

The Noble Wild


A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting...   [click here for more]
Skirmisher Publishing  $17.99

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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk,...   [click here for more]
Skirmisher Publishing  $0.99 $0.68

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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games...   [click here for more]
Skirmisher Publishing  $0.99 $0.69

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Treasure Hoard

100 Oddities for a Treasure Hoard


Welcome to "100 Oddities for a Treasure Hoard," the ninth entry in Skirmisher Publishing’s popular "Oddities" series! This publication features 100 unique things characters might encounter in an otherwise mundane collection of loot and includes guidelines for ways to introduce Oddities into your game sessions or stories in a fun and compelling way. Have you ever needed...   [click here for more]
Skirmisher Publishing  $1.99

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100 Oddities for a Viking Encounter

100 Oddities for a Viking Encounter


Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one...   [click here for more]
Skirmisher Publishing  $2.99

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’...   [click here for more]
Skirmisher Publishing  $0.99 $0.68

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds! Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for a Wizard's Tower

100 Oddities for a Wizard's Tower


Welcome to 100 Oddities for a Wizard's Tower, the fifth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games or stories in whatever way you like. Oddities are intended to aid storyteller creativity, turning possibly bland areas, and the goal of this publication is to make things more fun and...   [click here for more]
Skirmisher Publishing  $1.99 $1.37

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100 Oddities for an Enchanted Forest

100 Oddities for an Enchanted Forest


Welcome to "100 Oddities for an Enchanted Forest," the eighth entry in Skirmisher Publishing’s popular "Oddities" series! This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories. Your characters are traveling from one region to another, such as from...   [click here for more]
Skirmisher Publishing  $1.99 $1.37

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Battle of the Four Armies [BUNDLE]

Battle of the Four Armies [BUNDLE]


This special bundle product contains four different sets of printable Cardstock CharactersTM miniatures — Dwarves, Orcs, Humans, and Lizardfolk — and together are priced at 50% off! They have a classic look and are suitable for use with almost any fantasy role-playing game or tabletop wargame, and can be a good way to throw something new at the players in your group. Little...   [click here for more]
Skirmisher Publishing  $7.96 $3.98

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Cards & Quests Bestiary 1: Monsters of Kos

Cards & Quests Bestiary 1: Monsters of Kos


This sourcebook for the innovative new Cards & Quests role-playing game presents more than 50 monsters to challenge the physical, mental, and spiritual mettle of adventurers at all levels. This fully-illustrated, 42-page manual also includes detailed guidelines on running encounters between characters and creatures in the Cards & Quests tabletop...   [click here for more]
Skirmisher Publishing  $3.99

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Cards & Quests: An Innovative Fantasy Role-Playing Game

Cards & Quests: An Innovative Fantasy Role-Playing Game


Welcome to Cards & Quests! This new game is designed for players who enjoy fantasy RPGs but do not like to get bogged down in character creation. The goal of the authors was to find an easier and less time-consuming way to play RPGs while keeping all the qualities that make such games so entertaining and memorable. Cards & Quests features several unique concepts. Conflict...   [click here for more]
Skirmisher Publishing  $9.99

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Cards & Quests: Earth Deck

Cards & Quests: Earth Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Earth Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a deck of cards of their own...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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Cards & Quests: Fire Deck

Cards & Quests: Fire Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Fire Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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Cards & Quests: Heaven Deck

Cards & Quests: Heaven Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Heaven Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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Cards & Quests: Lake Deck

Cards & Quests: Lake Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Lake Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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Cards & Quests: Mountain Deck

Cards & Quests: Mountain Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Mountain Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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Cards & Quests: Thunder Deck

Cards & Quests: Thunder Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Thunder Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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Cards & Quests: Water Deck

Cards & Quests: Water Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Water Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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Cards & Quests: Wind Deck

Cards & Quests: Wind Deck


This Cards & Quests custom deck has the Combat Actions for characters of the Wind Element printed on them for quick reference and seamless game play. Cards & Quests is a tabletop role-playing game that uses a standard deck of 52 playing cards, instead of dice. Everything in the Cards & Quests system is decided by playing cards. Each player character uses a...   [click here for more]
Skirmisher Publishing  $14.95 $9.99

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City Builder / Swords of Kos [BUNDLE]

City Builder / Swords of Kos [BUNDLE]


This special bundle product contains the following titles. Swords of Kos Fantasy Campaign Setting Regular price: $29.99 Bundle price: $20.99 Format: PDF Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm...   [click here for more]
Skirmisher Publishing  $49.98 $34.99

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City Builder Volume 1: Communities

City Builder Volume 1: Communities


City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $3.99

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City Builder Volume 3: Entertainment Places

City Builder Volume 3: Entertainment Places


City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 4: Professional Places

City Builder Volume 4: Professional Places


City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99

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City Builder Volume 6: Mercantile Places

City Builder Volume 6: Mercantile Places


City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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Compost Heap

Compost Heap


Composting is the practice of collecting organic refuse — such as fruit and vegetable scraps — into heaps where it can rot and, once decayed, be used for such things as fertilizer, potting soil, and the like. “Compost Heap” is a quick-play card game designed for use by two to four players that simulates this worthwhile activity. It is intended to be fun, mildly humorous, and...   [click here for more]
Skirmisher Publishing  $1.99

