Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Product TypePublisher
Non-Core Books   Remove Search Term
Setting Guides   Remove Search Term
Columbia Games Inc.   Remove Search Term
Advanced Search >

 
 Hottest Setting Guides from Columbia Games Inc.
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Harn Region Map

Harn Region Map


The classic map that enthralled a generation of Hârn fans is now available in electronic format for the first time. This beautiful color map (22" x 34" printed) covers an area of approximately 600 x 900 miles, including the entire island of Hârn and numerous nearby smaller islands. It depicts the full range of terrain types as well as civilized areas. All castles, keeps, and...   [click here for more]
Columbia Games Inc.   FREE 

Buy Now  
Shiran's Pamesani Arena Map

Shiran's Pamesani Arena Map


This free RPG resource is a complete 11" × 11" map of the Pamesani Arena in the City of Shiran. Descriptions of the locations on this map can be found in the City of Shiran article. The Pamesani Games are wildly popular events held in honor of Agrik, the dark god of war and violence. In addition to contests between gladiators, individually and in teams, the...   [click here for more]
Columbia Games Inc.   FREE 

Buy Now  
Harn Map Keys

Harn Map Keys


This free resource contains keys and legends to the maps of HârnWorld, including the Atlas Hârnica area maps, the local maps that appear in many HârnWorld settlement articles, and the floor plans that provide GMs with details of individual buildings. The full-color Atlas Hârnica maps provide a vast amount of information, showing vegetation and topography,...   [click here for more]
Columbia Games Inc.   FREE 

Buy Now  
City of Coranan Player Map

City of Coranan Player Map


This free PDF is an 11"×17" version of the player map for the City of Coranan. Coranan is Hârn's largest city and capital of the Thardic Republic and the most important economic center of the fertile Thard River valley. It is the terminus of the Salt Route, the main trade route with eastern Hârn, and sits astride the road and river links between the cities of Golotha,...   [click here for more]
Columbia Games Inc.   FREE 

Buy Now  
Ivinia Region Map

Ivinia Region Map


Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians' tough, seaworthy ships enable them to range further than any other people and they have planted colonies throughout western Lythia. They are also canny traders but are best known for the...   [click here for more]
Columbia Games Inc.  $9.99

Add to RPGNow.com Order  
Ivinia Region Module

Ivinia Region Module


The Ivinia Region Module is a HârnWorld supplement that provides a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games with a Norse or Viking flavor. Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners....   [click here for more]
Columbia Games Inc.  $39.99

Add to RPGNow.com Order  
Lythia Continent Map

Lythia Continent Map


Lythia is the largest of the three continents of Kethira, the planet on which Hârn is located, in size and population. It measures roughly 8,500 miles east to west and 6,250 miles north to south and covers 21 million square miles, the approximate size of Eurasia. Because Lythia ranges far north and south of the equator, every type of Kethiran climate and vegetation may be found, from snowy tundra...   [click here for more]
Columbia Games Inc.  $6.99

Add to RPGNow.com Order  
Shorkyne Region Map

Shorkyne Region Map


The Shorkyne region in northwest Lythia lies between the Sea of Ivae and the island of Hârn to the west, Trierzon to the south, Ivinia to the north, and Quarphor to the east. The region is dominated by high mountain ranges and fertile river valleys and includes all or part of the kingdoms of Shorkyne, Chelemby, and Harbaal, and the petty fiefdoms of Hurisea. This colorful 22×34-inch map...   [click here for more]
Columbia Games Inc.  $14.99

Add to RPGNow.com Order  
Trierzon Region Map

Trierzon Region Map


The Trierzon region in northwest Lythia is bordered by the Gulf of Ederwyn to the west, the Azeryani Empire in the east, Shorkyne to the north, and the Venarian Sea to the south. The region includes the kingdoms of Trierzon, Palithane, Emelrene, and southern Shorkyne. This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles,...   [click here for more]
Columbia Games Inc.  $15.99

Add to RPGNow.com Order  
Arone Keep

Arone Keep


Arone is a small seaport on the southeastern tip of Orbaal. It is held by the Hulthards, an Ivinian clan that conquered the area nearly 60 years ago. Along with the nearby thrans, Arone is isolated from its neighbors to the west by the vast Arone Marshes that form the northern edge of the great Anoth Delta. The keep sits on a low basalt headland overlooking a fine natural harbor that offers refuge...   [click here for more]
Columbia Games Inc.  $12.98

