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Little Orc Wars: Orc Raiders (Cardstock CharactersTM)

Little Orc Wars: Orc Raiders (Cardstock CharactersTM)


This set of downloadable Cardstock CharactersTM miniatures contains three variations on five different figures, a Champion, Infantryman, Javelineer, Boar Rider, and War Boar. They are the ideal addition to any sort of tabletop fantasy RPG or wargame and can be used to enhance encounters or even serve as the basis for them. The different variations can also be used to easily reflect...   [click here for more]
Skirmisher Publishing  $1.99

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Men & Monsters of the Aegean (BASH Fantasy)

Men & Monsters of the Aegean (BASH Fantasy)


Men & Monsters of the Aegean is Skirmisher Publishing's first title for the BASH Fantasy role-playing game system. It presents a dozen player character races and 30 types of monster, with multiple variants for many of them, all inspired by the myths and legends of the Classical world and each with an Adventure Hook and background information integrating it into the setting....   [click here for more]
Skirmisher Publishing  $8.99

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Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition

Muerte al Chupacabras!: A Script for Cthulhu Live 3rd Edition


For three decades, Hobbsbad, New Mexico, has lived in fear of El Chupacabra, an unseen monster that comes in the night and feeds on blood. Every few years, the attacks become more frequent, and then stop just as quickly and mysteriously as they began. Nothing has been able to stop this malevolent creature. Now, one man has done the impossible and captured El Chupacabra alive, and tonight, he plans...   [click here for more]
Skirmisher Publishing  $6.99

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Quactica: Battles for the Soul of Middle Aesopia

Quactica: Battles for the Soul of Middle Aesopia


Quactica: Battles for the Soul of Middle Aesopia is an innovative set of miniatures rules by veteran game designer and miniatures sculptor Steve Lortz, author of the famous Perilous Encounters rules released by Chaosium in 1978. Set in a world inhabited by various races of anthropomorphic animals — including Ducks, Dwargs, and Porks — the Quactica rules tie in with a beautiful...   [click here for more]
Skirmisher Publishing  $4.99

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Sight Unseen: A Script for Cthulhu Live 3rd Edition

Sight Unseen: A Script for Cthulhu Live 3rd Edition


Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror. Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check into the local hospital for surgery, they find...   [click here for more]
Skirmisher Publishing  $4.99

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The Mythos Society Guide to New England

The Mythos Society Guide to New England


The Mythos Society Guide to New England is an expansive universal sourcebook by veteran game designer Clint Staples that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. It is particularly suited for Mythos-oriented games like Call of Cthulhu and Cthulhu Live. It is also a fun and provocative read...   [click here for more]
Skirmisher Publishing  $6.99

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The Noble Wild Character Sheets (Pathfinder Edition)

The Noble Wild Character Sheets (Pathfinder Edition)


This is a free supplement to the Pathfinder edition of The Noble Wild, Skirmisher Publishing LLC's Ennie Award-nominated "Animal Player's Handbook." Custom features of this four-page set of character sheets include spaces for rules innovations like Boons and Deeds, as well as types of attacks and damage characteristic of animals. The Noble Wild (Pathfinder Edition) ...   [click here for more]
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USSMC FM 7-22: Space Boarding Operations

USSMC FM 7-22: Space Boarding Operations


In 2089, the universe is a cold, dangerous place. It’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower. USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding...   [click here for more]
Skirmisher Publishing  $4.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries...   [click here for more]
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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the latest entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. A good oddity awakens curiosity and creativity, in characters and storytellers...   [click here for more]
Skirmisher Publishing  $0.99 $0.69

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Brown Dragon (A Monster for 5th Edition)

Brown Dragon (A Monster for 5th Edition)


These powerful earth dragons are exceedingly rare and are descended from legendary primordial creatures that were ultimately slain by various deities or great heroes. They include Python, defeated by the god Apollo at Delphi, and Arwe, a despotic monster that ruled the land of Ethiopia in the era before the reign of Makeda, the Queen of Sheba and was killed by her father, Angabo. This publication...   [click here for more]
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City Builder Volume 11: Underworld Places