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

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Creatures of the Wastelands: The Thrasher Gang

Creatures of the Wastelands: The Thrasher Gang


This set of 30mm downloadable miniatures has been designed to be suitable with any post-apocalyptic or science-fiction game in general and Skirmisher Publishing LLC's licensed Mutant Future supplements in particular. These include Creatures of the Wastelands, Creatures of the Wastelands: Random Encounters, Creatures of the Wastelands: Mutational Evolution, and Creatures of the...   [click here for more]
Skirmisher Publishing  $1.49 $0.37

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d-Infinity Volume #5: Full Circle

d-Infinity Volume #5: Full Circle


To many of us, the idea of going full circle — as opposed to simply going in circles — is to not just come back to the place one started out but to also have accomplished or discovered something in the process. For the authors, artists, and editors of d-Infinity, that means looking back at what we have experienced as members of the game industry over the past three decades and beyond,...   [click here for more]
Skirmisher Publishing  $4.99

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Fathers of Wargaming [BUNDLE]

Fathers of Wargaming [BUNDLE]


This special 50% off bundle contains two classic titles by H.G. Wells, the "Father of Modern Wargaming," his Little Wars (with an introduction by Gary Gygax) and Floor Games (with an introduction by James F. Dunnigan); the Little Orc Wars fantasy variant of Little Wars; and Robert Louis Stevenson's exploration of wargaming Stevenson at Play....   [click here for more]
Skirmisher Publishing  $19.96 $9.98

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Fire Rooster (A Monster for 5th Edition)

Fire Rooster (A Monster for 5th Edition)


In honor of the lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Fire Rooster: A Monster for 5th Edition”! Fire Roosters are elemental animals made of living metal that have glowing red metallic feathers, are studded with numerous small gems, and have low flames wreathing their bodies. Beyond the elemental planes that are their native homes, such creatures...   [click here for more]
Skirmisher Publishing  $0.50

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include: * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing &...   [click here for more]
Skirmisher Publishing  $14.99

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Quantum Flux/Wisdom from the Wastelands [BUNDLE]

Quantum Flux/Wisdom from the Wastelands [BUNDLE]


This special bundle product contains the following titles. This bundle contains Skirmisher Publishing's just-released Quantum Flux: Unique Superscience Artifacts and the five issues of the Wisdom from the Wastelands game supplement -- #39, #42, #44, #48, and #49 -- that contained about half the items that appear in the new sourcebook. This bundle has the...   [click here for more]
Skirmisher Publishing  $10.94 $5.99

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Skirmish!

Skirmish!


Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of...   [click here for more]
Skirmisher Publishing  $3.99

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The Adventures of Hajji Baba of Ispahan: A Coloring Book

The Adventures of Hajji Baba of Ispahan: A Coloring Book


This title contains line art 24 illustrations by artist Cyrus Leroy Baldridge that are all especially suitable for coloring. They are inspired by The Adventures of Hajji Baba of Ispahan, a classic work of picaresque fiction by British diplomat James Morier that was first published in 1824 and which has been compared with the Arabian Nights. Morier's epic adventure is filled with rip-roaring...   [click here for more]
Skirmisher Publishing  $2.99

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The Jester Dragon's Random Brothel Generator

The Jester Dragon's Random Brothel Generator


From worlds of swords-and-sorcery to libertine space colonies, a lot can happen in a brothel. Intrigue, romance, murder, and all extremes of pleasure and disappointment wait behind the green door and under the red lanterns of seedy fleshpots and high-class seraglios. If you want to bring a little exoticism, eroticism, and bawdy fun into your campaign, you go straight to the brothel. But who has the...   [click here for more]
Skirmisher Publishing  $0.99

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The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)

The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)


Behold The Jester Dragon’s Guide to Defects, a complete Pathfinder role-playing game sourcebook detailing every character flaw, mental disorder, physical abnormality, medical condition, and outright quirk you could ever want to liven up your characters and your campaigns! The hundreds of Defects within these pages give you a whole new way to customize characters and create the roles you...   [click here for more]
Skirmisher Publishing  $7.99

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Wisdom from the Wastelands 'Nanotech' [BUNDLE]

Wisdom from the Wastelands 'Nanotech' [BUNDLE]


This special bundle product contains all four of the "Nanotechnology" issues of the Wisdom from the Wastelands sourcebook for modern, sci-fi, and post-apocalyptic RPGs! It is priced lower now that it will be later because of the current Christmas in July sales event. Wisdom from the Wastelands Issue #28: Nanotechnology I Regular price: $0.74...   [click here for more]
Skirmisher Publishing  $2.51 $1.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issues 1-52 [BUNDLE]

Wisdom from the Wastelands Issues 1-52 [BUNDLE]


This special bundle product contains all 52 issues of the "Wisdom from the Wastelands" supplement for modern, sci-fi, and post-apocalyptic games like Mutant Future and classic Gamma World! Get them together for 50% less than their total price individually. Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2 The age...   [click here for more]
Skirmisher Publishing  $55.48 $27.74

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