Add to RPGNow.com Order  
Geldeheim Castle

Geldeheim Castle


Geldeheim is the seat of Alegar II, King of Orbaal and valhakar of Clan Taareskeld. The castle is Orbaal's strongest fortification and sits on the south shore of the Geldesfjord, the most populous region of the kingdom. Geldeheim's rulers are warlike viking invaders from Ivinia who, despite conquering far northern Hârn more than 50 years ago, remain vastly outnumbered by the oppressed indigenous...   [click here for more]
Columbia Games Inc.  $22.48

Add to RPGNow.com Order  
Kethira

Kethira


Kethira is the planet on which the island of Hârn is found. This article provides a brief overview of the planet and its continents, with descriptions and color maps of the planet's vegetation, winds, currents, and tectonics. Also included are details of the Nolomar solar system, including charts of the stars and constellations of Kethira's northern and southern skies. ...   [click here for more]
Columbia Games Inc.  $7.98

Add to RPGNow.com Order  
HarnWorld Barbarians

HarnWorld Barbarians


Barbarians of Hârn The deep forests of Hârn are home to eighteen tribal nations. Although civilized Hârnians look down on them as backward, most tribesmen have more freedom and leisure time than manorial peasants. However, much of that spare time must be spent sharpening spears and fletching arrows because the tribal wilderness is a more dangerous place than the manor. Barbarians...   [click here for more]
Columbia Games Inc.  $29.99 $23.99

Add to RPGNow.com Order  
Trobridge Inn

Trobridge Inn


Trobridge is a fortified trading post on the major trade route between east and west Hârn. The module details the inn and village, and the powerful lords who struggle to control this highly strategic site. An adventure Pepper and Spice for HârnMaster involve players in the struggle. The article includes details on the inn and local residents, along with a detailed aventure that...   [click here for more]
Columbia Games Inc.  $19.99 $15.99

Add to RPGNow.com Order  
Evael

Evael


The elves of Hârn, their culture, and their cities. Three adventures for HârnMaster take the players deep into Shava Forest, the pristine sylvan kingdom of the elves where strangers are rarely welcome. Evael includes the elven cities of Elshavel and Ulfshafen as well as the Earthmaster sites, Pesino and Bejist. Elven culture, history and religion are detailed as well. Hârnmaster...   [click here for more]
Columbia Games Inc.  $24.99 $19.99

Add to RPGNow.com Order  
Inns of Harn

Inns of Harn


Inns of Hârn is a collection of five detailed inns, suitable for any roleplaying campaign. Details are provided about each inn’s accommodations and services, as well as its menu, staff, and regular clientele. Additionally, each inn features detailed floor plans and several adventure hooks. Included: Aranoal’s Inn: A run-down inn in the city of Coranan, popular...   [click here for more]
Columbia Games Inc.  $14.99 $11.99

Add to RPGNow.com Order  
City of Tashal

City of Tashal


This module is an expansion of the Tashal articles originally published in Cities of Hârn and Son of Cities. Expanded to 70 pages from 12 pages, the new module contains many additional interior plans and a new color map of the Underground. New plans include: Caer Elend (seven floors) Temple of Halea Temple of Ilvir Temple of Larani Temple of Naveh Red Fox Inn Galopea's...   [click here for more]
Columbia Games Inc.  $36.99

Add to RPGNow.com Order  
Olokand Castle

Olokand Castle


Olokand is the family holding of Clan Elendsa, the royal clan of Kaldor. It is one of two principal seats held by the king, the other being the city of Tashal. Located on the western bank of the Kald River, Olokand castle guards the Elendsa Bridge and controls the Fur Road, the kingdom's principal trade route with the north. With a year round population over 800, Olokand is one of Kaldor's larger...   [click here for more]
Columbia Games Inc.  $19.99

Add to RPGNow.com Order  
Gardiren Castle

Gardiren Castle


Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and ancient clan...   [click here for more]
Columbia Games Inc.  $24.97 $20.97

Add to RPGNow.com Order  
Minarsas Castle

Minarsas Castle


Minarsas is the commercial center of Vemionshire, the easternmost shire of Kaldor. Isolated from the rest of Kaldor by empty hills and trackless fens, and ignored by an ineffective sheriff, the Earl of Vemion rules his vast holdings from Minarsas and nearby Zoben with intelligence and efficiency. He enjoys an autonomy unavailable to the other earls of Kaldor. Minarsas lies at the center...   [click here for more]
Columbia Games Inc.  $19.99

