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BattleTech: Adventures: Empires Aflame

BattleTech: Adventures: Empires Aflame


There May be Some Turbulence… The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda! BattleTech Adventures: Empires...   [click here for more]
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Cosmic Patrol: Into the Cosmos

Cosmic Patrol: Into the Cosmos


LISTEN UP, CADETS! You are embarking on the adventure of a lifetime! The unlimited cosmos stands before you, full of sights and experiences as wild as your imagination. And that's the key: imagination. Cosmic Patrol is about creating a story and Into the Cosmosgives you more alien races, characters, missions and rocketships to base your galactic adventures on! Into the Cosmos features:...   [click here for more]
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Shadowrun: Aztlan

Shadowrun: Aztlan


Secret Leaders Corporate Government Tight Borders Constant War Strange Magic Only one place has it all in 2056 -- Aztlan, the world's only corporate nation. Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest...   [click here for more]
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BattleTech: First Succession War

BattleTech: First Succession War


The Dream is Over In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War....   [click here for more]
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BattleTech Touring the Stars: Lone Star

BattleTech Touring the Stars: Lone Star


Cold, desolate, long-abandoned and looted of any treasures centuries ago, Lone Star was once a crown jewel of the Terran Hegemony and bold achievement of terraforming. In Touring the Stars: Lone Star, players learn about Volgadon and the "Pond Cities" and their disparate and fabulous architectures, discover why Lone Star was a major agriculture and manufacturing center for the Terran...   [click here for more]
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BattleTech: Historical Turning Points: New Dallas

BattleTech: Historical Turning Points: New Dallas


A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil’s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost. Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining...   [click here for more]
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Cosmic Patrol: Beyond the Gravastar

Cosmic Patrol: Beyond the Gravastar


A Hole in Space! A Dimension of Terror! Every alien race that the Patrol has encountered tells stories—tales of evil, legends of destruction. Each race tells a slightly different story, but the core is the same: there is a great race of alien intent on controlling the cosmos—and destroying what they can't control. These are the mythic Metatherions and now it's humanity's turn to take...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours!

Cosmic Patrol: The Moon Must Be Ours!


The Greatest Threat is at Our Front Door! Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The...   [click here for more]
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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth...   [click here for more]
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Shadowrun: Bug City

Shadowrun: Bug City


In The Darkness, Something Terrible Breeds... For years, a shadow war has raged against the Universal Brotherhood and its savage masters -- parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military, leaving its inhabitants to fend for themselves...   [click here for more]
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Shadowrun: Corporate Guide

Shadowrun: Corporate Guide


THE CENTERS OF POWER There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you’re running the shadows, you need to know about the megas, because they deal out the biggest paydays—and, if you cross them, the harshest paybacks. Corporate Guide helps runners...   [click here for more]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in...   [click here for more]
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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll...   [click here for more]
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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Aztlan,...   [click here for more]
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Shadowrun: Magic in the Shadows

Shadowrun: Magic in the Shadows


Magic in the Shadows So, You Think You Know Magic? Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in the Shadows.  ...   [click here for more]
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Shadowrun: Run Faster (Second Printing)

Shadowrun: Run Faster (Second Printing)


The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
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BattleTech Touring the Stars: Benet III

BattleTech Touring the Stars: Benet III


The mineral-rich planet Benet III served as a place of industry, a base for military forces and as a home to a hearty, stubborn populace—a people who survived the Succession Wars, the FedCom Civil War and the Jihad, only to all but wiped out by the fickle planet itself. In Touring the Stars: Benet III, players learn about the planet's constant volcanic and seismic activity, as well as...   [click here for more]
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BattleTech: Era Report: 2750

BattleTech: Era Report: 2750


Humanity’s Golden Age
 Before the treachery of Stefan Amaris, Kerensky’s Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of universal peace and justice, the fruits of their combined...   [click here for more]
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BattleTech: Era Report: 3145

BattleTech: Era Report: 3145


As Darkness Descends… In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders across the Sphere instinctively girded for...   [click here for more]
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BattleTech: Experimental Technical Readout: Periphery

BattleTech: Experimental Technical Readout: Periphery


Peripheral Developments For many of the major realms in the Periphery, the Jihad was just as devastating as it was to the Great Houses and Clans of the Inner Sphere. But as the tide began to turn against the Word of Blake, the fanatics withdrew from most of these fringe worlds first, leaving behind technology and techniques that further fanned the flames of technological recovery. Scrambling...   [click here for more]
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BattleTech: Field Manual: 3085

BattleTech: Field Manual: 3085


Enter the Republic The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe...   [click here for more]
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BattleTech: Historical Turning Points: Luzerne

BattleTech: Historical Turning Points: Luzerne


Never really considered a major blip in the newly-created Second Star Leagues’ plan, Luzerne—through simple chance—became listed in the history books as one of the longest and desperate campaigns during Operation BULLDOG. The former Combine system became the defining moment for Clan Smoke Jaguar on the eve of their demise. Battered and beaten, the Clan fought tooth and nail to hold...   [click here for more]
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BattleTech: Null Set: A Mechwarrior Adventure