City Builder Volume 11: Underworld Places


City Builder Volume 11: Underworld Places is the final volume in a series of 11 complementary books designed to help guide Game Masters create exciting and compelling urban areas and places within them for their campaigns. It is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages,...   [click here for more]
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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)


Are your game’s Fire Elementals a bit dim-witted? Are your Elves not as stealthy as they should be? Are your Formian Myrmarchs markedly unskilled? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters...   [click here for more]
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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)


Are your game’s Weretigers a bit on the unhealthy side? Are your Mephits not quite as intimidating as they should be? Are your Dark Nagas markedly unskilled? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t...   [click here for more]
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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T – Z (Tarrasque – Zombie), Along with the Appendices on Animals and Vermin

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T – Z (Tarrasque – Zombie), Along with the Appendices on Animals and Vermin


Are your game’s Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you...   [click here for more]
Skirmisher Publishing  $6.99

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d-Infinity Live! Series 4, Episode 12: Out of Print

d-Infinity Live! Series 4, Episode 12: Out of Print (audio product)


They just don't make games like they used to! This week the d-Infinity crew gathers to talk about out-of-print games. From our favorite lost treasures to games that never should have been printed in the first place, from great games that are never coming back to crowd-funded revivals of niche classics, if it's out of print we're talking about it! "d-Infinity Live!" is a multi-platform,...   [click here for more]
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d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth'

d-Infinity Live! Series 4, Episode 13: d-Infinity Plays 'Knights-Marshal of the Commonwealth' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Knights-Marshal of the Commonwealth! Join us for a thrilling space opera game session using the BASH roleplaying game system. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects of tabletop and live-action...   [click here for more]
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d-Infinity Live! Series 4, Episode 18: d-Infinity Plays Swords of Kos

d-Infinity Live! Series 4, Episode 18: d-Infinity Plays Swords of Kos (audio product)


In this exciting episode of "d-Infinity Live!" game master Michael O. Varhola run his co-hosts through a thrilling swords and sorcery adventure co-designed by viewers! Venture deeper into the Swords of Kos campaign setting than you've ever been before and see if our hosts can make it out alive as they deal with earthquake, a strange form of undead monster, and an enigmatic foe. "d-Infinity...   [click here for more]
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d-Infinity Live! Series 4, Episode 1: New Beginnings

d-Infinity Live! Series 4, Episode 1: New Beginnings (audio product)


The new year is upon us, so it's time once again to start all over for the first time. Join "d-Infinity Live!" co-hosts William T. Thrasher and Michael O. Varhola and special guests Chris Van Deelen (Wisdom from the Wastelands) and Enrico Nardini (Associate Editor, Tabletop Gaming News) as we look back on the last year and look forward to new projects, games, and adventures in 2015....   [click here for more]
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d-Infinity Live! Series 4, Episode 2: Bringing Fantasy Cultures to Life

d-Infinity Live! Series 4, Episode 2: Bringing Fantasy Cultures to Life (audio product)


"They're just like the ancient Egyptians except they're Gnomes!" How many times have you heard something like that before? Join "d-Infinity Live!" co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola, along with special guest Lucas Puryear, as they discuss and answer questions from viewers on how to make fantasy cultures come alive in role-playing games. Highlights...   [click here for more]
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d-Infinity Live! Series 4, Episode 4: Field Work

d-Infinity Live! Series 4, Episode 4: Field Work (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Clint Staples gets their hands dirty with field work! From researching for a campaign in the field to location scouting for live-action roleplay to representing field work in investigative games, we're getting mud on our boots and dust in our eyes! Highlights of this episode include accounts about the practical...   [click here for more]
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d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader'

d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Rogue Trader! Join us for a terrific game session in search of an ancient world-bending artifact with plot points provided in advance by viewers of the show. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all...   [click here for more]
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d-Infinity Live! Series 4, Episode 6: GM Metagaming

d-Infinity Live! Series 4, Episode 6: GM Metagaming (audio product)