Add to RPGNow.com Order  
Qualdris Castle

Qualdris Castle


Qualdris is a prosperous and important settlement in the south of the Kingdom of Kaldor and is the seat of the Earl of Osel. Earl Sedris Meleken comes from one of the oldest and proudest families in the kingdom. He has been away from the castle for almost a year, searching for a murderer. The castle is being governed by his wife in his absence. The Qualdris Castle article describes the town's history,...   [click here for more]
Columbia Games Inc.  $12.98

Add to RPGNow.com Order  
Caleme Abbey

Caleme Abbey


Caleme Abbey is the seat of the Laranian archbishop of Kaldor and center of the church's temporal and ecclesiastical power in the kingdom. Held by the Order of the Spear of Shattered Sorrow from the king, Caleme’s beautiful temple, supported by massive flying buttresses, is one of the finest examples of temple architecture on Hârn and has influenced builders and bishops alike. In addition...   [click here for more]
Columbia Games Inc.  $14.48

Add to RPGNow.com Order  
Kingdom of Kanday

Kingdom of Kanday


Kanday is a feudal kingdom in southwestern Hârn. This edition is major expansion of the original kingdom article. Kanday is an exciting kingdom for your Hârn campaign. Characters could become involved in the border skirmishes between the Checkered Shield and Copper Hook, explore the Ternu Heath seeking a lost city, or immerse themselves in court intrigue in Dyrisa. Additional locations...   [click here for more]
Columbia Games Inc.  $29.99 $23.99

Add to RPGNow.com Order  
City of Aleath

City of Aleath


Includes the original Aleath article from Cities of Hârn, the expansion from Son of Cities and some of the content from Web of the Widow. The city has been divided into 4 neighborhoods and the buildings numbered accordingly. The 12 Aleathian aldermen have been identified and the 4 villages located outside town have been described. There is also some new artwork and...   [click here for more]
Columbia Games Inc.  $9.99

Add to RPGNow.com Order  
Dyrisa Castle

Dyrisa Castle


Dyrisa is the second largest settlement in the Kingdom of Kanday and the principal seat of King Andasin IV and the royal House of Kand. The town prospers from its position on the road between Aleath and Coranan, two of Hârn's largest towns. The area around Dyrisa was sacred to the Ariathe tribe and is the site of many barrow graves. The Dyrisa article describes the town's history, government,...   [click here for more]
Columbia Games Inc.  $12.78

Add to RPGNow.com Order  
City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is...   [click here for more]
Columbia Games Inc.  $26.46

Add to RPGNow.com Order  
Karveth Castle

Karveth Castle


Karveth is the biggest and wealthiest town on Elnar, a large island in the Indatha Straits that run between Melderyn and Hârn. The town is an important maritime center with a large fishing fleet. It is also the seat of Clan Avona, who have held the Earldom of Karveth for over three centuries. Earl Jannys, the current earl, is the latest in a long line of seagoing nobles. The businesses and...   [click here for more]
Columbia Games Inc.  $10.99

Add to RPGNow.com Order  
Glenoth Keep

Glenoth Keep


Glenoth is an island located midway between the islands of Ikom and Melderyn. The island's only major settlement lies on the east coast of the island. Around 700 BT, a Jmorvian chantry was established on the island by scholars from Emelrene who wished to study the structures of the enigmatic Henge Culture. There is some evidence that the local basalt is susceptible to receiving and maintaining...   [click here for more]
Columbia Games Inc.  $9.99

Add to RPGNow.com Order  
City of Golotha

City of Golotha


City of Golotha Golotha is the principal settlement of the Kingdom of Rethem and the political heir to the infamous Theocracy of Tekhos. Strategically located at the mouth of the River Thard, the city was founded in the fourth century on ground reclaimed from a misty swamp. It is still plagued by morning fogs. Golotha is a city of secrets and dark places. Its narrow streets are dangerous...   [click here for more]
Columbia Games Inc.  $17.99

Add to RPGNow.com Order  
Shostim Castle

Shostim Castle


Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ...   [click here for more]
Columbia Games Inc.  $5.99

Add to RPGNow.com Order  
Hyen Keep

Hyen Keep


Hyen: An imposing keep on Rethem's border with Kanday, Hyen is held by the Order of the Copper Hook, an Agrikan fighting order. Hyen and its surrounding manors are all that remain of the order's once-extensive lands in southern Rethem, the rest having been lost to them a generation ago during Ezar's War. The Copper Hook never recognized the treaty that ended that war and its members continue to raid...   [click here for more]
Columbia Games Inc.  $3.99