BattleTech: Null Set: A Mechwarrior Adventure


GAME OVER! You're a merc - you've been a merc for years. Now you've been offered a job that looks like a milk run. You're a little suspicious because the pay is good. Real good. So good that you take the job because you need the money, knowing all along that you'll regret this decision. But you've been between a rock and a hard place before. The problem is, nobody's been between ComStar...   [click here for more]
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BattleTech: Objectives: Federated Suns

BattleTech: Objectives: Federated Suns


STATE OF THE INDUSTRY… Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders—and each other—to out-produce one another in battle-worthy manpower and materiel. Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies...   [click here for more]
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BattleTech: Star League

BattleTech: Star League


A single man ruled and controlled 3,000 star systems. The Lords of Davion, Kurita, Steiner, Marik, and Liao deferred to his will. After the explosive spread of mankind through the stars and before the chaos of the Succession Wars was a golden age of advancement. Unequalled levels of technology, human rights, and prosperity were reached. Planets bent to the will of man, as terraforming and weather...   [click here for more]
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BattleTech: The Wars of Reaving Supplemental

BattleTech: The Wars of Reaving Supplemental


The Wars of Reaving are past. The Homeworld-sweeping wars have irrevocably changed the survivors. Four Clans look to rebuild their shattered society and prepare for their possible return to the Inner Sphere. Changes in political views, the tools of war, and tactical outlooks are discussed, as well as distant threats both past and future. The Wars of Reaving Supplemental also includes Random...   [click here for more]
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BattleTech: Touring the Stars: Bob

BattleTech: Touring the Stars: Bob


It is a shadow world of dark woods and darker rivers, and so was it named—Dunklewälderdunkleflüsseschattenwelt. Alien predators roam the land, seas and air, named for creatures of folklore, while survivors of the once proud settlements eke out an meager existence. Dunklewälderdunkleflüsseschattenwelt suffered during the Succession Wars as many planets of the Inner Sphere did,...   [click here for more]
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BattleTech: Touring the Stars: Bone-Norman

BattleTech: Touring the Stars: Bone-Norman


A stark world on the fringes of the Inner Sphere, Bone Norman’s desolate, haunting geography can spook even the most experienced warrior. A sleepy backwater planet for most of its history, Bone Norman vaunted to the front lines of the Clan Invasion and Jihad. In Touring the Stars: Bone-Norman, players learn about the planet’s interesting flora and fauna, as well as the mysterious Föhnkrankheit,...   [click here for more]
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BattleTech: Welcome to the Nebula California

BattleTech: Welcome to the Nebula California


I Think I Feel a Song Coming On! ComStar lied! (We know: Big shock!) They said they checked out this distant rimward nebula, which ancient charts called “California” for some reason. Perhaps because someone in IE’s corporate mish­mash of a leadership didn’t trust them—or more likely because they forgot that there even was a report...   [click here for more]
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Cosmic Patrol: The Moon Must Be Ours! Preview #2

Cosmic Patrol: The Moon Must Be Ours! Preview #2


THE GREATEST THREAT IS AT OUR DOORSTEP! The Moon Men have kept their tight grip on the Moon for too long! The Cosmic Patrol is mounting the largest invasion force in its history with one goal: eliminate the closest threat to humanity. One way or another, the problem of the Moon Men and their powers of dynamo-psychism will be solved! The Moon Must Be Ours! is the newest...   [click here for more]
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Shadowrun: 99 Bottles

Shadowrun: 99 Bottles


Bodies Are Stacking Mob wars are ugly things, but not all ugliness is created equal. Things are going bad in Bangkok, and one Yakuza leader named Shinoda Yoshinori has been receiving a series of unsettling messages: bodies of other members of his gumi, packaged and delivered in a decidedly unique fashion. If Yoshinori wants to preserve his gumi—and save his life—he’s going...   [click here for more]
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Shadowrun: Coyotes

Shadowrun: Coyotes


Over the Edges The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines. Shadowrunners, though, have never been good at staying where they’re supposed to be. They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up. These...   [click here for more]
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Shadowrun: Fifth Edition Character Conversion Guide

Shadowrun: Fifth Edition Character Conversion Guide


Upgrade to Fifth Edition! Shadowrun, Fifth Editionintroduces some rule tweaks for shadowrunners and this guide will help you move from SR4 to SR5. Don't have Fifth Edition yet? You can get it from the BattleShop or DriveThruRPG right now! ...   [click here for more]
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Shadowrun: Germany

Shadowrun: Germany


GERMANY IN THE SHADOWS Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, political turmoil and powerful magic. From the towering glass-and-chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st-century Germany teems with opportunities...   [click here for more]
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Shadowrun: Gun H(e)aven 3 Weapon Cards (SR5 Stats)