A lot has been said about the perils of metagaming players, but there is a whole other world of metagaming that often goes unnoticed. Join d-Infinity Live! co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola as they explore metagaming from the GM's perspective and how it shapes campaigns. Is GM metagaming as toxic as player metagaming or is it just another gadget in a game master's GM...   [click here for more]
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Dhanurvidya & Varman: The Arms and Armor of India (4th Edition Dungeons & Dragons)

Dhanurvidya & Varman: The Arms and Armor of India (4th Edition Dungeons & Dragons)


Licensed for use with the 4th Edition of the Dungeons & Dragons Roleplaying Game, this fully-illustrated supplement contains more than 70 new powers; full descriptions and statistics for 24 weapons and 20 items of armor or shields; two new weapon groups; and a section on familiar weapons that might appear in an Indian milieu. While a few arms and armor items from India appear in traditional...   [click here for more]
Skirmisher Publishing  $5.99

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Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)

Edgar Rice Burroughs’ Mars: Shadows of a Dying World (An OGL Guide to Monsters, Races, and Beasts)


Set on the red planet not as it exists, but as people at the turn of the 20th century thought it might be, Shadows of a Dying World is drawn from the Mars series of Edgar Rice Burroughs and presents creatures from his world in game terms. Its contents are compatible with any games that use the OGL system and can be inserted into them in whole or in part. On this Mars, elegant city-states...   [click here for more]
Skirmisher Publishing  $5.99

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Experts v.3.5

Experts v.3.5


Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes: * More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * The Specialist,...   [click here for more]
Skirmisher Publishing  $17.99 $8.99

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Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)

Forbidden Monsters of Foree: Wan-Ti Snakemen (Cardstock Characters™)


Behold the strange and terrible world of Foree! Awful and nonsensical are the rules of this inhospitable new world, where wizards alone reserve the right to utter the names of certain monsters. But we have dared to mention here the name of one of these fell creatures, the Wan-Ti Snakemen, and to present its fearful likenesses for your consideration. Although used to populate the world of Foree...   [click here for more]
Skirmisher Publishing  $6.99

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High-Tech Weapons [BUNDLE]

High-Tech Weapons [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons Regular price: $0.99 Bundle price: $0.40 Format: PDF Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some...   [click here for more]
Skirmisher Publishing  $5.94 $2.99

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Kos Island (Swords of Kos Fantasy Campaign Setting)

Kos Island (Swords of Kos Fantasy Campaign Setting)


Welcome to Kos Island, the third volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! It follows Kos City and Lands Beyond Kos and is fully compatible with and expands upon concepts that appear in them. This book contains detailed descriptions of the island of Kos, what lies around it, of its 12 major towns and villages, and of 10 specific places located...   [click here for more]
Skirmisher Publishing  $2.99

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Krampus (A Monster for 5th Edition)

Krampus (A Monster for 5th Edition)


Krampus is a devil who once a year is unleashed into the world to kidnap as many wicked children as he can stuff into his basket and carry them back to the frigid netherworld that is his home to serve as slaves. He appears at a different place each year on the night of the Winter Solstice and works his evil until dawn, when he disappears with whatever victims he has managed to capture by then. He also...   [click here for more]
Skirmisher Publishing  $0.50

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Raiders of Pertalo: An RPG Module for 5th Edition

Raiders of Pertalo: An RPG Module for 5th Edition


During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal...   [click here for more]
Skirmisher Publishing  $4.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become...   [click here for more]
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A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond (revised and expanded 2nd edition)

A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond (revised and expanded 2nd edition)


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $3.99 $2.79

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Chevauchee: Rules for Battles with Medieval Miniatures

Chevauchee: Rules for Battles with Medieval Miniatures


During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare. Designed for fun and playability, Chevauchee is perfect...   [click here for more]
Skirmisher Publishing  $4.99

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