Add to RPGNow.com Order  
Ithiko Castle

Ithiko Castle


Ithiko castle in Rethem's Hohnamshire is the seat of Earl Herrin Barzak. The earl is a loyal supporter of the king and a staunch enemy of the Earl of Tormau to his north. Ithiko was originally built as a fortress on the edge of the Corani Empire and is infamous as the birthplace of the Morgathian prophet Balsha and the rallying point of the Balshan Jihad. Ithiko is a pilgrimage destination for Morgathians...   [click here for more]
Columbia Games Inc.  $3.99

Add to RPGNow.com Order  
Tormau Castle

Tormau Castle


Tormau castle in northwestern Rethem is the principal seat of Earl Denyl Lynnaeus, the most powerful of the kingdom's three tenants-in-chief and the most dangerous rival to King Chafin III. Tormau's location on an island in the mouth of the Denia River and astride the Scarlet Ribbon allows it to control trade with the tribes of the Peran region. Tormau dominates northern Rethem and the earl is carefully...   [click here for more]
Columbia Games Inc.  $5.99

Add to RPGNow.com Order  
City of Coranan

City of Coranan


Coranan is Hârn's largest city and capital of the Thardic Republic and the most important economic center of the fertile Thard River valley. It is the terminus of the Salt Route, the main trade route with eastern Hârn, and sits astride the road and river links between the cities of Golotha, Shiran, and Aleath. With the exception of Cherafir, Coranan is the most cosmopolitan settlement...   [click here for more]
Columbia Games Inc.  $29.98

Add to RPGNow.com Order  
Geshtei Castle

Geshtei Castle


Geshtei Castle, the capital of Gerium Province and a stronghold of the Gerium Legion, sits on the Thard River along the western border of the Thardic Republic. Although considered something of a backwater, the town is notable for its strategic position and rich agricultural lands. A feud brewing between the magistrate and marshal threatens the settlement's peace and prosperity. The Geshtei Castle...   [click here for more]
Columbia Games Inc.  $9.98

Add to RPGNow.com Order  
Leriel Castle

Leriel Castle


Leriel is the largest settlement controlled by a Jarin noble in the Kingdom of Orbaal. Located near the upper reaches of the Anoth River, it is one of the oldest permanent communities in northern Hârn. The castle is a reminder of the days when the region, then known as Jara, was the domain of the Jarin people, an era that ended with the coming of viking invaders from Ivinia. The Leriel Castle...   [click here for more]
Columbia Games Inc.  $11.48

Add to RPGNow.com Order  
Gwaeryn Keep

Gwaeryn Keep


Gwaeryn is the seat of Clan Aeryn, one of the few Jarin clans that kept their lands when Ivinian vikings invaded northern Hârn and established the Kingdom of Orbaal. Gwaeryn sits in the upper Anoth River valley, between the Jahl and Felsha mountains. The local terrain is hilly, wild, and heavily wooded. Like the rough landscape, the folks who live around Gwaeryn are rugged, enduring long winters...   [click here for more]
Columbia Games Inc.  $22.48

Add to RPGNow.com Order  
Marby Castle

Marby Castle


Marby is a minor port in the Kingdom of Orbaal on Hârn's northern coast. Situated at the headwaters of Pentiel Bay, Marby sees one of the largest tidal variations in Orbaal. Clanhead Mikkaar Serewyn was educated in Shorkyne and prefers diplomacy and debate to the death and destruction favored by his Ivinian viking peers. His clan, an offshoot of the violent Clan Sherwyn, has been locked in a...   [click here for more]
Columbia Games Inc.  $11.48

Add to RPGNow.com Order  
Pled Castle

Pled Castle


Pled is an Orbaalese castle located at a strategic point where the Jarig River broadens and empties into the Vaagesfjord. The Jarin folk who fished the rich waters since the 4th century BT were conquered in the last century by viking raiders from across the Sea of Ivae. Pled's current lord is Knurri Storzand, a stubborn and brutal man despised by his Jarin subjects and unloved by many of his fellow...   [click here for more]
Columbia Games Inc.  $7.98

Add to RPGNow.com Order  
Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sheerwyn continbue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
Columbia Games Inc.  $9.98

Add to RPGNow.com Order  
Ochrynn Abbey

Ochrynn Abbey


Ochrynn is a religious community dedicated to Ilvir, one of the Hârnic deities. The abbey is just a half league northwest of the Pit of Araka-Kalai, the home of Ilvir and an important pilgrimage destination. Ochrynn is the only civilized human settlement in the Misyn region and its clerics are involved in supplying Ivashu, bizarre and often dangerous creatures created by Ilvir, to the Pamesani...   [click here for more]
Columbia Games Inc.  $9.98