Shadowrun: Gun H(e)aven 3 Weapon Cards (SR5 Stats)


Lethal Force (On Your Tabletop!) You’re not a noob. You’re not a poseur. You’re a shadowrunner. When you pick a weapon, it’s with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You’re going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. These 33 weapon...   [click here for more]
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Shadowrun: Missions: Free Taiwan

Shadowrun: Missions: Free Taiwan


Get the Goodies There’s stuff—good stuff, important stuff, stuff a lot of people want—that’s stuck. Sitting where it can’t do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren’t moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals want to punch...   [click here for more]
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Shadowrun: Missions: Season 5 Prep Files

Shadowrun: Missions: Season 5 Prep Files


Visit sunny Chicago! Season 5 of Shadowrun Missions is almost ready to launch! Get ready with this package of preparation file: Season 5 FAQ, Transfer Log, Contacts and Calendar. ...   [click here for more]
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Shadowrun: Parazoology 2

Shadowrun: Parazoology 2


Natural Born Killers Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the...   [click here for more]
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Shadowrun: Run & Gun

Shadowrun: Run & Gun


Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the...   [click here for more]
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Shadowrun: Sacrificial Limb (Boardroom Backstabs)

Shadowrun: Sacrificial Limb (Boardroom Backstabs)


Secrets Worth Killing For In 2072, Roger Soaring Owl, CEO of Knight Errant, resigned. In 2073, Roger Soaring Owl was attacked on the streets of Denver. Witnesses were not clear on just what attacked him, but most say it was meaner, stronger, and faster than any metahuman. Now it’s 2074. It’s time to find out what Roger Soaring Owl learned. Corporate machinations...   [click here for more]
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Shadowrun: Shadows in Focus: Sioux Nation

Shadowrun: Shadows in Focus: Sioux Nation


All Kinds of Power Arcane sites crackling with magical energy. High-stakes corporate maneuvering, complete with draconic influence. Smugglers and shamans, charismatic chiefs and feckless rogues. All this and more waits in the Sioux Nation for runners looking to branch out and run headfirst into new challenges in the unending quest to earn a few nuyen while staying alive and free from corporate...   [click here for more]
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Shadowrun: State of the Art: 2064

Shadowrun: State of the Art: 2064


"New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report." State of the Art: 2064 examines the...   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Shadowrun: The Clutch of Dragons

Shadowrun: The Clutch of Dragons


Claws At Your Throat Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice? The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially...   [click here for more]
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Shadowrun: The Twilight Horizon

Shadowrun: The Twilight Horizon


It's Getting Dark The Horizon Corporation is everywhere. They’re in the trids you watch, the music you listen to, and the news you consume. They’re propping up hundreds of major brands of products across the planet with their public relations skill. And they’re spending countless hours studying how you—that’s right, you—think so that they can lead your mind...   [click here for more]
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Shadowrun: Threats

Shadowrun: Threats


FACT? FICTION? PARANOIA? You Make The Call -- - And Pray You're Right! "They're out there, chumlies. You know they're out there -- the puppeteers who pull the strings on everybody from CEO Damien Knight to the scroffiest born-yesterday street rat. I'm talking bug spirits you can't tell apart from human beings ... magical cabals who want to make us all slaves in their mage-o-cratic...   [click here for more]
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Shadowrun: Tir Tairngire: The Land of Promise

Shadowrun: Tir Tairngire: The Land of Promise


A Nation of the Future, Built on the Traditions of the Past Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware....   [click here for more]
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Valiant Universe RPG: Transcendent's Edge

Valiant Universe RPG: Transcendent's Edge


In the depths of the Earth, something is hidden. Nurtured. Growing. And when it’s unleashed, will anyone be able to stop it?! Hidden beneath Alcatraz Federal Penitentiary is a massive, secret Project Rising Spirit facility. Powered by unknown energies, it can morph and transform itself at will to keep horrific villians, creatures, and alien entities trapped within, while allowing endless experimentation....   [click here for more]
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BattleTech Touring the Stars: Brownsville

BattleTech Touring the Stars: Brownsville


Now a lifeless, dead planet, Brownsville was once a vibrant and discreet supplier of atmospheric processors and inexpensive water filters before the Amaris Coup. But political and diplomatic mistakes would turn the unassuming planet into another casualty of the Star League Civil War and early Succession Wars. Brownsville’s demise sealed the fate of dozens of other worlds. Touring...   [click here for more]
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BattleTech Touring the Stars: Inglesmond

BattleTech Touring the Stars: Inglesmond


A curious, albeit devastated, survivor of the First Succession War, Inglesmond was once a shining jewel of the Terran Hegemony. Though Inglesmond is now a planetary nature preserve in the Republic of the Sphere, it could easily be reinhabited and once again rejoin the Inner Sphere. Learn about the planet’s unique climate and equatorial-spanning ice belt, tribal survivor communities and salvage...   [click here for more]
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