Let's make a deal!
If you're willing to make a deal with the devil - well, just about any devil, actually - untold power awaits you. If, that is, you're one of the few souls - the select few deltas - who can actually converse with these creatures from the nether realms.
Of course, power doesn't come without a price, and sometimes it's higher than what you might be willing to pay. What would it... [click here for more]
Patriot, the legendary leader of the Defiance, is dead, executed by the fascist government he was working to bring down. People - both deltas and regs - rios int eh streets, and anarchy reigns across this battered country. Renegades on the run everywhere look to the one organization that started this all, the one group of people that might be able to bring it all to an end, the... [click here for more]
Register Now! It's the Law!
If you're a delta - a person with superhuman powers - you're required by United States law to register them with the government. And once you do, you become their employee for life.
Sure, some folks aren't happy working for Uncle Sam - those terrorists calling themselves the Defiance, for instance - but they don't understand that it's the greater good.
As a Primer,... [click here for more]
Play a character from this book and the experience points come to you. Who said you had to play the good guys? Being evil just got easier. This book has everything you need to run evil characters, develop evil campaigns, and make your nasty NPCs just a little bit nastier. Evil has rules for new prestige classes, new spells, new clerical domains, and demon summoning. If you're playing good after this... [click here for more]
It's not what you know. It's who you know.
Add more detail and flavor to your d20 fantasy games with Guilds, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is... [click here for more]
The ultimate man-for-hire guide, Mercenaries is full of the best d20 has to offer: New classes, races, equipment, spells, monsters, mounts, and rules for creating mercenary companies. The perfect companion to the Player's Handbook, Mercenaries belongs at every table. Even contains a complete collection of tables and charts from official 3rd Edition and AEG’s d20-books including spells, equipment... [click here for more]
Where darkness and evil walk, the spirits of the dead find no rest. The newest d20 prestige format AEG sourcebook brings to life that which should not live. With an entirely new perspective on the spectral realms, this book contains backgrounds for undead PC templates as well as crucial information on hunting the undead. Packed with details on becoming undead, the spirit world beyond, rules for imbuing... [click here for more]
The mysteries of magic are infinite. Magic details the lesser known forms of magic: Witchcraft, Thaumaturgy, Dwarven stone mages, Elementalism, Chi Masters, and more. With details on creating your own spells and magic items and rules for new spell casters, this book picks up where the Player's Handbook left off. Magic is the perfect addition to any campaign. ... [click here for more]
Dodge, Parry, Strike
I was alone on the streets of Merrick, waiting for the guards to leave . . . waiting for the sun to set. I had one task at hand, steal the Rose of Persephone and return it to the King of Annur.And no one was going to get in my way.But just then one of those uppity, green watchmen, you know the type, he blows the signal whistle and tells the... [click here for more]
This book includes 16 new pantheons of gods for monster races such as Dark Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls and more. New holy symbols, temple maps, prestige classes, domains, spells, and holy relics fill this massive tome, providing GMs and PCs with important information to flesh out their fantasy campaigns. Gods is the perfect companion book to Monster, but can be used... [click here for more]
Lying in Darkness, Evil cannot hide from Fate." The d20 fantasy game is about brave heroes facing off against terrible foes. With this sourcebook, the good guys have it better than ever. Roleplaying tips teach players how to craft unique, three-dimensional characters, while new rules arm the forces of good with powerful new weapons. All d20 players will find useful new prestige classes,... [click here for more]
Where reality ends, fantasy starts and at the heart of fantasy lies monsters. Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster culture, psychology, and adventuring... [click here for more]
Fight. Fight. Fight. Fight! AEG's latest in a long line of d20 System™ related sourcebooks, this book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty... [click here for more]