Add to RPGNow.com Order  
Anisha Earthmaster Site

Anisha Earthmaster Site


Anisha is a site of Earthmaster origin at the northern end of Direna Lake in the Felsha Mountains. The site’s environs are quite heavily forested but the visible buildings seem well preserved. There are extensive passages beneath these structures. The ranges of three gargun nations intersect in the vicinity of Anisha. With Araka-Kalai, home to the god Ilvir, not far to the north, the Direna Valley...   [click here for more]
Columbia Games Inc.  $7.98

Add to RPGNow.com Order  
Plain of Towers

Plain of Towers


The Plain of Towers is a region in in central Hârn rich in the remnants of early Hârnic cultures. The Plain is named for the large mortared cairns or standing stones, some more than 30 feet tall, that mark the ancient barrows of the Jarin people. Items of great monetary, scholarly, and aesthetic value have been stolen from these graves; most are of Jarin origin but some were crafted by...   [click here for more]
Columbia Games Inc.  $24.98

Add to RPGNow.com Order  
Afarezir Islands

Afarezir Islands


Wilderness Region The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are alive with sprawling colonies of seals and great wheeling flocks of seabirds. This harsh world has shaped the Nolgind Kubora who make the 10 largest islands their home. A hardy and unfailingly independent...   [click here for more]
Columbia Games Inc.  $3.99

Add to RPGNow.com Order  
Peran

Peran


Wilderness Region Peran is an extensive wilderness in northwestern Hârn. Primeval forests cloak this land of mysteries so densely that the ill-prepared may be swallowed by the trackless wilderness. Outsiders are more often the hunted than the hunters and evils here are best left undisturbed. Peran is home to the fierce Kubora and Urdu tribes, savage warriors who defied the Corani Empire...   [click here for more]
Columbia Games Inc.  $3.99

Add to RPGNow.com Order  
Sorkin Mountains

Sorkin Mountains


Wilderness Region The Sorkin Mountains are one of the wildest areas on Hârn. These granite spires form a forbidding hundred-league mountain chain that walls Kaldor from the Sea of Ivae. The terrain climbs from the lowlands of the Kald Valley to peaks above 7,000 feet. There are higher peaks on Hârn, but few more rugged. Hardy souls come to the Sorkins mainly in search of furs...   [click here for more]
Columbia Games Inc.  $5.48

Add to RPGNow.com Order  
Tontury Lake

Tontury Lake


Wilderness Region This article describes the history, wildlife, and geography of the areas surrounding Tontury Lake, Hârn's second largest after Lake Benath. The lake and surrounding wilderness help form the eastern frontier of the Kingdom of Kaldor. Its watershed includes the densely forested Valdrun, the ruins of the ancient kingdom of Darlen, and the vast Ilmen Marsh, home to the...   [click here for more]
Columbia Games Inc.  $4.99

Add to RPGNow.com Order  
Silver Way

Silver Way


Trade Route The Silver Way sets a new standard for trade route articles. The history and economic importance of the Silver Way are covered with detailed sections about each day's march and nightly campsite. The Silver Way is the only road into the ancient and wealthy Kingdom of Azadmere. It is one of four major trade routes that converge on Tashal, and one of the most important trade routes...   [click here for more]
Columbia Games Inc.  $4.99

Add to RPGNow.com Order  
Guthe Bridge

Guthe Bridge


Guthe Bridge once carried traffic between Kaldor and Azadmere, the kingdom of the Khuzdul. Today, the collapsed bridge and abandoned gatehouse on the west bank are familiar landmarks to the mercantylers who ply the Silver Way, which passes the ancient bridge about half way between Naniom Bridge and Zerhun. To most folk, the abandoned ruins are a relic of a bygone age, a belief the Khuzdul are happy...   [click here for more]
Columbia Games Inc.  $11.48

Add to RPGNow.com Order  
Field of Daisies (w/Quickstart Rules)

Field of Daisies (w/Quickstart Rules)


Field of Daisies is an introductory adventure for HârnWorld. Although designed to be used with the HârnMaster rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting. The adventure unfolds in the fief of Falkath, a small manor in northern Kaldor, a feudal kingdom in eastern Hârn. Falkath's...   [click here for more]
Columbia Games Inc.  $16.99 $13.59

Add to RPGNow.com Order  
Displaying 1 to 50 (of 82 items) Result Pages:  1  2  [Next >>] 
Select Page Number